Crossed + One Hundred 12 (November 2015)

crossedonehundred12Six issues into the Simon Spurrier run, Future Taylor is undergoing unexpected adaptions to life that echo what Alan Moore put her through at the conclusion of his initial arc. The difference is that small surprises of this busy installment aren’t as shattering as the gradually revealed unknown unknown of Bosol’s prophecy, they’re the logical tipping points of every development since then. The most gripping turns are within Future herself. Her exhaustion is forcing some radical choices and it’s some of her most significant character development in the entire series. All her decisions feel like the natural results of who we’ve know her to be, combining with where the story has taken her. It’s incredibly satisfying and occasionally startling.

There’s a combat scene towards the end which echoes, perhaps unintentionally, a very similar sequence at the climax of Garth Ennis’ original Crossed wherein the protagonists are, at least momentarily, relieved of all their pain through the simple satisfaction of killing their hated enemies. The war may go on forever, but if battles can still be decisively won then the struggle has not been in vain. Spurrier and Rafael Ortiz convey all that in a few panels where Ennis and Jacen Burrows took a page of internal narration, which isn’t to say that they did it better, rather that they’ve successfully harkened back to a very Ennis-esque emotional peak within the context of Alan Moore’s spinoff from his original concept.

Ortiz is maybe the best artist for Crossed + One Hundred since Gabriel Andrade, for all the opposite reasons. Andrade illustrated the post-apocalypse with technical skill that made you believe in the world’s details, Ortiz goes for the rickety chaos of life post-sacking-of-Chooga. You feel the desperation and turbulence in everyone’s faces. He can also stage elaborate action scenes. Both are heavily required at this point in the story and he absolutely delivers. It’s thrilling how Spurrier and Moore constructed all the drama that’s transpired to build up into these simultaneous interpersonal and external conflicts. I would never recommend jumping into this series from anywhere except the very start, but you could do worse than here.

If I recall correctly, this is the first issue not to identify, via Future, the wishful fiction novel from whose title each issue is borrowed. “Behold The Man” is – according to our own pre-surprise Wi-Fi Encyclopedia, Wikipedia – a 1966 novella by Michael Moorcock, in which a time traveller with a messiah complex meets Jesus of Nazareth and it turns out he’s not the messiah, just a very naughty boy. So the time traveller takes his place, effectively becoming the legend. Beyond the classic sci-fi trope of a predestination paradox, it’s a very Alan Moorish kind of story, speaking to the idea that the meaning of life is storytelling. I don’t skull the connection to the events of this particular Crossed + One Hundred chapter but it’s worth noting that Moorcock was an avowed anarchist and the tactical limits of pacifist religion have very much become a focus in this comic. The loss of blind faith and forging of a more pragmatic one may have something to do with it. Or it may all hinge on the last-page cliffhanger revelation of a babe wrapped in swaddling clothes.

CREDITS

Writer, Simon Spurrier; series outline, Alan Moore; artist, Rafa Ortiz; colorist, Digikore Studios; lettering, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 11 (October 2015)

crossed100-11reg-600x928‘Slims, churchface surprises, a refugee crisis with possible in-filled-traitors. Crossed +100 is the most satirically relevant dystopic sci-fi of modern times that no-one is reading because it’s a comic book. A lot more will read Frank Miller’s oncoming Dark Knight III: The Master Race (myself included) which will doubtlessly contain a lot of heavy handed, big-fisted references to the state of world affairs. Alan Moore’s funhouse mirror to our clash of civilizations leads the reader to reconsider recent events – chiefly the proliferation of barbarism and resulting struggle to defend ourselves without losing human decency – through the disarmingly pulpy prism of the Crossed franchise. The clever conceit of Garth Ennis’ original story was to make the zombie apocalypse subgenre more human and therefore scarier. This spinoff’s logical next step of evolving the Crossed as an organized force of religious terrorism is so uncannily relatable and disturbing as to not only render the old George Romero films kind of quaint by comparison (which Ennis’ original run did a pretty good job of anyways) but to also dissipate any suspense within the flagship series Crossed: Badlands. No wonder Kieron Gillen’s recent arc Homo Tortor was set set in the ancient past, essentially Crossed Minus Seventy-Five Thousand.

Actually talking about issue 11 now; life amongst the survivalers has hit the tipping point where Future’s warnings can’t be ignored any longer. There’s been a back and forth between installments in seeing her go out to learn more about the Salt-Crossed’s moves, then fruitlessly reporting back her findings to Murfreesboro. This is the chapter when the situation finds its way back with her, and it’s not the attackers but the wounded who are banging at the doors. Rafa Ortiz’s sketchy, thin-lined art is wholly suited to depicting the poor and tired huddled masses, while consternation grows amongst the settled. What’s slightly off is that sometimes his character’s faces will appear rushed or haphazardly constructed in some panels, and then become amazingly, painstakingly detailed on the very next page. Halfway through the comic Si Spurrier writes a terrific dialogue between Future and Mustaqba, wherein Ortiz gives Fewch kind of a goofy “angry” face at the start. By the scene’s climax she has one of the most startlingly withered looks of desperation in the entire series so far. Despite that occasional unevenness, Ortiz turns in great work throughout on a challenging variety of scenes: refugee crowds, flashbacks to battle, another heated argument between Future and Ima’am Fajr. There’s also a mysterious and imposing new character who may or may not be another Robbie Greer / Jokemercy.

