The Rook 1 (October 2015)

The Rook #1

Seventies and eighties comic book sci-fi is some solid stuff. The Rook tries to tap into the genre to get some nostalgia points and it isn’t hard–artist Paul Gulacy drew a lot of good seventies and eighties sci-fi. The classics, if you would. And I’ll bet Steven Grant even wrote some of them.

Not sure if ROM counts.

Sci-fi in comics has gotten a whole lot more mainstream–especially in indie books–so what do returning giants Grant and Gulacy bring to the genre? It’s nearly camp. It nearly feels like a sci-fi comic from the early nineties because of all the references (“Quantum Leap,” “Back to the Future,” Time Machine actually playing a part of the plot), only the style is from a different era.

But then, The Rook is set in 2015, so Grant’s doing this nineties look at college life. You expect someone to call another kid a square for not drinking the spiked punch. And it doesn’t feel like camp in those moments, because Grant’s just not caring about his cast. They’re not as important as the gimmick. Only the gimmick’s not particularly good.

The Gulacy art carries it all, even after Gulacy starts rushing (somewhere in the second half of the issue). Gulacy has the chops to make the characters likable and sympathetic, even if their dialogue doesn’t give them any personality.

The plot’s amusing, the dialogue’s weak, the art’s good. The Rook isn’t the project Gulacy deserves, but he excels with what he’s got.

CREDITS

Writer, Steven Grant; artist, Paul Gulacy; colorist, Jesus Aburto; letterer, Nate Piekos; editors, Ian Tucker and Daniel Chabon; publisher, Dark Horse Comics.

The New Deal (2015)

The New Deal

If it were still the nineties (or even the early 2000s), The New Deal would be the hot Vertigo book with TV or movie buzz. How could there not be? It’s perfect. It’s got two strong female protagonists and one lovable, but not dismissive, male protagonist. Creator Jonathan Case goes a little overboard with the celebrity name dropping, but he’s doing it affectionately.

And the idea of someone not caring about being directed by Orson Welles in 1936 is kind of awesome.

There’s a peculiar pace to the comic too. Dark Horse didn’t go with a limited series, even though the comic is split into four thirty-two page chapters, and it’s hard to say if Deal would read as well in multiple sittings. The art would still be fantastic, but Case employs a few too many red herrings. They’d get annoying stretched out over four months. Over forty minutes or so, however, the red herrings just become part of the comic’s texture.

The format also allows Case’s art room to breathe. He’s got a lot of detail in the setting, but he’s more interested in the characters and how they interact with one another. He paces out conversations beautifully. He never quite goes long enough to call it “talking heads,” either. And he manages a lot of visual expression humor in a realistic style.

Maybe I just want it to be a Vertigo series from twenty years ago because then it would definitely get another series. Case sets it up beautifully; it’s a complete change from the beginning of the comic, but an entirely reasonable resolution.

It’s an awesome book.

CREDITS

Writer and artist, Jonathan Case; editors, Spencer Cushing and Sierra Hahn; publisher, Dark Horse Comics.

Godzilla in Hell 1 (July 2015)

Godzilla in Hell #1

I’m curious how writer-artist-colorist-letterer (hah to the letterer credit but more on it in a bit) pitched Godzilla in Hell to IDW. Or did they ask him to pitch?

If so, did they ask him to pitch a comic with nothing but Godzilla walking around and fighting. If so, did they ask anyone else to pitch it, because I can’t imagine anyone but Stokoe making Hell a workable prospect.

The comic consists of Godzilla arriving in Hell. He walks around. He fights a couple monsters. He has to weather a huge storm of human bodies (presumably souls). He’s Godzilla. He kicks butt, he takes names, he uses his atomic breath.

There’s no narrative–it feels like a level in a video game, actually–but there’s gorgeous Stokoe art. Whether it’s the highly detailed damned storm or just Godzilla in a long shot, it’s a gorgeous comic book. Goes nowhere, doesn’t have to.

CREDITS

Writer and artist, James Stokoe; editor, Bobby Curnow; publisher, IDW Publishing.

The Order of the Forge 3 (June 2015)

The Order of the Forge #3

It’s the end of the Forge, but hopefully there will be more adventures of “tubby” Benjamin Franklin and “dick” Paul Revere and “loyal to the King” George Washington as they fight supernatural evil before the American Revolution.

Gischler has a lot of fun, as usual with the comic, but it’s hard for it not to seem rushed. Reading the first two issues of the series, it felt like it at least needed five parts. Instead, it gets three and the ending of this issue–which plays like The Goonies finale–isn’t enough.

