Black Hammer: Secret Origins (2016)

Black Hammer: Secret Origins

Black Hammer looks like a horror comic. Dean Ormston’s art always suggests there’s something darker going on, even if writer Jeff Lemire didn’t hint at it all the time. There’s something creepy about the comic’s world; the cast of characters doesn’t know what’s going on, the reader doesn’t know what’s going on, Lemire doesn’t really hint at the details, just implies details exist. It makes for a disquieting reading experience, even though there’s nothing too dark going on.

More so, Lemire hints there isn’t anything much darker to be revealed, just sadder. Black Hammer is all about sadness. Sadness and secrets.

It’s also about a bunch of superheroes who find themselves transported to a farm in a rural town after they defeat a great enemy. Lemire bakes in the sadness–the superheroes weren’t happy before they left, so when the comic opens ten years after the event, it’s unlikely anything else is going to make them happy.

Abraham Slam in his younger days.
Abraham Slam in his younger days.

Except maybe Abe Slam, who’s pretty much the protagonist. He’s Captain America without the powers, only he didn’t leave his home dimension in the forties, he left it in the seventies or eighties when he was an old man and felt like he didn’t have a place anymore. Much to the chagrin of his fellow captives, he does find a place, being an old white guy farmer who romances the woman who runs the local diner. Her ex-husband’s the sheriff, which Lemire hints will come into play later, but not yet. Mostly Abe’s just contentedly getting by, mostly because he’s the only one of the captives who can.

The rest are either aliens, robots, mystically de-aged, supernaturally winged, or just plain unstuck dimensionally.

J'onn J'onzz--sorry, Mark Markz--arrives on Earth.
J’onn J’onzz–sorry, Mark Markz–arrives on Earth.

The alien is the Martian Manhunter stand-in–Lemire borrows from both Marvel and DC to fill out his cast, who weren’t a super-team so much as an assortment of superheroes. Barbalien. Turns out his not just hiding his true form, he’s also hiding he’s gay, which leads to some trouble. Because he’s keeping it a secret. Ten years stuck together on a farm and none of the characters seems to be upfront with any of the other. Some of it is the baked in sadness Lemire does, some of it is the sauce for the gander. Black Hammer is a heavy read. There’s not a bright sky in Lemire’s writing or in Ormston’s art. When the comic’s really going for it, it’s impossible to say who’s more effective, Lemire or Ormston. It’s impossible to imagine the comic without the two of them.

The robot is Talky-Walky, who is probably female–she doesn’t get her own issue in this collection–because she’s the sidekick of the unstuck fellow, Colonel Weird. He’s the Adam Strange stand-in who knows more about what’s going on than he can explain but in learning it, he’s gone mad. There’s the implication of unrequited love on her side. Back in the day, they used to travel to other planets and eradicate life because what else were they going to do to aliens in the Golden or Silver Age. Lemire makes a lot of subtle comments on old comics matter-of-factly. Again, he bakes it in.

Captain Weird explores... the weird.
Captain Weird explores… the weird.

Colonel Weird’s issue has some foreshadowing, but mostly it’s a dejected look at how these previously powerful characters can’t have any more power. Even though they do still retain a lot of their powers, if not all of them.

The de-aged person is Golden Gail. She’s a female Captain Marvel (Shazam Captain Marvel). Only she became Captain Marvel in the forties and whenever she changed into the hero, she became a nine year-old. So now she’s a middle-aged woman stuck in a nine year-old’s body. She’s probably the closest thing to comic relief, only it’s all so tragic and all so heavy, it’s never funny. Worse is when it turns out she’s got a crush she shouldn’t have. Lemire’s not happy unless Black Hammer is making someone unhappy; he’s also willing to take on that burden. He’s asking the reader for a lot of emotional investment and is doing so responsibly. There’s not a single time he asks for too much without it being necessary.

Shazam! Oh, you know what they mean.
Shazam! Oh, you know what they mean.

Then there’s Madame Dragonfly. She’s got the wings. She’s a witch consigned to a cabin who went out to save the world because just because she’s a cursed witch doesn’t mean she’s a bad guy. She’s the coolest character in the book. Lemire plays with tropes and standards, but Madame Dragonfly is something entirely her own. What if the narrator of a horror comic, gross with dragonfly wings and eye of newt and zombie dolls, wasn’t a bad guy. Her story finishes the collection; it’s where Lemire hints at things too terrible for even Black Hammer to reveal. Not too terrible in terms of horrific reveals, but too terrible in terms of human reveals. He takes his characters very, very seriously.

Madame Dragonfly helps save the world.
Madame Dragonfly helps save the world.

While most of the issues–except the first–have a single character emphasized, Lemire’s careful to continue his B plots and C plots. It’s a tightly constructed comic, both in Lemire’s plotting and how Ormston visualizes it. The series is upfront about its despondence, upfront in its deconstruction. It’s never overly ambitious. Lemire and Ormston are ambitious with it, but they always hit their marks.