If we’re still allowed to read comic books a hundred years from now we might be studying Crossed + One Hundred, not necessarily for storytelling technique but as a record of how contemporary fears are more honestly dramatized under the mainstream radar by less genteel entertainments – horror movies, sure, but now also horror comics.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Rafa Ortiz; colorist, Digikore Studios; lettering, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 10 (September 2015)

crossed one hundred 10It took me two readings of this issue to realize why it feels like the shortest in the series thus far: terse dialogue between two peoples, the Crossed and the non, is made twice as terse by the rules of Alan Moore’s debilitated future English. Nearly half the pages are an excruciatingly tense standoff between Future and the camp she and her exploratory party stumbled upon, and new info gleaned about the Salt-Crossed is kept in line with Moore & Spurrier’s highly disciplined rationing of revelations across the second arc. Spurrier’s ear for dialogue might actually be better amongst the Salt-Crossed and their sickly lower-tier classes than Future and her fellow survivalers. The introduction of uncrossed humans indoctrinated as servants to the empire of Bosol is a harrowing, barely fictionalized snapshot of how slave mentality continues to function when the slave masters are away.

The only downside to this excellent scene is that it takes so little time to read, there’s barely any story left in the remaining pages. I actually went back and counted them, thinking I’d been short-changed from the usual 22. A heavy firefight action bit in the middle section also sped up the pacing. Since it’s all in greater service of the plot rather than gratuitous pandering, however, you can’t really complain.

Of equal weight to new developments in Future’s adventures, Crossed +One Hundred now has a third artist in the fold: Rafa Ortiz, who’s apparently done prior work elsewhere in the CCU (Crossed Comics Universe.) The changeover from Fernando Heinz is a mixed bag. Though his skills aren’t equal to Gabriel Andrade’s, his character acting still strives towards a comparable level of realism rather than manga-inspired rendering. The grit is back. But man-oh-man, there are two panels that are just BLATANTLY re-used near the beginning of that confrontation sequence, abruptly jerking you right out of the moment. They actually almost mirror each other across the two-page spread, it’s kind of impossible to ignore. Not sure if that’s Avatar’s fault or his – both this and the previous issue are dated for September, what was the big rush?

Hopefully we don’t see that kind of sloppiness again. Especially since Ortiz proves himself otherwise capable throughout his debut installment, both at staging action and depicting complicated outdoor crowd scenes, as he does on the final page. Those two aspects will doubtless become more critical as the saga continues simmering to a boil.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Rafa Ortiz; colorist, Digikore Studios; lettering, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 9 (September 2015)

Crossed One Hundred 9Like Alan Moore, Spurrier respects the value of a single issue. There’s a substantial amount of plot development in this one, with reading time expanded by the process of deciphering future-speak, at which Spurrier is gradually getting better and more clever. Fernando Heinz’s art still occasionally does the characters a disservice with distractingly cartoonish facial expressions during tough, emotional scenes, but his panel compositions are rock solid, as are his crowd scenes and backgrounds. There’s a flashy two-page splash reveal near the beginning, which is really nice to pause on and explore. Spurrier is also working in conjunction with Heinz in more creative ways; using flashbacks, panel breaks within static angles, internal thought balloon counterpoints and other cool tricks.

What Spurrier and Moore achieve with Crossed+One Hundred number 9 is that like the previous issue’s unsettling new angle on the strategies of the Salt-Crossed, this one raises unpleasant questions about the limitations of religious leadership in the post-apocalypse. Moore’s introduction of the ‘Slims as the last surviving faith after The Surprise in his original arc was one of the more brilliant details, and now this second arc is addressing the implications. The casual homosexuality and female leadership have already been touched upon as plusses for a formerly repressive religion made pluralistic by necessity, but now Future is hitting the glass ceiling when she needs Murfreesboro’s help the most: her hair’s in a scarf, not a full hijab. They’re only going to listen to and respect someone so much who isn’t a member of the faith, ditto Cautious. There’s an arrogant trust in God’s benevolence that everything will work out, keeping them from heeding their warnings. Meanwhile, that other faith-based organization of the post-Surprise world – who have no qualms about reproducing images of their prophet – are employing Dark Ages tactics of proselytization, Taqiyya and Jizya with expert efficacy.