The issue opens abruptly and–besides a kiss between George and his lady friend, who gets so little character development I forgot her name–closes with a bad action sequence. Besides the girl and (tubby) Ben Franklin, Bettin draws everyone about the same. So you’ve got four lookalikes having a fistfight.

It’s still amusing, just way feels abbreviated.

CREDITS

Writer, Victor Gischler; artist, Tazio Bettin; colorists, Bettin and Enrica Eren Angioliniletterer, Nate Piekos; editors, Ian Tucker and Daniel Chabon; publisher, Dark Horse Comics.

Rat God 5 (June 2015)

Rat God #5

The final issue of Rat God has multiple surprises. First and foremost? The conclusion. Corben has the reader’s imagination, he has the unseen horror element down, but the way he uses it is unexpected. He has all this built-up fear to dispell. And he does so with a mix of story and of art. Rat God feels very complete.

The second surprise? A big action sequence. Corben goes wild with this 1920s speeding car chase and escaping danger action. It’s an awesome change of pace for the series. Somehow Corben got the idea to put all these familiar elements together and bring out something entirely unexpected.

He’s very careful, very deliberate. Even though the art is essential, it only works with this writing. Corben’s really putting together some great horror comics. He’s not just leaving his mark on the genre, he’s moving it forward while he leaves that mark.

CREDITS

Writer and artist, Richard Corben; colorists, Corben and Beth Corben Reed; letterer, Nate Piekos; editors, Jemiah Jefferson, Shantel LaRoque and Scott Allie; publisher, Dark Horse Comics.

Rat God 4 (May 2015)

Rat God #4

Having a hero in Rat God is sort of weird. Corben almost wants the reader to still actively dislike Clark; there’s just something annoying about his face. You just don’t like it. And he’s mean to the little native girl who wants to run off with him.

Because Rat God takes place in an uncharted land, even though it’s just up in the mountains of the first issue’s Lovecraftian New England town. But in mixing Lovecraft, Native Americans and hidden protagonists, Corben’s made something sort of new. It’s like a horror story for PBS. If PBS did more original dramatic programming.

This issue moves too. There’s the opening action sequence, which has a lot of lush imagery but Corben doesn’t let it get in the way of the progress. It’s great art this issue. And the end sequence–a costume ball–a Richard Corben creepy costume ball–is simply gorgeous.

CREDITS

Writer and artist, Richard Corben; colorists, Corben and Beth Corben Reed; letterer, Nate Piekos; editors, Jemiah Jefferson, Shantel LaRoque and Scott Allie; publisher, Dark Horse Comics.

Frankenstein Underground 3 (May 2015)

Frankenstein Underground #3

This issue brings the Creature to an underground city, which he–in a delirious state–thinks is Hell. This delirious state also leads to some fight scenes, which Stenbeck rushes through. There’s some better action later on in the comic, but on a grand scale. Stenbeck can’t seem to handle the one on one fight scene, which is too bad.

Mignola’s story stalls out pretty soon after the Creature finds out there are reasoning men living in the underworld too. Then there’s a lengthy expository monologue from the lead reasoning man. Mignola enjoys the pseudo-history lesson and his enthusiasm makes it interesting to read. But it doesn’t really take the comic anywhere.

And the comic goes out on what should be a rather significant cliffhanger but it’s not because Mignola rushed through areas where he should have been foreshadowing better.

It’s okay, but it’s losing ground way too fast.

CREDITS

Writer, Mike Mignola; artist, Ben Stenbeck; colorist, Dave Stewart; letterer, Clem Robins; editors, Shantel LaRocque and Scott Allie; publisher, Dark Horse Comics.

The Order of the Forge 2 (May 2015)

The Order of the Forge #2

The Order of the Forge continues to be an unabashedly awesome comic book. Gischler manages to be remarkably restrained–even as he tells the story of George Washington, Paul Revere and Benjamin Franklin like it’s The Avengers or Harry Potter, he manages to be aware of the line between awesome and too much. It’s not a deep comic at all, it’s just an expertly done shallow one.

This issue has the three getting superpowers–Forge is way too amusing and way too great a concept for there to be no movie option hopes, but–once again–Gischler errors on the side of caution. It’s a comic book first, with Bettin’s art very aware of the medium.

And the story’s just good. There are nice complications for all the characters, there’s a good female protagonist and even the biggest Washington fan would never believe he as cool as Gischler writes him.

CREDITS

Writer, Victor Gischler; artist, Tazio Bettin; letterer, Nate Piekos; editors, Ian Tucker and Daniel Chabon; publisher, Dark Horse Comics.