It ends on a cliffhanger of sorts, both for the reader and the characters, which is sort of annoying. Not because it’s not well-executed, but because it means I need to wait for more Black Hammer.


Writer, Jeff Lemire; artist, Dean Ormston; colorist, Dave Stewart; letterer, Todd Klein; editors, Ian Tucker, Cardner Clark, Brendan Wright, and Daniel Chabon; publisher, Dark Horse Comics.

Night’s Dominion 4 (December 2016)

Night's Dominion #4

I’m not sure Naifeh is aware people read other comics besides Night’s Dominion. This issue is a bunch of battle scenes, a bunch of characters, a bunch going on; I have no idea what any of them have to do with the other. There’s some excellent art, but it’s a messy, messy jumble. Naifeh’s either rushing or expecting way too much of his readers.


Writer and artist, Ted Naifeh; letterer, Aditya Bidikar; editor, Robin Herrera; publisher, Oni Press.

Shadows on the Grave 1 (December 2016)

Shadows on the Grave #1

Corben does horror anthology. Except for the feature story, everything moves quickly and perfectly. There’s a narrator, there’s a variety of disturbing situations–all beautifully rendered in various Corben styles, smooth to rough to smooth–it’s perfect. Except the feature, which lacks the other entries’ effective, accessible, plain narrative style.


Writer, artist, and letterer, Richard Corben; editors, Katie O’Brien and Scott Allie; publisher, Dark Horse Comics.

Hawkeye 1 (February 2017)

Hawkeye #1

Hawkeye tries way too hard. Thompson’s characterization of Kate is busy but bland. Romero’s art is all right–the detail’s excellent even though everything moves way too fast with way too little actual content. Kate’s cocky and immature, which might fit the other Hawkeye’s comic, but not this one.


Writer, Kelly Thompson; artist, Leonardo Romero; colorist, Jordie Bellaire; letterer, Joe Sabino; editor, Charles Beacham and Sana Amanat; publisher, Marvel Comics.

War Stories 21 (November 2016)

War Stories #21

Aside from some rushed art on the talking heads–but still great composition from Aira–and the romantic subplot not paying off, this War Stories arc is pretty fantastic. Ennis is comfortable with the characters and the setting. He looks at the fliers and their fears more than anything else.


Vampire Squadron, Part Three: The War Effort; writer, Garth Ennis; artist, Tomas Aira; colorist, Digikore Studios; letterer, Kurt Hathaway; publisher, Avatar Press.

Resident Alien: The Man with No Name 4 (December 2016)

Resident Alien: The Man with No Name #4

Hogan wraps things up nicely on the series’s mystery. He covers a lot through flashback and tightly constructed exposition, but doesn’t have enough time to deal with the threat to Harry’s medical practice (and existence). Solid Parkhouse art too. The characters, supporting and lead, make Resident Alien, time and again.


Writer, Peter Hogan; artist, Steve Parkhouse; editors, Megan Walker and Philip R. Simon; publisher, Dark Horse Comics.

Jessica Jones 3 (February 2017)

Jessica Jones #3

It’s another non-starter for Jones. No “case” either, which makes the promotional materials referring to each issue as a case more annoying. Lots of boring talking heads with occasional PG–13 curse words. Bendis’s big reveal is weak, the art is boring (not Gaydos’s fault though).


Writer, Brian Michael Bendis; artist, Michael Gaydos; colorist, Matt Hollingsworth; letterer, Cory Petit; editors, Alanna Smith and Tom Brevoort; publisher, Marvel Comics.

The Comics Fondle Podcast | Episode 35

It’s an extra-sized episode because it’s been so long since the last episode.

Here’s what we talk about.

Black Hammer, Ether, Comic Book History of Comics, Kaijumax, Lake of Fire, Hadrians Wall, Electric Sublime, Resident Alien, Lady Killer, Jessica Jones, AD After Death, Cinema Purgatorio, Nights Dominion, Killer Inside Me, Moonshine, Prophet Earth War, Goddamned, Weird Detective, Surgeon X, The Flintstones, Providence, Motor Crush, Motra, Violent Love

Plus Mockingbird: I Can Explain, Mickey’s Craziest Adventures, plus general news and happenings, plus TV talk, including “Arrow” for once because finally they made it essential to watch “Arrow”

you can also subscribe on iTunes…

The Flintstones 6 (February 2017)

The Flintstones #6

There’s a considerable darkness lurking in this issue but Russell keeps it at bay. He goes for the humor instead of exhausting potential metaphors. It’s the end of the world–the asteroid is on its way–and Bedrock loses it. As always, some great art from Pugh.


The End of the World as We Know It; writer, Mark Russell; artist, Steve Pugh; colorist, Chris Chuckry; letterer, Dave Sharpe; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.

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