The thought-provoking satirical details of this theocratic in-fighting are unfortunately at a slight cost to the logic of the story: Future finally has evidence, VIDEO evidence of the Salt-Crossed working their unholy plans, and she still can’t rally everyone together yet? It was already a stretch to accept that Murfreesboro wouldn’t listen to her about what REALLY happened to Chooga, and write it off as some freak incident of unpreparedness against a breakout from within, or attack from outside, by run-of-the-mill churchface illbillies. Chooga wasn’t just some two-bit settle, you’d think they’d afford Future and Cautious some credit as the only surviving witnesses. But they’re women – and infidel women at that – so perhaps that’s the point.

It’s totally forgivable for the overall quality of the package, including a disturbing new revelation about the Salt-Crossed’s social castes, which leads into a great cliffhanger.

Crossed + 100 continues to impress.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Fernando Heinz; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 8 (August 2015)

crossedonehundred8The good news of Crossed + One Hundred number eight is that the story does has someplace to go. Alan Moore’s “Series Outline” credit has been proven creditable, and the new arc is shaping up in a logical way to the groundwork laid out in volume one. Simon Spurrier’s future-English dialogue is still not as diabolically punny as Moore, but he’s playing around with some new details. This issue spends time with a new character’s dialect that’s a mishmash of Bostonian and Jersey twang. There’s also a monologue from one of the Salt-Crossed, probably the longest speech we’ve heard from any of them, and it reads how you’d hope it would: brutal, scary. After their near-absence in issue seven, Moore seems to have figured out how to continue revealing their insanity gradually, to maintain the creep factor.

That monologue reveals an important new plot point, which is also the turning point where Crossed + One Hundred justifies its ongoing existence. The Salt-Crossed’s organizational skills open up a whole new slew of dramatic possibilities, based on what is actually a fairly unique sci-fi/horror hybrid idea: if a burgeoning civilization were centered around the celebration of sadism, how could such a civilization function? The question slightly nudges the franchise out of the realm of pure horror and into a more philosophical kind of terror that’s not exactly a zombie tale any longer. It’s more akin to 1984, The Man in the High Castle or The Handmaid’s Tale, where the horror comes from contemplating the ruthlessness of an insane society. Future Taylor isn’t nearly as fucked as Winston Smith or even Evey from Moore’s V For Vendetta, but she’s got her work cut out for her in trying to stem the rising tides of Salt water.

Spurrier’s scripting, besides the adequate continuation of the future-speak, is not as good as Moore’s in terms of panel and page pacing, but come on. Whose is? The highlight once again is his bookending of Future’s latest sci-fi book review around her situation at hand.

The only missing component from the equation is, once again, Fernando Heinz’s art. The technical skills are mostly there – despite one distracting perspective problem on the opening splash page which makes a character appear armless, he actually nails a lot of tricky angles from high aerial perspectives as Future travels around by hot air balloon.  But his particular manga-influenced style is just too unserious. Future still looks weirdly younger than she did in the first arc, despite it taking place a year after the taking of Chooga and characters occasionally just look cute. One of the Crossed, leering maniacally, vaguely resembles a heavy from Dragonball Z. Even Future’s expressions of fear are a little too aesthetically appealing. It doesn’t ruin the whole package, but undermines the moments of grave seriousness.

Despite the aesthetic setback, Crossed + One Hundred is still compelling reading.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Fernando Heinz; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 7 (July 2015)

crossed100-7Simon Spurrier isn’t the first writer to have to fill Alan Moore’s shoes on a title, but I can’t recall another writer having to do it quite so immediately, with such an urgency to validate himself. Swamp Thing had a history before Moore, Before Watchmen was done years after the original, and Tom Strong was way more than six issues in before anyone else had to take over. Spurrier’s no slouch; his Wish You Were Here series for the Crossed franchise was about on par with any of Garth Ennis’ arcs. Moore also gave his blessing in interviews, and claimed to have bequeathed extensive notes for the furtherance of the series – which apparently must be true because while Spurrier has the “story” credit, Moore is credited for “Series Outline,” whatever that entails. Still, hardly an enviable position.

Issue seven isn’t an oh-eight level surprise, just mediocre. Gabriel Andrade has been replaced with Fernando Heinz, whose manga influenced style makes Future Taylor look like she’s fifteen. She gets action lines during an emotional outburst in one panel, there’s gratuitous ass shots, a child in a crowd scene looks like he fell out of a Tokyopop book and another ‘Slim looks like Spike Spiegel. It’s all professionally rendered, but tonally inconsistent with Andrade’s designs – it feels less serious, more cartoonish. The coloring helps. Digikore Studios continues their fine work, keeping the bleakly naturalistic palette entirely consistent with what’s come before.

Spurrier’s writing is the big relief. Moore’s amazing post-apocalypse diction created for + One Hundred has more or less been maintained, with all the impish wordplay and a few funny new malapropisms. And but it’s hard to skull if you’ve audied the vernacular so closely now, you’re just used to it, or if Spurrier’s writing it a little easier to read for the first-timers. That’s a fuck possible, since the issue’s biggest problem is that nothing happens. He’s writing for the trade, for volume 2. Future does a big recap of the last issue, and Murfreesboro does a defense drill against a potential churchface attack. Some of them show up at the very end, basically just to realize that Keller lied; Future’s still alive. It actually pales in comparison to an early bit of casual, highly blasphemous worldbuilding about ‘Slim life in Murfreesboro. After so much masterful suspense built up around the revelation of the Bo Salt Crossed tribe, all I want now is to see more of them, but this issue is still just teasing.

