Reborn 1 (October 2016)

Reborn #1

Highly derivative fantasy sci-fi afterlife tripe. An older woman dies and discovers she’s Amethyst, Reborn in a Terminator/LOTR knock-off fantasy world. Capullo’s dragon and dropship art is stronger than his people. Millar’s writing isn’t strong on anything. He even rips off some Watchmen here.

CREDITS

Writer, Mark Millar; penciller, Greg Capullo; inker, Jonathan Glapion; colorist, FCO Plascencia; letterer, Nate Piekos; editor, Rachael Fulton; publisher, Image Comics.

The Comics Fondle Podcast | Suicide Squad: The Movie Special

Suicide squad joker poster

Matt talked me into seeing Suicide Squad, which I actually forgot to give him crap about on this podcast special.

We talk about the movie, we talk about the comics, we talk about comic book movies. It’s Marvel Comics movies vs. DC Comics movies from a couple DC Comics fans (definitely more so than not, anyway) who don’t even like the Marvel Comics movies too much. Suicide Squad is just so objectively bad, it forces uneasy alliances and unlikely sympathies.

In hindsight, however, the Suicide Squad trailer did have Jared Leto’s Tony Montana meets Patrick Bateman rendition of The Joker promising to hurt someone really, really bad. And the movie delivers. It hurts your brain, really, really bad. Because it’s really, really bad.

So join Matt and I as we relive the lows and lowers and lowests of David Ayer’s 2016 Suicide Squad.

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The Death-Ray (June 2004)

The Death-Ray

Here’s the thing about The Death-Ray–well, more specifically, here’s the thing about Daniel Clowes. He knows what he’s got. At some point during the comic, it becomes clear his ambition and his confidence are almost equal. The comic just gets better and better and it covers a lot of years and a lot of panels. Not so much pages, but panels. Clowes packs Death-Ray with panels. Never too big, but sometimes even tiny. There’s so much content. Clowes homages the experience of reading a sixties Marvel comic, but integrates everything. There’s no letters page because he knows how to get the reading experience of a letters page–at least any memorable parts–into his narrative. Sometimes through tiny panels. He’s excited and it feels extremely communal. Clowes is showing off something he’s figured out you can do with the comic book medium. He’s exuberant.

Clowes forces the reader to evaluate each narrator and balance their perspectives.
Clowes forces the reader to evaluate each narrator and balance their perspectives.

What’s so striking about the comic is how much Clowes is able to get in. He casts two comic nerds as the leads. There’s no real mention of comic books in the comic itself, but they come up with the idea for a superhero. Maybe there is some reference, the point is they’re standard characters. Only they aren’t. The protagonist, Andy, has a really messed up life. His sidekick, Louie, has a similarly messed up life, but far less tragic in the details. Even though the comic opens with Andy narrating as a mid-aged guy–and Clowes continues using him in the flashback–somehow it’s Louie who gets to have the story for a good while. Clowes wants the reader to examine Andy not from the perspective of first person narrator, but from Louie’s perspective. It’s how Clowes is able to encourage a lot of questioning. There’s a lot of text in The Death-Ray, a lot of first person, a lot of exposition–and shockingly little dialogue, Clowes just wants to hint at it, the interior mind is what’s important here–Clowes needs the reader to pay attention. Otherwise they won’t get it and he wants to see if he can pull it off.

Look at all these panels; Clowes goes even smaller to fit it all in.
Look at all these panels; Clowes goes even smaller to fit it all in.

Clowes’s style is gorgeous. He’s got a simple comic strip–detailed, but relatively simple as far as his panel compositions–for the majority of the story. It’s far from hostile. When he goes off on a comic book medium tangent, he’s got a little bit different of a style. The flashback is already in color–the present day varies between color for “reality” and monochrome for Old Man Andy’s interior monologue–but these formal tangents are somehow more vivid. Clowes wants to do an ad, he wants to do a recap, he doesn’t want to hide the entertainment from the reader. He wants you to enjoy The Death-Ray.

The romance comic homage.
The romance comic homage.

Because an entertained reader is one who pays attention and Clowes does look at a number of serious things. Louie’s misogyny, for example, and misogyny in general. A little with race. A lot with class. The Death-Ray is unpredictable. Clowes initially promises a riff on the original Stan Lee and Steve Ditko Amazing Spider-Man with annoying indie comic sidekick. He excels on his fulfillment of that promise and then he moves on. He takes the reader through various stages of expectation–whether it’s Andy imagining everything, Andy being some kind of superhero, Andy being some kind of monster. Old Man Andy is narrating and The Death-Ray is all about readers having no idea who is in their head. And Clowes navigates it beautifully. He guides the reader, occasionally a little hard but always with respect. He never gets impatient. There are no false starts in The Death-Ray’s plotting. Clowes paces it deliberately, sublimely.

Clowes does regular high school comic strip too.
Clowes does regular high school comic strip too.

When the comic ends, Clowes gives the reader a multiple choice question. He directly asks readers to reflect back on the comic they have just read. There is a test. You had to be paying attention to the details in those really tiny panels.

The Death-Ray is a great comic. It’s also a singular use of first person, with the consequences of the narrative distance being something the narrator himself gets to exploit. It’s really good.

