The Sensational She-Hulk 1 (May 1989)

The Sensational She-Hulk #1

John Byrne finds a nice approach for Sensational She-Hulk–it’s a gag. He doesn’t just go for humor, he finds the right balance between humor for the characters and the reader. It’s entertaining, which is the point, but very expertly executed in how he delivers that entertainment.

He never lets She-Hulk be a joke or her comics history–in fact, some of Byrne’s handling of crowd (this issue mostly takes place at a circus) reminds of Silver Age Marvel. But there’s also the Byrne art. He gives himself a cast of peculiar characters to illustrate and does well with them. The final reveal takes it a little far, but the whole circus setting is fantastic.

It’s not a deep comic and there’s not much character development, but it’s a lot of fun and the art’s good. Byrne’s attitudes–both to his narrative and to his protagonist–are strong.



Second Chance; writer and penciller, John Byrne; inker, Bob Wiacek; colorist, Glynis Oliver; letterer, John Workman; editor, Bobbi Chase; publisher, Marvel Comics.

Flash Gordon 5 (August 2014)

Flash Gordon #5

Odd issue. Parker splits it in two–with Sandy Jarrell and Richard Case on art for the first part and Shanier on the second. The first part, which is just Flash, Dale and Zarkov in their spaceship trying to get to the next world, has a lot of personality. There’s banter, there’s Ming megalomania. Even with the art change, it feels like the Flash Gordon comic Parker and Shanier have been working towards. Jarrell and Case do well too.

But the second half–where Shanier actually does the art–feels way off. The cast lands on Skyworld and gets into immediate trouble. Parker paces it terribly. While the art is good, the content isn’t expansive enough to make the abbreviated story worth it. Parker makes Dale the de facto protagonist but doesn’t give her anything to do but whine.

Like I said before, odd. It’s likely just a bump. Hopefully.



Writer, Jeff Parker; artists, Sandy Jarrell, Richard Case and Evan Shaner; colorists, Jarrell and Bellaire; letterer, Simon Bowland; editor, Nate Cosby; publisher, Dynamite Entertainment.

The Fury of Firestorm, The Nuclear Man 35 (May 1985)

The Fury of Firestorm, The Nuclear Man #35

Conway doesn’t just address Ronnie and Martin’s partnership as Martin has to move for work, he also makes time to give Ronnie’s father both a personality (or hints of one) and a girlfriend. There’s also intrigue at Martin’s new job. Lots of subplots this issue, including two villains.

The opening cliffhanger resolution, with Firestorm having to escape the new Killer Frost’s trap even figures into the later talking heads scene between Ronnie and Martin. Conway seems to be taking a new look at his characters, a fresh one without as much baggage.

It’s a strange approach, given he’s over thirty issues into the series, but it does work.

Kayanan and Kupperberg’s art has its moments–like the action scenes or the date scene for Ronnie’s dad–but the talking heads sequence doesn’t work out. With too many faces to ink, Kupperberg gets a little lazy.

It’s a thoroughly solid issue.



Winter Frost; writer, Gerry Conway; penciller, Rafael Kayanan; inker, Alan Kupperberg; colorist, Nansi Hoolahan; letterer, Ben Oda; editors, Janice Race and Conway; publisher, DC Comics.

Star Spangled War Stories 2 (October 2014)

Star Spangled War Stories #2

G.I. Zombie likes to talk to himself. A lot. He and his partner spend the issue working on separate parts of the same mission; she gets to talk to the bad guys, he gets to kill them and talk to himself. A lot.

It doesn’t make much sense, since Palmiotti and Gray open the issue with G.I. Zombie narrating it. Why change from perfectly reasonable narration to the guy talking to himself while on his stealth mission? No idea. It doesn’t make sense.

The big finish is similarly confusing. Palmiotti and Gray do pace the issue rather well. Although it takes place over an hour or so, it’s a very busy hour and there are a handful of nods towards character development. But the ending is a mess. It’s too fast and too slight.

Also a problem is Hampton’s art. He maintains the cool style, but he’s slacking in detail.



Writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, David PiƱa and Joey Cavalieri; publisher, DC Comics.

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