Carrying on Moore’s literary studies theme, Spurrier bookends the issue with Future’s take on Richard Matheson’s I Am Legend, certainly a sci-fi book more comparable to her own situation than any of the wishful fictions Moore referenced in the initial arc. She acknowledges one of the genre details which Ennis has publicly cited as inspiration for Crossed, that all zombies and vampires can only be so scary if they have well-known exploitable weaknesses. She also acknowledges the similarity of the novel’s twist ending to Moore’s own twist conclusion from the previous issue. It’s thoughtful but almost too deconstructive of itself.

Despite being merely competent + One Issue after Moore, the Fewch of Crossed + One Hundred may still be worth an opsy.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Fernando Heinz; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 5 (May 2015)

Crossed Plus One Hundred #5

After so many calm issues, Moore gets around to showing a little of + One Hundred’s plan and it’s a doozy. But the way he shows it is so fantastic.

Moore has lulled the reader into expecting the calm while still imagining some sensible, if horrific, explanation. He gradually reveals the truth here, as Future reads some diaries she finds and everything starts to make sense. While Moore didn’t give the reader enough information to guess it, his style for the book also lulled the reader into not thinking about guessing.

Instead, he spent the entire time making the reader care about the characters. And now, through a masterfully executed reveal, they’re all in trouble. Only Future’s just as calm as always. Why? Because she grew up in + One Hundred and it’s the reader who’s anxious. That aspect, the calm of the damned, is one of Moore’s great moves here.

CREDITS

Tyger, Tyger; writer, Alan Moore; artist, Gabriel Andrade; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 4 (March 2015)

Crossed +100 #4

In this issue, Moore drops Future and company in a Muslim settlement (the only religious community in the world… AFAWK). Future’s got a thing going with the archivist there, giving Moore and Andrade a chance to mix talking head Crossed history in with a sex scene. There’s some stuff with the Crossed in the issue–the tape, finding out the Crossed can breed (for me anyway)–but it’s Future’s romantic interlude is the action standout.

And Moore ends on that same gentle note. Given Future’s narration of the comic is in her journal and Moore loves playing with how storytelling works, it’s unlikely the comic will ever end an issue on a different note. Or, if he does… well, it means the comic’s changed.

Of course, Moore’s not threatening Future either.

It’s a strange, thoughtful comic. This issue has lots of dialogue, but also lots of character moments.

Awesome again.

CREDITS

Writer, Alan Moore; artist, Gabriel Andrade; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 3 (February 2015)

Crossed + One Hundred #3

For this issue of Crossed, Moore goes nice and calm. He brings his explorers back to their home and lets all the things they’ve learned settle in. What’s so disconcerting–but not bad–about One Hundred is the way Moore’s vernacular makes sense by the end of the issue but not necessarily at the beginning. It’ll probably be perfect in a trade.

Moore even makes a joke (using Cormac McCarthy’s The Road).

Most of the issue is the protagonist, Future, hanging out with her mom, her cat (Flash Gordon) and catching up. Through that catch-up, Moore’s able to reveal the future society a bit. Then there’s the building toward whatever the big reveal is going to be.

It’s a calm, fantastic, quietly terrifying issue; the people’s lives seem so mundane, it conditions the reader not to get too excited by the horrific nature of it all. Moore’s kicking butt.

CREDITS

Writer, Alan Moore; artist, Gabriel Andrade; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 2 (December 2014)

Crossed + One Hundred #2

Moore takes the comic to Graceland–sans Elvis cameo–because even though Moore has a lot of pop culture references in Crossed, they’re never cheap. They’re never too obvious, they’re never forced. A few of them had me wondering where Alan Moore would have heard about them, given I don’t picture him on Facebook reading memes.

The comic continues to be fantastic. The language he’s using for the future apocalypse is still fantastic. He even paces out the comic to have a good finish. Even though he’s doing a limited series, the issue itself satisfies with its conclusion. Once again, shocking to see Moore putting so much thought and effort into work-for-hire. He even gets in some really nice character moments.

As for Andrade’s art… it works out. It’s not the best it could be, but he gets how to break out the story for it to succeed.

CREDITS

Writer, Alan Moore; artist, Gabriel Andrade; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 1 (November 2014)

Crossed + One Hundred #1

Who would have thought Crossed + One Hundred wouldn’t just be good, but would be some really strong mainstream stuff from Alan Moore. He gets to create a language–future English–which undoubtedly gave him a lot to think about (since the language also shows how the world has changed since the apocalypse and what’s important and what’s not). And he gets to imagine a future civilization.

