It’s the first issue of Wacky Raceland I don’t really care about. The racers end up in post-apocalyptic Las Vegas–complete with a comb-over gang fronted by someone wanting to put up a wall to protect Vegas–and one of them gets the rest in trouble. Will the cars, which talk into the same colloquialisms as the Vegas gang members, be able to save their racers.
The idea of the cars talking to each other, which I don’t remember from any other issues but maybe I wasn’t paying enough attention, is pretty cool. Unfortunately, it’s a lot cooler than anything the regular cast does in the issue. They get captured, they have to fight gladiator-style, Manco’s art is great. But there’s no momentum to the issue–the Vegas trip is shore leave, basically, and there’s not enough character development to make it matter. So it’s just a pause.
If it weren’t for Manco’s art, this issue wouldn’t have anything going for it. It’d be fine, I suppose, it just wouldn’t be worth reading. Not the place to be for the fourth issue. Hopefully Pontac’s got some better ideas on the horizon.
What Happens in Vegas…; writer, Ken Pontac; artist, Leonardo Manco; colorist, Mariana Sanzone; letterer, Sal Cipriano; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.