CREDITS

Writer and artist, Daniel Clowes; publisher, Drawn & Quarterly.

Pretty Deadly 10 (June 2016)

Pretty Deadly #10

Pretty Deadly wraps up its second arc with the series’s standard mix of action and humanism. Standard isn’t a pejorative; creators DeConnick and Rios have always taken a singular approach to genre with the comic. They refuse to firmly foot in any–this arc is a WWI story and the story of a black family in 1918(?) America–they also refuse to rely on any genre tropes, yet there’s always a familiarity with them. Pretty Deadly is an intentionally tough comic to digest. The digestion process is where DeConnick and Rios are able to affect the reader the most.

About half this issue is resolution to the arc, which suggests a single sitting read of the arc might be in order, and the other half is mostly action. Except it’s Rios’s mystical, yet very physical, action. There’s a fluidity to the movement in the mystical action–the reader has to find their own entry point and then follow the movement across the page. Lots of full page spreads here–again, it’s the last issue in the arc, so there need to be money shots. Rios fills them with glorious dread.

While DeConnick wraps up for the arc’s new characters, she does make a few hints to Deadly’s future. But as Pretty Deadly moves across time periods–it started as a Western–DeConnick opens it up more. The implications of the mystical world of the Reapers aren’t just how it relates to the present action of the arc. DeConnick and Rios are gradually introducing a much bigger world.

Pretty Deadly is simultaneously loud and quiet, thrilling and reserved. It’s an excellent comic.

CREDITS

Writer, Kelly Sue DeConnick; artist, Emma Rios; colorist, Jordie Bellaire; letterer, Clayton Cowles; editor, Sigrid Ellis; publisher, Image Comics.

Scooby Apocalypse 2 (August 2016)

Scooby Apocalypse #2

It’s Aliens. Giffen and DeMatteis are doing “Serious Scooby-Doo Meets Aliens.” And it’s pretty good.

This issue has the gang trapped in an underground bunker where they have to crawl through the ceilings but avoid the monsters crawling through the ceilings. There’s a lot of emphasis on the humanity of the situation, but then there’s Porter’s art doing these exaggerated hero poses for the characters. What’s so strange is how little it has to do with Scooby-Doo. Giffen and DeMatteis have almost no interest in the dog (or his interactions with Shaggy). It’s not pop culture fulfillment, it’s a brand relaunch.

Hence the lack of Doo in the title?

It’s strongly plotted, great dialogue, excellent visual style. Scooby Apocalypse is great corporate product. It’s not sublime, but it’s great at what it’s trying to do. I just wonder how long Jim Lee, who’s credited with the concept, worked at it and whether or not he had help (or was filling a request from corporate).

CREDITS

Apocalypse Right Now!; writers, Keith Griffen and J.M. DeMatteis; artist, Howard Porter; colorist, Hi-Fi; letterer, Nick J. Napolitano; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.

Detective Comics 934 (August 2016)

Detective Comics #934

What a nice pilot for a new Detective Comics. Batman and Batwoman are partners–their mission is to train the vigilantes of Gotham to fight some new threat. This threat follows them around with little bat-drones, but Batman can’t figure out they’re still being followed. It’s a team book, but with familiar Bat-family members and a decidedly modern approach. Heavy on the one-liners, heavy on implied action, light on actual content.

Is the problem the art or the story? Well, Eddy Barrows’s art isn’t there but it might be with a better inker. Eber Ferreira doesn’t have a feel for the art. He rounds it, reduces it, instead of emboldening it. Would better art make a significant difference? No. Would great art make a significant difference? Sure. But it’s a monthly superhero book and Barrows delivers it.

So is it the writing? Yeah, sure? Sorry to be so noncommittal but Detective Comics feels pretty noncommittal. Writer James Tynion IV mostly gives everyone sound bites instead of dialogue. Spoiler and Robin have a conversation, Batman and Batwoman, Batman and Clayface, but these are quippy, fast conversations. It’s meant to entertain not tell a story, because Tynion doesn’t have a story to tell.

I suppose Detective Comics is better than I was expecting (though nowhere near what I was hoping for). But it’s just a mediocre superhero book (in desperate need of better editing).

CREDITS

Rise of the Batmen, Part One: The Young and the Brave; writer, James Tynion IV; penciller, Eddy Barrows; inker, Eber Ferreira; colorist, Adriano Honorato Lucas; letterer, Marilyn Patrizio; editors, Dave Wielgosz and Chris Conroy; publisher, DC Comics.

Scooby Apocalypse 1 (July 2016)

Scooby: Apocalypse #1

I wouldn’t call Scooby: Apocalypse so much good as successful. It’s Keith Giffen and J.M. DeMatteis doing a “grown-up” version of Scooby Doo, which isn’t something I would’ve thought there’d be an audience for but now I’m not so sure. All of Giffen and DeMatteis’s instincts when it comes to the characters are spot on. They’re “grown-up” and modernized but still annoying in the same ways.