Not surprisingly, it’s upbeat. Moore shows the humanity both in his cast of survivors, but also in the crossed. It’s very strange because they’re not sympathetic yet, but he’s got a anthropologic distance from them and it does make them very interesting.

A lot of the details don’t have anything to do with Crossed and are probably just ideas Moore has had kicking around for a while. But he fits them perfectly to the world such a calamity might create.

Gabriel Andrade’s art’s excellent.

A 

CREDITS

Writer, Alan Moore; artist, Gabriel Andrade; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Rover Red Charlie 6 (May 2014)

Rover Red Charlie #6

Garth Ennis just made me cry.

Jerk.

I’m not sure Red Rover Charlie has the most honest finish, but it has the finish the series needs. Ennis manages to reward the reader–which he definitely should, given the four dollar price tag per issue–and he does it with breaks. There are a whole lot of endings in this issue and Ennis keeps doing them through the rewarding ones to the somewhat profound ones.

There are actually quite a few profound moments in the comic, both about animals, humans, the idea of pets and then the idea of nature itself. It’s actually a rather lovely comic.

All the sentiments are difficult to balance out and it might be where Ennis has the most success. He’s very sure of himself and willing to risk going too far to make it work.

Some very nice art from DiPascale too.

Charlie’s an unexpectedly great series.

A 

CREDITS

The Angel With His Darker Draught; writer, Garth Ennis; artist and colorist, Michael DiPascale; letterer, Kurt Hathaway; publisher, Avatar Press.

Caliban 2 (April 2014)

Caliban #2

The beginning of the issue is slightly better than I expected. Not because Ennis has any good characters, but because he handles the scene with the big alien laboratory pretty well. There are all these alien species in preservation tanks, the humans freak out. It’s a decent scene.

Then there’s a standard briefing scene and I figured Ennis might just be trying to move things along logically. Then comes the scene from one of then Alien movies, then comes the scene ripping off possession or androids or whatever. KISS Meets the Phantom of the Park maybe. It doesn’t matter. Ennis doesn’t actually have any new ideas or even thoughtful ways to compile his bad ideas.

It’s supposed to be smart sci-fi and it comes off like a bunch of clips from famous sci-fi movies.

Percio’s art is mediocre and unimaginative as far as design.

It’s boring and unoriginal.

C- 

CREDITS

The Hall; writer, Garth Ennis; penciller, Facundo Percio; inker, Sebastian Cabrol; colorist, Hernán Cabrera; letterer, Kurt Hathaway; publisher, Avatar Press.

Rover Red Charlie 5 (March 2014)

Rover Red Charlie #5

Ennis sure does like going out on an ominous ending with this one. It’s somewhere between a hard and soft cliffhanger; maybe a soft-boiled one. He hints at disaster earlier too, rather blatantly. Hopefully his time to cop out with a dream sequence has passed.

Not a lot happens in the issue. He skips across the dogs crossing a desert, which seems like it would take quite a while and not just a few panels. The emphasis, besides Red (who isn’t fixed) meeting a lady dog (who looks like Lassie), is on the dogs learning to want for themselves. It’s pretty forced stuff, but Ennis is coasting on good will. Even the lamer scenes, like them coming across yet another dog who knows more about what’s going on, Ennis can coast through them too. His cast is strong enough.

It’s not a bridging issue as much as a shortcut one.

B- 

CREDITS

The Big Big; writer, Garth Ennis; artist and colorist, Michael DiPascale; letterer, Kurt Hathaway; publisher, Avatar Press.

Rover Red Charlie 4 (February 2014)

Rover Red Charlie #4

Ennis utilizes a very effective device this issue–he has such a great last scene, it overrides the issue’s problem. What problem? Three things happen the entire issue.

One of the friends tries cooking duck, the friends meet an army dog, the friends meet an infected dog. Three things. Ennis drags out the army dog meeting, which doesn’t really service much purpose other than to show how different dogs think. Of course, that level of examination seems more appropriate for an ongoing, not a limited series.

He also makes an effort to hint at whatever has driven the humans crazy. There’s no place in the series to give an answer to the reader–the narrating dog realizes he’s been on his own long enough he wants to know why, but it’s for him (and he wants to know why about many things now).

It’s still good and thoughtful, just slight.

B 

CREDITS

Walked Off to Look for America; writer, Garth Ennis; artist and colorist, Michael DiPascale; letterer, Kurt Hathaway; publisher, Avatar Press.

Caliban 1 (March 2014)

Caliban #1

Oh, good, Garth Ennis wants to try his hand at derivative sci-fi. Caliban takes place on a ship traveling through warpspace–which sounds a lot more “realistic” than hyperspace or warp… wait, never mind. It doesn’t.

But he does try to work in the reality of cryogenic sleep for long voyages. The cast of the series are the maintenance crew for the ship who don’t get to sleep. Instead they bicker and flirt and write very explanatory journal entries on their iPads.

