Highest House doesn’t go anywhere expected. Even when it’s going somewhere predictably unexpected, writer Carey manages to get rid of that predictability. He’s got a lot of immediate danger, a lot of action, but after an almost pastoral setup.
Moth, new slave and roof-fixer, is in training. He talks to his boss, Fless, about life at Highest House, but without excitement. Life is long and without incident, it sounds like; Moth just needs to learn how to climb roofs better.
There’s some B plot with the mean cook who wanted Moth for the kitchen and then some C plot with the castle wizard. Though it’s unclear how much magic there’s actually going to be in Highest House. Even after it becomes clear there’s some kind of magic, Carey doesn’t define it yet. Because the reader understands more about what’s going on than Moth, because Moth’s a kid.
Of course, Moth’s got a voice in his head to explain things, which seems like it might be more trouble than it’s worth. We’ll see. Carey never rushes even when it seems like he’s about to rush. Instead, he dwells.
The issue just increases the series’s potential. Excellent art from Gross, who fits a whole bunch into these pages. Lots of panels, lots of information, but also lots and lots of movement. Some beautiful composition going on here.
Highest House. High hopes.
Obsidian’s Bargain, Part 2; writer, Mike Carey; artist and letterer, Peter Gross; colorist, Fabien Alquier; editor, Denton J. Tipton; publisher, IDW Publishing.