And Howard Porter’s art is an interesting choice. Velma and Scooby are the most successful, with Daphne and Fred being somewhere in the more obvious realm and Shaggy being a riff on eighties Mike Grell Green Arrow for whatever reason. In look, not characterization. As far as characterization, it remains to be seen if Giffen and DeMatteis have arcs for the characters or just a lot of solid banter.

The story’s fine–it’s the team’s origin story, Scooby is a failed Army super-dog experiment, Daphne and Fred are lame TV journalists, Shaggy is Scooby’s hopefully stoned handler. I didn’t notice any bud though. If Giffen and DeMatteis can get away making Shaggy and Scooby actual stoners… well, it’d be funny.

Even though Porter’s visualizations of characters are sometimes weird, his art’s totally competent. He puts work into it and he does get how to pace out the script’s jokes.

It’s not a great comic, but it’s not a bad one at all.

CREDITS

Waiting for the End of the World; writers, Keith Griffen and J.M. DeMatteis; artist, Howard Porter; colorist, Hi-Fi; letterer, Nick J. Napolitano; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.

Ganges 5 (February 2016)

Ganges #5

Huizenga. Ganges. It’s been ages. I don’t even think I’ve read the previous issue.

An issue of Ganges operates on many levels. There’s what Huizenga is doing as a cartoonist, what he’s doing with the art. But then there’s why he’s doing it. This issue has a history lesson and a science lesson. Huizenga should probably just do a bunch of science books. They would catch on. He’s great at presenting these complex ideas in welcoming, understanding artwork.

Still, it’s not just information for the reader, it’s information for the protagonist, Glenn (Ganges). Glenn is reading some of this history book to his girlfriend, he’s also just reading some of it to himself. Huizenga takes those distinctions seriously. The story whirls the reader around, even during the longer sequences. Glenn has a busy mind (the premise is he can’t sleep because he can’t stop thinking) so the comic itself has to be busy. It also has to be methodical and reasonable because Glenn’s mind is reasonable to itself. Presumably.

It’s a wonderful comic. Huizenga always delivers. Whether it’s the history lesson, the science lesson, the physics lesson, Glenn and his girlfriend almost fighting, a funeral, whatever–Huizenga delivers magnificent scenes and sequences. Ganges. Huizenga. Phenomenal.

CREDITS

Writer and artist, Kevin Huizenga; publisher, Fantagraphics.

Pretty Deadly 9 (April 2016)

Pretty Deadly #9

Pretty Deadly is such a strange book. Rios’s art is perfect. She’s got a fable to do, the World War I battlefield, the mystical stuff. It’s all perfect. She’s controlled in showing the horrific nature of combat, very precise. The comic is visually unsettling, which is an ideal match for DeConnick’s approach to the script. It’s meticulous while still being confusing.

With Deadly, I always wonder if reading it three times an issue, then again in the trade, would be the best way to get all of it. DeConnick has so much going on–and toggles between things (you’ve got to love how she basically is doing traditional, juxtaposed comic book action), plus there’s the fable to figure in.

It’s serious work. I think I love that aspect of Pretty Deadly the most. It’s very, very serious. Rios and DeConnick aren’t messing around. If there’s a smile in the issue (and I don’t think there is one this issue), it’s because DeConnick is letting the reader have it. Mystical embodiments of war and death aren’t funny. The First World War isn’t funny. It’s not a gag. It’s a backdrop for DeConnick and Rios’s explorations.

I’ll read all again someday, once it’s finished. I want that experience.

CREDITS

Writer, Kelly Sue DeConnick; artist, Emma Rios; colorist, Jordie Bellaire; letterer, Clayton Cowles; editor, Sigrid Ellis; publisher, Image Comics.

Criminal: Tenth Anniversary Special (April 2016)

Criminal: 10th Anniversary Special

Wow.

On its own, Criminal: Tenth Anniversary Special is objectively excellent. Writer Ed Brubaker and artist Sean Phillips do the touching story of a boy and his jerk criminal dad. Set in 1978. And there’s a juxtaposing of an old Marvel-esque kung fu comic. It’s scary, it’s funny, it’s sad. It’s a great story.

But there’s so much texture to it all, as the special ties into the old Criminal books. It’s not a haphazard anniversary issue by a couple excellent creators; it’s an excellent anniversary issue, its creators taking it all very seriously. Brubaker and Phillips aren’t congratulating themselves with this Special, they’re awarding the reader with it. It’s this perfectly paced, perfectly conceived gem of a book. It’s got beautiful art from Phillips. He has this way of protecting the son whenever his father is around, implying it through the composition and the panel layouts. It’s such a smart comic.

It’s also fun. The kid meets a girl. She’s precocious. Brubaker hinges the whole comic on her–it’s a pre-teen romance of sorts–and he does a great job on her character. He presents the readers two views into the story, one through the kid’s, one through the girl’s. He does it with this wonderfully prompt pacing–Brubaker and Phillips and colorist Elizabeth Breitweiser (who’s become an essential part of the team) take advantage of every page, every panel. It’s flawlessly executed.

The Criminal: Tenth Anniversary Special is a class act and a great comic.

CREDITS

Writer, Ed Brubaker; artist, Sean Phillips; colorist, Elizabeth Breitweiser; publisher, Image Comics.