Given the odd pacing and pointless characters, I wonder if Ennis tried his hand at writing a movie script. Because as a comic, this issue is a mess. It’s more annoying than anything else once it gets obvious. Regurgitated sci-fi movie ideas from as far back as 2001 and as recent as Prometheus.

It’s not even an imaginative regurgitation.

Facundo Percio’s mediocre art is another problem.

C 

CREDITS

The Ship; writer, Garth Ennis; penciller, Facundo Percio; inker, Sebastian Cabrol; colorist, Hernán Cabrera; letterer, Kurt Hathaway; publisher, Avatar Press.

Rover Red Charlie 3 (January 2014)

Rover Red Charlie #3

Every once in a while, Garth Ennis must decide he has to do something to remind everyone how thoroughly raunchy he can get. Unlike a lot of his recent work, his raunchy moment in this issue of Rover Red Charlie works a lot like how it worked in Preacher. With witnesses echoing the reader’s plea for Ennis not to take things there.

It’s foul, but the foul isn’t bad. It’s just foul and gross and sticks in one’s mind’s eye even after the page–and comic–has passed.

Of course, having Dipascale’s sweet art for that moment makes it even more intense.

This issue, Ennis introduces a lot. Characters, ideas, about the only thing he doesn’t introduce are new dog vocabulary terms. There are a few, but nothing as memorable as before.

Sorry to be so myopic….

The issue’s solid, formulaic but still engaging. The soft cliffhanger’s too ominous though.

B 

CREDITS

God Backwards; writer, Garth Ennis; artist and colorist, Michael DiPascale; letterer, Kurt Hathaway; publisher, Avatar Press.

Rover Red Charlie 2 (December 2013)

Rover Red Charlie #2

Ennis brings in the cats. The hisspots. I can’t spoil the twists and turns with them, but he does a great job with it.

He ends the issue on a very melancholy note and one has to wonder if he’s just lost his ability to riff. He needs to be more controlled, more thoughtful, more measured. Like his comics can’t grow organically, they need to be regimented.

And it works for Rover Red Charlie. He creates genuine concern for the three main characters, probably utilizing a reader’s built in sympathy for animals, even though most of his effort is spent expanding the dog mind.

He knows he’s doing it. If it weren’t for the vocabulary, how he uses the exposition, not to mention DiPascale’s art, the ending would flop. Instead, it’s a cheap glorious, but glorious nonetheless.

However, Ennis has four issues left. Lots of time to trip himself up.

B+ 

CREDITS

A Distant Shore; writer, Garth Ennis; artist and colorist, Michael DiPascale; letterer, Kurt Hathaway; publisher, Avatar Press.

Rover Red Charlie 1 (November 2013)

290505 20131214195121 large

I was sort of expecting Rover Red Charlie to be a Crossed spin-off. It’s Garth Ennis doing a story where people go nuts and start killing each other in awful ways. Why not do something sly like a crossover.

You know, for marketing.

Only Charlie is unexpected because Ennis is doing something he hasn’t done much lately and usually not at Avatar. He’s trying. He’s setting up characters, he’s showing his soft side, he’s working in the insane terminology of dogs. It’s crazy inventive as far as the dogs go, not just how their society works, but how Ennis shows their perspective of the apocalypse. It’s awesome.

It helps he’s got Michael DiPascale on the art. The style is just right. DiPascale draws the dogs like it’s a greeting card and the end of the world with fresh eyes. Literally. It’s very clean apocalypse.

Ennis certainly raises one’s expectations.

B+ 

CREDITS

Something Happened; writer, Garth Ennis; artist and colorist, Michael DiPascale; letterer, Kurt Hathaway; publisher, Avatar Press.

God Is Dead 1 (August 2013)

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God Is Dead is godawful.

The comic’s concept is simple–the ancient, mythological gods return to Earth in the present day and wreck havoc. Zeus, Odin (writers Jonathan Hickman and Mike Costa are gleeful in their Norse god usage, presumably to stick a finger up at Marvel and Thor), the Egyptian gods, the Aztec god… no Native American spirits, however.

The execution is hideous. There’s a human resistance movement, of course. The resistance is the smart people but there are only five of them. One’s a cute, acerbic witted girl. Got to have her. The lead’s apparently the new member of the resistance.

But Hickman and Costa–how they split writing tasks is unclear, but Hickman’s the credited creator in case Hollywood comes knocking–stick with Odin and his god party.

Indescribably bad. Di Amorim’s art isn’t good but even he deserves a better script.

It’s Edith Hamilton for morons.

CREDITS

Deus. Rex. Terra.; writers, Jonathan Hickman and Mike Costa; artist, Di Amorim; colorist, Juanmar; letterer, Kurt Hathaway; publisher, Avatar Press.

The Extinction Parade 2 (August 2013)

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Oh, the two lead girls–and the sidekick doesn’t die yet, Brooks is holding off on it–are East Asian. It wasn’t clear last issue. I guess Caceres’s art failings do have more repercussions than I thought.

