John Calimee and Michael Avon Oeming bring something of a cartoon style to the characters. Not in a bad way–exaggerated expressions help the mystery aspect–but they don’t bring anything to the setting. The act doesn’t lift anything heavy and it definitely should have tried; Barr relies on it, in fact.
The issue takes place on a private island, with Gabe and Jennifer trying to figure out a twenty year-old murder and a modern one too. That deserted mansion setting needs something from the art; Barr clearly writes the issue with that expectation. But the artists don’t deliver.
The issue’s all right otherwise. Barr does have some decent moments in the mystery (just no characters ones) and it proves a fine diversion. The end, after a while, is unexpected.
Maze is suffering, however. Barr doesn’t have a character development arc anymore. He’s holding everything still and it shows.
The Problem of the Devil’s Chambers; writer, Mike W. Barr; penciller, John Calimee; inker, Michael Avon Oeming; colorist, Scott Rockwell; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.