Fearful Symmetry: Kraven’s Last Hunt (October-November 1987)

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I remember when Kraven’s Last Hunt came out. I was eight or nine. Marvel advertised it something fantastic. I was a regular Spider-Man reader, but mostly from collections and it wasn’t like there were a lot of collections in the late eighties. Almost thirty years later and I still can’t think of a better Spider-Man story, not an eighties or later one.

J.M. DeMatteis writes Hunt for new and regular readers, which is in itself a little strange. When I think about eighties comics, Marvel and DC alike, it was always very hard to jump on. But in Hunt, Spider-Man had just gone through a lot of unusual publicity–he’d gotten married–and the story immediately follows the wedding. It was also a cross-over between the three Spider-Man books, which might have been a new thing? I can’t remember.

So, in other words, DeMatteis is working a lot on character. He’s introducing not just the guest stars–Vermin and Kraven–he’s also introducing the regular cast, as he needs them for this story. Peter and Mary Jane are going to have a very rough six issues and DeMatteis forecasts it. When it seems like he’s hit the limit on foreshadowing, he pushes further because he’s trying to make sure the reader knows what’s coming.

And the relationship with the reader is important. DeMatteis wants a lot of trust–he wants to jump around in place, he wants to use a whole bunch of narration–Kraven, Spider-Man, Mary Jane, Vermin–Last Hunt is ambitious. For an eighties Marvel comic, it’s through the roof ambitious, but it’s ambitious in general because DeMatteis is treating Spider-Man as the icon.

Even in the black costume, he’s an icon. I think he was just still wearing the black costume (and might eighty-six it as a direct result of this storyline), but DeMatteis uses it to establish what makes the character. It’s not hard to do a good Spider-Man story and it’s sometimes not even hard to do a better than good one, but it is hard to do an ambitious one.

DeMatteis succeeds in no small part thanks to Mike Zeck’s art. Last Hunt isn’t fantastical, it’s realistic, it’s depressing, it’s scary. DeMatteis and Zeck have a story about four people who are afraid, all the time, all to varying degrees. They’re afraid of themselves, of each other, of the world. It’s awesome.

I haven’t read the comic in ages; it holds up really well.

CREDITS

Writer, J.M. DeMatteis; penciller, Mike Zeck; inker, Bob McLeod; colorist, Janet Jackson; letterer, Rick Palmer; editors, Jim Salicrup and Tom DeFalco; publisher, Marvel Comics.

Pretty Deadly 8 (February 2016)

Pretty Deadly #8

Pretty Deadly has become a book I savor. DeConnick and Rios have lost their Western setting–though it does still play a part visually and thematically–and gotten into World War I. The trenches. Deadly has become a war comic.

Except the magic is different. It’s still evil, bad magic, but it doesn’t affect the war comic’s protagonist in the same way it did in the series’s first arc. He’s far more the subject of the plot than an actor in it. That narrative distance works because of both DeConnick and Rios’s individual contributions.

When the comic moves between subplots, Rios has subtle changes in style. Sometimes in the level of detail, sometimes in figures’ fluidity. There’s a flow to Deadly, weaving between the subplots.

Pretty Deadly is a confusing, dense read. DeConnick relies on Rios to help make it easier to read while also contributing to the density. DeConnick doesn’t want any grounding to the supernatural. It’s not science, it’s not quantum physics, it’s supernatural. Accepting it–and not dwelling on it–is one of the series’s agreements with the reader. DeConnick doesn’t allow any alternatives.

And, yet, she isn’t hostile about it. Pretty Deadly goes out of its way to be welcoming. It’s endearing–and even makes the really disturbing villains endearing.

It’s really good. This issue isn’t one of the best either. And it’s still really good.

CREDITS

Writer, Kelly Sue DeConnick; artist, Emma Rios; colorist, Jordie Bellaire; letterer, Clayton Cowles; editor, Sigrid Ellis; publisher, Image Comics.

Cry Havoc 1 (January 2016)

Cry Havoc #1

Yeah, wrong Simon Spurrier. How common a name is Simon Spurrier? It seems somewhat specific. I suppose one could do some cross referencing via Google but whatever. I read this comic, Cry Havoc, because I thought it was the other Simon Spurrier writing with Ryan Kelly on art.

I’m pretty sure it’s the regular Ryan Kelly, though his colorists do a lot of work. He has three, one for each setting. The comic is the story of a punk violinist who gets bitten by a werewolf and goes to work for the American government. I think she might be British.

I think I’m going to keep reading it, even though none of the colorists complement Kelly’s art particularly well. The pop London stuff gets tired, the war stuff doesn’t look right. I suppose the “Red Place”–I can’t believe I’m going to try reading a werewolf comic. Good grief.

It’s almost okay. Spurrier takes himself way too seriously, but Cry Havoc is almost okay. What’s strange is how impersonal Kelly’s art comes across.

CREDITS

Dog Days; writer, Simon Spurrier; artist, Ryan Kelly; colorists, Nick Filardi, Lee Loughridge and Matt Wilson; letterer, Simon Bowland; publisher, Image Comics.