This issue is entirely in summary. It reads really fast, Brooks narrating from his female protagonist’s perspective. He opens with this inane contradiction about how the rise of the middle class and technology has made it harder for a vampire to hunt because people’s absences go noticed easier. My first thought was all the poor people in the world… then he actually double backs and makes the same comment–it’s actually okay because of the poor people. So why bring up the middle class?

Some of the book just seems like moments for zombie art from Caceres. It’s intricate and big but pointless in terms of narrative.

The Parade isn’t going anywhere yet.

CREDITS

Writer, Max Brooks; artist, Raulo Caceres; colorist, Digikore Studios; letterer, Kurt Hathaway; editors, Jim Kuhoric and William A. Christensen; publisher, Avatar Press.

The Extinction Parade 1 (May 2013)

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The Extinction Parade has such a timely gimmick I can’t believe no one got to it already–vampires versus zombies. Even though writer Max Brooks doesn’t do the full reveal here, he’s pacing himself obviously, it’s pretty obvious.

While zombies don’t eat vampires, if zombies do overrun the planet, vampires will have nothing to feed on. All the humans will be gone. Shame that.

Brooks’s protagonist is an exotically named female vampire. She’s ages old (he’ll probably reveal more of her backstory, along with the rare vampire breeding process he hints at, later on) and a decent protagonist. She’s got a female best friend who likes the male vampires more than the protagonist does.

The female friend will probably die somehow in the next issue. Brooks paints with coats and coats of foreshadowing.

Raulo Caceres’s artwork is okay for an Avatar book.

It’s too soon to predict how Parade’ll do.

CREDITS

Writer, Max Brooks; artist, Raulo Caceres; colorist, Digikore Studios; letterer, Kurt Hathaway; editors, Jim Kuhoric and William A. Christensen; publisher, Avatar Press.

Fashion Beast 10 (May 2013)

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What a bad last issue. Poor Percio ends up doing something like four to eight panels a page to get all the story done and he doesn’t work well under pressure. Lots and lots of loose art.

There’s a fight scene at the climax. A pointless one. Actually, wait, most of this issue is pointless. Then there’s the goofy finish. In his adapting, somehow Johnston has drained everything good about Fashion Beast–as a comic–and instead puts forward this terribly done mimic of a movie.

Lots of the problems–probably all of them–are from the original script and plot. Moore doesn’t get off the hook (but he clearly didn’t care enough about Beast to adapt it himself). There’s barely any dialogue; the issue races. There isn’t any time for personality.

It’s an unfortunate end. Johnston’s lack of ambition–or freedom–in adapting Moore’s original script does it in.

CREDITS

The World; writers, Malcolm McLaren, Alan Moore and Antony Johnston; artist, Facundo Percio; colorist, Hernan Cabrera; letterer, Jaymes Reed; editor, Jim Kuhoric; publisher, Avatar Press.

Fashion Beast 9 (April 2013)

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Well, Tomboy finally gets a proper name.

But no lines. Lines aren’t important for anyone but the evil ladies working the clothes factory this issue. And the custodian girl gets a few scenes. It’s odd how Johnston brings things together from the first issue in the ninth. His sequential adaptation of the script is terrible on the technical level.

Lots of time passes this issue, with definite description–six weeks; it feels the like a comic for the most part, like this portion of Moore’s original script lends itself best to the format.

It’s too bad it’s not a good issue. Some of the dialogue’s good, but there are major plot holes and the whole thing’s inconsequential. The issue ends reversing a decision made at the start of the issue. It’s like half the issue didn’t happen.

Doll becomes a practical background player in her own comic.

It’s a shame.

CREDITS

The Star; writers, Malcolm McLaren, Alan Moore and Antony Johnston; artist, Facundo Percio; colorist, Hernan Cabrera; letterer, Jaymes Reed; editor, Jim Kuhoric; publisher, Avatar Press.

Fashion Beast 8 (March 2013)

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More problems. Doll goes back to her old neighborhood and Tomboy shows her how everything has changed.

Only Johnston–and Moore, he doesn’t get off the hook for this one–never showed how it was when Doll was there. There’s no passage of time; Doll could have been a model for a couple weeks, a couple months or a year. Since Johnston and Moore never established the ground situation or how much time has passed since the beginning of Fashion Beast, it’s hard to say.

The lengthy tour with Tomboy explaining why functional fashion is better is trying. It’s Moore’s second big monologue about the place of fashion in the world and not even the first one worked. Fashion Beast isn’t enough about fashion for these monologues.

And then the shocker of an ending. It almost reads like Johnston hadn’t read the whole script when breaking it out to issues.

CREDITS

The Lovers; writers, Malcolm McLaren, Alan Moore and Antony Johnston; artist, Facundo Percio; colorist, Hernan Cabrera; letterer, Jaymes Reed; editor, Jim Kuhoric; publisher, Avatar Press.

Fashion Beast 7 (February 2013)

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Percio gets Fashion Beast’s most thankless task… trying to make the characters act.

