2000 AD 23 (30 July 1977)


It’s an inoffensively weak issue. Finley-Day handles both Invasion and Dredd and doesn’t do well with either of them. Invasion has some really complex layouts from Dorey, which are cool, but the story’s pretty lame. Dredd is oddly not particularly busy–McMahon spends more time on little details than city designs–and Finley-Day doesn’t have a good punchline.

Harlem Heroes actually talks about the game again and has a very strange ending with the Brain player being viciously cruel. Rather racist installment too. Guess no one worried about offending Japanese readers.

Shako’s idiotic. It should be a lot more fun too, but Arancio doesn’t go for realism so instead it comes off silly.

The Dan Dare wraps up; Moore sets Dare against the Mekon for a very boring finish. Belardinelli does both Dare and M.A.C.H. 1. His art on the latter’s better.

Though inoffensive, it does plod.


Invasion, Tyne Tunnel; writer, Gerry Finley-Day; artist, Mike Dorey; letterer, John Aldrich. Harlem Heroes, Part Twenty-three; writer, Tom Tully; artist and letterer, Dave Gibbons. Shako, Part Four; writers, Pat Mills and John Wagner; artist, Arancio; letterer, Jack Potter. Dan Dare, Hollow World, Part Twelve; writer, Steve Moore; artist, Massimo Belardinelli; letterer, Aldrich. M.A.C.H. 1, Spy Plane; writer, Robert Flynn; artist, Belardinelli; letterer, Aldrich. Judge Dredd, Smoker’s Crime; writer, Finley-Day; artist, Mike McMahon; letterers, Tom Frame and Peter Knight. Editor, Kelvin Gosnell; publisher, IPC.

Ultimate Spider-Man 133 (June 2009)


Did Spider-Man and the Hulk crossover a lot in their eighties cartoons? A few times, right? Because there must be some reason Bendis gives so much of this comic to the Hulk. Laziness is another possibility.

Bendis has the ending he wants to do and he’s got to fill the pages until he gets there.

Oh, there’s no talking. There wouldn’t be much anyway, except Kitty Pryde rejecting Jessica Drew. They do team up to save people. Kitty gets to be the star of the last scene (kind of), even though Bendis followed Jessica Drew around the whole issue.

It’s a bad last issue, if it’s supposed to be a last issue. It uses the idea of being a last issue as a gimmick, which shouldn’t be a surprise from Bendis.

Nice work from Immonen though. He approached Bendis’s malarky script with sincerity. Shame he was the only one.


Writer, Brian Michael Bendis; penciller, Stuart Immonen; inker, Wade von Grawbadger; colorist, Justin Ponsor; letterer, Cory Petit; editors, Lauren Sankovitch and Mark Paniccia; publisher, Marvel Comics

Trillium 3 (December 2013)

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Lemire doesn’t put off today what he could do tomorrow with this issue. It’s not as much of a wow issue as the previous one and some of his composition choices aren’t the greatest, but it’s a good comic.

It’s an all action issue, with Nika the future girl trying to escape her “friends” to return to the temple where she traveled back in time and met Billy the explorer boy. Lemire gives them both some good scenes, but the future ones are so full of exposition the past ones come across a lot cleaner.

Even though they’re exposition heavy too. Just not overloaded.

There’s the sad moment when the future humans decide to exterminate the indigenous people on the planet. Lemire’s metaphor is a little heavy-handed; the comic overcomes it though.

Trillium has its problems, but Lemire is honest with his protagonists, which helps the issue a lot.


Telemetry; writer and artist, Jeff Lemire; colorists, José Villarrubia and Lemire; letterer, Carlos M. Mangual; editors, Sara Miller and Mark Doyle; publisher, Vertigo.

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