The Rook 1 (October 2015)

The Rook #1

Seventies and eighties comic book sci-fi is some solid stuff. The Rook tries to tap into the genre to get some nostalgia points and it isn’t hard–artist Paul Gulacy drew a lot of good seventies and eighties sci-fi. The classics, if you would. And I’ll bet Steven Grant even wrote some of them.

Not sure if ROM counts.

Sci-fi in comics has gotten a whole lot more mainstream–especially in indie books–so what do returning giants Grant and Gulacy bring to the genre? It’s nearly camp. It nearly feels like a sci-fi comic from the early nineties because of all the references (“Quantum Leap,” “Back to the Future,” Time Machine actually playing a part of the plot), only the style is from a different era.

But then, The Rook is set in 2015, so Grant’s doing this nineties look at college life. You expect someone to call another kid a square for not drinking the spiked punch. And it doesn’t feel like camp in those moments, because Grant’s just not caring about his cast. They’re not as important as the gimmick. Only the gimmick’s not particularly good.

The Gulacy art carries it all, even after Gulacy starts rushing (somewhere in the second half of the issue). Gulacy has the chops to make the characters likable and sympathetic, even if their dialogue doesn’t give them any personality.

The plot’s amusing, the dialogue’s weak, the art’s good. The Rook isn’t the project Gulacy deserves, but he excels with what he’s got.

CREDITS

Writer, Steven Grant; artist, Paul Gulacy; colorist, Jesus Aburto; letterer, Nate Piekos; editors, Ian Tucker and Daniel Chabon; publisher, Dark Horse Comics.

Swamp Thing 1 (March 2016)

Swamp Thing #1

Len Wein. Creator, with Bernie Wrightson, of Swamp Thing in the seventies. Len Wein. Editor of various other Swamp Thing projects in the eighties. Relaunching the book forty-four years later. Wow, right?

He writes Swamp Thing as a pro-wrestler. A bad, eighties pro-wrestler who talks trash and sells beef jerky. It’s startling. Because the rest of the comic isn’t a gag, it’s a very straightforward–if bright–callback to the mainstream chiller comics of the seventies. Only with Kelley Jones art and out of sync Kelley Jones art. Jones has done Swamp Thing before, to great effect (I think), but… here? No. The colors are wrong, but no. Still no. Jones and Wein are out of sync.

The comic isn’t what I was expecting. I was expecting much better, not Swampy talking trash to an alligator named Albert, not cruddy narration, not too cheap exploitative cliffhangers. Swamp Thing is dumb.

Plus, Wein’s got very limited imagination for what he can do in the book. Swamp Thing on a case. Who cares?

It’s a complete and utter misfire, which is simultaneously comforting and distressing.

CREDITS

The Dead Don’t Sleep; writer, Len Wein; artist, Kelley Jones; colorist, Michelle Madsen; letterer, Rob Leigh; editor, Rebecca Taylor; publisher, DC Comics.

The Fade Out 12 (January 2016)

The Fade Out #12

Well, it’s definitely great. The last issue of Fade Out is a great comic. And it’s a great close to the series. But does it elevate Brubaker and Phillips to that superior level of comic book creators, the ones only mentioned with hushed tones and reverence? I don’t know.

I don’t know yet.

I’ll have to reread The Fade Out someday, in one sitting, and decide. Because the pacing of this issue is key and I’m reading it in a single dose, but it was clearly broken out in plotting as part of a bigger whole. As a single serving, it’s that great success I just said. Brubaker and Phillips wrap things up and then wrap them up again. In doing so, they take readers through not just a recap of the story, but a recap of the experience of the comic, making them reexamine their own interpretations of the comic.

It’s really good writing. Brubaker’s comfortable with the cast, comfortable readers will get their sometimes abbreviated appearances. There’s a lot going on this issue, with Brubaker dropping two revelations (both make a reread seem like a good idea).

Phillips excels through all those complications. He even has this wonderful “Is that Clark Gable? I know that’s George Sanders” forties Hollywood visual in-joke element. He and Brubaker are doing a film noir as a comic, but stepped back, but still using film noir visual queues.

I don’t know what a perfectly finished Brubaker comic feels like (or, if I do, I can’t remember), but The Fade Out comes the closest.

CREDITS

Tomorrow, When the World is Free; writer, Ed Brubaker; artist, Sean Phillips; colorist, Elizabeth Breitweiser; publisher, Image Comics.

The New Deal (2015)

The New Deal

If it were still the nineties (or even the early 2000s), The New Deal would be the hot Vertigo book with TV or movie buzz. How could there not be? It’s perfect. It’s got two strong female protagonists and one lovable, but not dismissive, male protagonist. Creator Jonathan Case goes a little overboard with the celebrity name dropping, but he’s doing it affectionately.

And the idea of someone not caring about being directed by Orson Welles in 1936 is kind of awesome.

There’s a peculiar pace to the comic too. Dark Horse didn’t go with a limited series, even though the comic is split into four thirty-two page chapters, and it’s hard to say if Deal would read as well in multiple sittings. The art would still be fantastic, but Case employs a few too many red herrings. They’d get annoying stretched out over four months. Over forty minutes or so, however, the red herrings just become part of the comic’s texture.