With Johnston sticking to Moore’s dialogue and apparently unwilling to make it fit the comic medium better, Percio’s actually the one who has to make it work.

This issue features the boss–the titular beast–unintentionally (one assumes) flirting with Doll. So Percio has to illustrate his desire, her confusion and then her enthusiasm to it. All while the dialogue works against that reading; it’s a subtext and it’d be fine if it were acted, but comics don’t do well with subtext. Especially not with Johnston involved.

The result is a fast, slight read. There’s a lame opening montage, which Johnston could’ve done better in a page with a paragraph of totally acceptable exposition, the seduction scene and then Doll and Tomboy arguing.

Fashion Beast has a lot of problems (read: Johnston), but charms its way through.

CREDITS

The Fool; writers, Malcolm McLaren, Alan Moore and Antony Johnston; artist, Facundo Percio; colorist, Hernan Cabrera; letterer, Jaymes Reed; editor, Jim Kuhoric; publisher, Avatar Press.

Fashion Beast 6 (January 2013)

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The next big twist is predictable. It just had to work out the way it does–I guess there was one other alternative but Moore and company had done enough with gender. It makes the majority of the issue sort of superfluous.

The real moment comes at the end when Doll becomes the protagonist again. Tomboy doesn’t show up the entire issue, which is a good thing for it too. Johnston hasn’t been letting Fashion Beast breath. He’s been putting things too close together.

This issue is a talking heads one and there’s only so much space with it. For once, Johnston doesn’t try to overextend the content.

It’s an odd issue–in some ways, it’s the best so far–but only because of that opening. One conversation allows for the series’s sublimest moment, but that one conversation isn’t anything special in itself, it’s just the fuel.

An excellent issue.

CREDITS

The Devil; writers, Malcolm McLaren, Alan Moore and Antony Johnston; artist, Facundo Percio; colorist, Hernan Cabrera; letterer, Jaymes Reed; editor, Jim Kuhoric; publisher, Avatar Press.

Fashion Beast 5 (December 2012)

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And this issue has another big twist. It’s hard to guess whether there are any more coming up or if the big surprises only come before the halfway mark.

It’s hard to see where Fashion Beast is going in general. This issue has a handful of conversations, the bridging pages and not much else. But very little has actually happened. One of the big incidents this issue is actually something I assumed had already been resolved. Maybe Johnston isn’t allowed to add dialogue; a film script isn’t a comic script, after all. There’s no forced pacing to the comic, which the script clearly needs.

The dialogue anyway.

Tomboy continues to be the lead this issue, with the custodian girl seemingly flirting. Doll has become unlikable. All the good will the comic built for her is used up.

It’s okay–definitely intriguing–but only because the cliffhanger promises answers next time.

CREDITS

The Chariot; writers, Malcolm McLaren, Alan Moore and Antony Johnston; artist, Facundo Percio; colorist, Hernan Cabrera; editor, Jim Kuhoric; publisher, Avatar Press.

Fashion Beast 4 (November 2012)

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Besides Moore’s dialogue, the issue’s got nothing going. It’s four conversations with Johnston inserting filler between them.

Doll and Tomboy argue about the outfit. Doll ends up seeing the boss about it. Tomboy and the custodian girl–who was supposed to be fired at the end of the first issue, I thought–have quick conversation, then Doll and Tomboy have another one.

Once again, Percio does wonders with Doll’s expressions. He doesn’t do as well with Tomboy, who sort of takes over the issue. But the dialogue is all fantastic so it plays quite well.

Johnston is very reductive in his adaptation. The transitions are usually montages, which make sense for something fashion-oriented, but if he’s going to confine activity to the clothes factory… he needs to bring more personality to it.

There’s almost nothing acknowledging the outside world here.

The dialogue and art continue to make it worthwhile.

CREDITS

Justice; writers, Malcolm McLaren, Alan Moore and Antony Johnston; artist, Facundo Percio; colorist, Hernan Cabrera; editor, Jim Kuhoric; publisher, Avatar Press.

Fashion Beast 3 (October 2012)

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Ah ha, big plot twist this issue. Wonder if I should even mention it.

No.

The comic picks up from last issue with Doll running away from the mean lesbian (who doesn’t even have a name–her t-shirt says Tomboy so maybe it’s the most concise moniker) and getting beat up by protestors. People starving in the streets, slowly dying from radiation in the atmosphere… they’re not thrilled with the fashion industry.

Then comes the big twist and Doll returning to the fashion factory, where things work out all right for her. Percio does a fantastic job with the expressions for Doll; her whole life changes in a few panels and he beautifully illustrates it. Makes up for some weak panels earlier.

The comic’s problem continues to be Johnston. He’s not breaking out issues well from the source screenplay; this one has a bad stopping point.

Still, it’s good.

CREDITS

Five of Swords; writers, Malcolm McLaren, Alan Moore and Antony Johnston; artist, Facundo Percio; colorist, Hernan Cabrera; editor, Jim Kuhoric; publisher, Avatar Press.

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