The format also allows Case’s art room to breathe. He’s got a lot of detail in the setting, but he’s more interested in the characters and how they interact with one another. He paces out conversations beautifully. He never quite goes long enough to call it “talking heads,” either. And he manages a lot of visual expression humor in a realistic style.

Maybe I just want it to be a Vertigo series from twenty years ago because then it would definitely get another series. Case sets it up beautifully; it’s a complete change from the beginning of the comic, but an entirely reasonable resolution.

It’s an awesome book.

CREDITS

Writer and artist, Jonathan Case; editors, Spencer Cushing and Sierra Hahn; publisher, Dark Horse Comics.

Rocket Girl 7 (November 2015)

Rocket Girl #7

It’s probably too soon to say Rocket Girl is back. A lot of it seems back, whether it’s Reeder’s artwork (amazing as always, like Blade Runner meets The Rocketeer for kids), or just how much Montclare gives Dayoung to do. She’s the hero and she needs to be treated as such.

Once again, the comic toggles between past and future. Well, present (1985) and past (2025 or something). The future stuff really isn’t interesting. Montclare doesn’t give the teen detectives any character beyond playing with cop and young adult stereotypes. It feels like a lame cartoon.

But the past? The past is just amazing, at least this issue. One of the nicest textures of it is how Dayoung isn’t just stuck in a time before teen detectives, but she’s in a culture different from the reader as well. I’m not sure how well Montclare does with it (I wasn’t a teen of the eighties), but it reads fine. Though who knows how much Reeder’s art affects it. The comic wouldn’t work without her.

Rocket Girl needs her.

CREDITS

Now What?!; writer, Brandon Montclare; artist, Amy Reeder; publisher, Image Comics.

Pretty Deadly 6 (November 2015)

Pretty Deadly #6

I missed Pretty Deadly. I forgot what it was like to read a comic aware of its genre possibilities, acknowledging of them to some degree, but entirely disinterested in taking part. As a result, the comic is its own thing, something strange and ethereal and beautiful from DeConnick and Rios.

This issue definitely starts off a new arc, dealing with the descendants of the previous characters (set in World War I, at home and in France). DeConnick doesn’t introduce or reintroduce anyone (the text prologue has very little to do with the majority of the issue). Instead, it’s just time to read Pretty Deadly again.

The amount of work Rios and DeConnick put into the visual construction of the comic is reason alone to read it. It’s cohesive, yet full of little visual sequences–not subplots as much as narrative tangents–all with a mildly different approach.

DeConnick’s thoughtful, deliberate characterizations keep it from ever getting too hostile to distracted readers. Even though there’s a fantastical, dreary, magical world, because the characters are able to navigate it, so is the reader.

It’s great to have it back.

CREDITS

Writer, Kelly Sue DeConnick; artist, Emma Rios; colorist, Jordie Bellaire; letterer, Clayton Cowles; editor, Sigrid Ellis; publisher, Image Comics.

The Fade Out 11 (November 2015)

The Fade Out #11

Ed Brubaker is about to deliver. He and Sean Phillips are break the skylight and get onto the roof. The Fade Out, an entirely grounded detective story set in Hollywood, is about to be where Brubaker joins the very small group of comics writers who I will buy regardless. Because what they do will be something special, even if its mainstream, because their styles may not reflect how comics are progressing as a narrative art form right now, but they will in a few years.

It’s like if Sleeper: Season Two had actually been as good as the first series. It’s like if Captain America really were as good as Catwoman. Brubaker jumps between projects with impatience. He gets excited for the new shiny. Only Fade Out doesn’t have the shiny, it just has the skills. It has the writing and the art and the writer’s understanding of what the art is going to do to this story. Brubaker understands how the comic book is going to read and he lets it inform how he’s writing.

It’s entirely commercial, entirely artistic and sublimely elegant.

He could screw it all up next issue, of course.

That would be very sad.

As for the comic itself, Brubaker gets around to revealing some things Gil should have known about from Charlie. Not to mention the reader. The reader should have known too. Except it works better here defining Charlie as a person, making him more understandable. It’s a genre standard and Brubaker pulls it off.

Then it’s Gil and Charlie on an adventure. It’s amazing. And Charlie’s narration of it, with how the plot progresses and then how Phillips illustrates it, that adventure is where Brubaker and Phillips do something extraordinary. They show how comics noir is its own genre. They prove the argument of their last ten years of work.

Even if The Fade Out flops next issue, Brubaker and Phillips have done something extraordinary with it.

CREDITS

Anyone Else But Me; writer, Ed Brubaker; artist, Sean Phillips; colorist, Elizabeth Breitweiser; publisher, Image Comics.

The Fade Out 10 (October 2015)

The Fade Out #10

Brubaker’s winding up. This issue of The Fade Out is the part of the detective novel where the detective–in this case Charlie, who’s not particularly good at it–is collecting all the final details to have his breakthrough. In fact, the narration hints Charlie’s confident in his conclusions, which means Brubaker’s got next issue to stir it up more and then the last issue to let it all settle. Not a bad structure, but it does mean there isn’t much to this issue.

There’s exposition and some revelation, but there’s no character development. Brubaker sets the issue during the wrap party for the movie, which should be a big thing. It’s not. It’s a logical narrative progression–Charlie using the party for cover on his investigating–as the story wraps up.

The last few issues of The Fade Out have been breathtaking. This issue’s good, narratively important, but it’s not breathtaking. It’s a necessity and it coasts on existing momentum. Fingers crossed Brubaker is able to stir up some speed in the next issue.

Phillips’s art, of course, is breathtaking. One never has to worry about him.

CREDITS

Where Angels Fear to Tread; writer, Ed Brubaker; artist, Sean Phillips; colorist, Elizabeth Breitweiser; publisher, Image Comics.

From Under Mountains 1 (September 2015)

From Under Mountains #1

I like Sloane Leong’s art. I really do. She’s got a great way of doing movement, whether characters or environmental. And her expressions are fantastic.

But I’m not sure about From Under Mountains. It’s fantasy, or at least full of fantasy gobbledygook names–the comic comes to life when it’s actual fantasy, something about a maleficent spirit (gorgeous movement from Leong on those parts)–but the rest of it is boring.

The protagonist is a princess who has no rights, no power. Her brother gets to do all these exciting things, she just has to get married off. Her dad’s a jerk. Her brother’s sympathetic but he’s deceiving the father too for something else so he doesn’t get involved. And besides the spirit, there are enemies attacking their palace.

The “story” is okay. It’s Claire Gibson’s script. It’s way too obvious, all of the time. Leong’s art helps Mountains get through, but there’s just nothing there. It’s too slight.

CREDITS

Writers, Marian Churchland and Claire Gibson; artist, Sloane Leong; letterer, Ariana Maher; publisher, Image Comics.

The Fall of the House of West (2015)

The Fall of the House of West

The Fall of the House of West is heavy stuff. There’s a little bit of comic relief with Aurora’s friend Hoke having a crush on her, but it doesn’t get much attention. Writers Paul Pope and J.T. Petty don’t want to let up on the reader, which is a little surprising.

Maybe the big character development for Aurora at the end of the comic sways things, but–by the end of the book–the reader knows Aurora less well than at the beginning of the comic. Her character arc is huge and Pope and Petty don’t deal with the full ramifications here. There isn’t time for it. Her journey is the point, the reader’s experience of that journey is the point. Plot twists aren’t the point.

Similarly, Pope and Petty leave the MacGuffin unresolved as well. They’re able to get incredible emotional response from the reader only to belay any resolution. It keeps the reader invested. There’s a definite commercial quality to the comic–and Aurora West as a character–but they aren’t chasing a movie deal. They’re chasing the reader. They’re trying to get their readership invested.

David Rubín’s art is decent. Most of the comic takes place at night, which is fine, but Rubín’s got a lot more personality on well-lit subjects. The panel composition is fantastic, though; it really helps the comic be so welcoming.

West demands the reader’s attention, in a very entertaining way. It’s excellent.

CREDITS

Writers, J.T. Petty and Paul Pope; artist, David Rubín; letterer, John Martz; publisher, First Second.

The Rise of Aurora West (2014)

The Rise of Aurora West

The Rise of Aurora West is simultaneously original and not. Paul Pope and J.T. Petty have a derivative adventure for an entirely original character, even though her back story is derivative. Sort of. The details are derivative.

Aurora West is the teenage daughter and sidekick to Haggard West. He’s a science hero. Just like Tom Strong. Except he fights monsters in a way quite similar to Bruce Wayne. So some of Aurora West is really just Batman and his teenage daughter hunting down criminals. Except they’re monsters.

But with a lot of science and Aurora growing up in a world with monsters, there’s just enough difference to let her not be Robin or anything like a Robin. So then some of Aurora West has nothing to do with Batman and his teenage daughter. There’s too much comedy for it to just be a riff. Pope and Petty maneuver Aurora very carefully through the book–the comedy relieves pressure, keeps the pace set, gives the reader a chance to reflect. It’s beautifully constructed.

David Rubín’s art is nice. He’s not as good as Pope but does a decent imitation, with the black and white lending to some of the more Eisner-like imagery.

It’s an extremely ambitious narrative presented easily. Neat comics, as usual, from Pope.

CREDITS

Writers, J.T. Petty and Paul Pope; artist, David Rubín; letterer, John Martz; publisher, First Second.

Peanuts (July 1952)

Peanuts

Funny thing about this Peanuts collection, which contains two hundred and forty strips (of a possible four hundred and fifty or so), is it doesn’t open with the first Peanuts cartoon. The cartoon, introducing Shermy, Patty and Charlie Brown, with Shermy saying how much he hates Charlie Brown, doesn’t appear. In fact, whoever picked the strips for this collection made sure no ones ever too mean to Charlie Brown.

Charles M. Schulz had a certain pattern in the early days of the strip. He rewarded regular readers with themes and new variations on said themes, either involving Patty and Charlie Brown or Charlie Brown and Snoopy. Peanuts, in this collection, feels cohesive. Even though there’s no connection between strips–other than Violet appearing and Schroeder not just appearing, but learning the piano and starting to walk (and talk)–the collection presents the strip in some particular ways.

There’s an adult humor to Peanuts, a comic strip often about nothing, often with some very open punchline panels where Schulz just invites the reader to reflect back on what’s come in the previous three panels (this collection arranges the strip into squares–two by two, instead of four across–which also changes reading behavior). But the collection never pushes the adult humor aspect of the strip. Instead, its subtle, running beneath the more easier Snoopy jokes.

This collection does have some of Snoopy’s initial forays into a more human existence, like a satellite antenna for better TV reception.

It’s an awesome introduction.

CREDITS

Cartoonist, Charles M. Schulz; publisher, Titan Books.

The Fade Out 8 (August 2015)

The Fade Out #8

It’s another strong issue of Fade Out, which isn’t a surprise. Brubaker and Phillips are doing great work.

But it actually looks like Brubaker is doing something a little different with this series. His famous (are they famous, they should be) aside issues–which I believe he’s been doing since Catwoman–this issue features the first time (at least in my memory) someone else gets caught up on that aside.

Charlie finds out Maya’s story from her aside issue. It’s kind of crazy to see, just the way Brubaker handles it, having two protagonists collide. It shakes things up for The Fade Out, which didn’t need a shaking, but the shaking works out perfectly anyway. Brubaker shows he has the skill to do the series without a lot of leaps and jumps, so when he does those leaps and jumps, they’re all the more impressive.

Fade Out’s turning out great.

CREDITS

A Dead Giveaway; writer, Ed Brubaker; artist, Sean Phillips; colorist, Elizabeth Breitweiser; publisher, Image Comics.

The Comics Fondle Podcast | Episode 26

After missing a month–we have no idea where that episode went–Vernon and I are back with lots of new comics to talk about. All our regular indies–Image, Oni, Ennis and Moore Avatar–and I think we even talk about a Marvel and DC comic. One for each of them. Give it a listen.

you can also subscribe on iTunes…

Howard the Duck 31 (May 1979)

Howard the Duck #31

What a bad comic. Whether it’s Mantlo’s rhyming of adjectives and nouns, the lamebrain fight scene, Bev’s silly way of resolving her situation–it’s all bad. It’s all bewilderingly disconnected, not just from the series, but from the other elements of the comic. It’s like Mantlo can’t even figure out how to move these characters in relation to one another.

And I want to be positive about it. Like anyone would be in trouble trying to followup Gerber but Mantlo does a bad job. Independent of not being Steve Gerber, he does a bad job. Howard acting like a snarky sitcom character isn’t Howard. He and Bev get together again it’s not even a scene. Regardless of having Colan on the pencils (though Milgrom’s inks weaken quickly), it doesn’t feel right.

Howard’s big adventure ends and it’s not even Howard anymore. It’s a clueless imitation. Marvel Nurse Ratchet’d him.

CREDITS

The Final Bong!; writer, Bill Mantlo; penciller, Gene Colan; inker, Al Milgrom; colorist, George Roussos; letterer, Irving Watanabe; editor, Jim Shooter; publisher, Marvel Comics.

Howard the Duck 30 (March 1979)

Howard the Duck #30

Al Milgrom inking Gene Colan. And it’s not bad. It looks like Milgrom does a lot of work on Howard’s face–his lines are smoother than everything else–but otherwise, it’s not a bad job inking at all.

Milgrom’s not the only change. Steve Gerber’s gone and Bill Mantlo’s scripting. He changes some details about Howard’s current predicament, immediately removing the complications for Howard and Beverly, and gets going with the adventure.

Howard gets a suit of Iron Man armor to fight Dr. Bong. It’s really dumb and it’s hard to believe it won’t some day end up in a Marvel movie with Robert Downey Jr. doing a $100 million five minute cameo.

At one point in the issue–which is terribly written–Mantlo gives Howard a line about how death is preferable to humiliation. Howard might survive without Gerber, but Mantlo’s humiliating the poor Duck, page after painful page.

CREDITS

If This Be Bongsday!; writer, Bill Mantlo; penciller, Gene Colan; inker, Al Milgrom; colorist, Michele Wolfman; letterer, Elaine Heinl; editors, Mark Gruenwald and Jim Shooter; publisher, Marvel Comics.

Godzilla in Hell 1 (July 2015)

Godzilla in Hell #1

I’m curious how writer-artist-colorist-letterer (hah to the letterer credit but more on it in a bit) pitched Godzilla in Hell to IDW. Or did they ask him to pitch?

If so, did they ask him to pitch a comic with nothing but Godzilla walking around and fighting. If so, did they ask anyone else to pitch it, because I can’t imagine anyone but Stokoe making Hell a workable prospect.

The comic consists of Godzilla arriving in Hell. He walks around. He fights a couple monsters. He has to weather a huge storm of human bodies (presumably souls). He’s Godzilla. He kicks butt, he takes names, he uses his atomic breath.

There’s no narrative–it feels like a level in a video game, actually–but there’s gorgeous Stokoe art. Whether it’s the highly detailed damned storm or just Godzilla in a long shot, it’s a gorgeous comic book. Goes nowhere, doesn’t have to.

CREDITS

Writer and artist, James Stokoe; editor, Bobby Curnow; publisher, IDW Publishing.

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