Rebels 2 (May 2015)

Rebels #2

Do you know why superheroes wear flashy outfits? So you can tell them apart in otherwise confusing action sequences. Rebels has no superheroes, just the heroic men of the pre-Revolutionary War militias fighting against the British. Wood picks an interesting topic–much like WWII, it’d be hard to find an anti-Revolutionary War sentiment in readers.

But Wood doesn’t have any of the minutiae down. I’m not getting a history lesson with each issue, I’m getting a soap opera. It’s not even an interesting soap opera. Guy is determined and dense and disregards his wife’s feelings.

And Wood’s lack of thoughtfulness–the wife asking what time it is when they don’t have a clock–is kind of the problem with the whole thing. To mix film metaphor, it’s The Patriot, but pretending to be Dances With Wolves.

But, if it weren’t for the weak ending, it’d be fine enough.

CREDITS

A Well-Regulated Militia, Part Two; writer, Brian Wood; artist, Andrea Mutti; colorist, Jordie Bellaire; letterer, Jared K. Fletcher; editors, Spencer Cushing and Sierra Hahn; publisher, Dark Horse Comics.

Rat God 3 (April 2015)

Rat God #3

Everything changes in this issue of Rat God. And not just because the coloring looks more traditionally Corben. It changes because Corben makes his rube of a lead, Elwood Clark, the protagonist of the series. Only took three issues but it’s worth the wait.

At first glance, this issue–and its cult–seems familiar. Shades of Wicker Man, shades of the Cat People remake. But it’s Corben, so he’s running these more modern horror movies through a filter–it looks like a mix of Val Lewton and Will Eisner (the cultists’ robes are particular).

The series didn’t previously seem so cinematic–it was more a American Gothic Lovecraft thing. That element is still present, but with an actual protagonist the tone changes. Especially since Corben forces the reader to reexamine him.

As does the coloring style. It’s shaded lusciously alongside Corben’s already luscious lines. It’s maximal, not minimal. Fantastically so.

CREDITS

Writer and artist, Richard Corben; colorists, Corben and Beth Corben Reed; letterer, Nate Piekos; editors, Jemiah Jefferson, Shantel LaRoque and Scott Allie; publisher, Dark Horse Comics.

Rat God 2 (March 2015)

Rat God #2

It’s a weird issue of Rat God, which is also a lot of Corben’s point. He isn’t mixing genres, but he is throwing Lovecraft alongside some Native American folklore and just plain old wives tales. And who better to illustrate it than Corben himself.

The issue’s confusing–if the guy walking in the snow is the series’s frame, it didn’t make enough of an impact last issue (so much so going through a couple times, there’s always a disconnect between a couple scenes)–but it’s also got really good scenes. Corben’s dialogue contributes to the setting. As “British” as it might feel, it also feels undeniably American.

And not just because of the town full of rat people, something Corben doesn’t even hint at resolving yet. By the end of the second issue, he still hasn’t revealed why the series is called Rat God.

He’s doing some great work here.

CREDITS

Writer and artist, Richard Corben; colorists, Corben and Beth Corben Reed; letterer, Nate Piekos; editors, Jemiah Jefferson, Shantel LaRoque and Scott Allie; publisher, Dark Horse Comics.

Resident Alien: The Suicide Blonde 3 (November 2013)

Resident Alien: Suicide Blonde #3

Hogan manages to find a sensational but also completely not finish to Suicide Blonde. The resolution of the mystery is genial, even as the suspect recounts a somewhat salacious story. Harry’s just too good of a guy for it to be anything but genial.

Only then Hogan brings in the Men in Black and Harry’s a target again. Only he doesn’t know it. Hogan doesn’t even get around to dealing with Asta. He hints at that subplot but doesn’t spend any real time on it. The resolution to the mystery and Hogan’s sensitive handling of the suspect and Harry’s reaction to it, it’s where the energy goes.

Parkhouse’s art isn’t great. He gets bored with all the talking heads. There’s nothing for him to do–that somewhat salacious story is barely salacious and he and Hogan are actually rather respectful.

It’s a nice finish; Resident Alien is a unique book.

CREDITS

Writer, Peter Hogan; artist, Steve Parkhouse; editors, Everett Patterson and Philip R. Simon; publisher, Dark Horse Comics.

Shaper 1 (March 2015)

Shaper #1

Eric Heisserer turns in a perfectly serviceable script for Shaper. Kid graduating high school (or the future, interplanetary equivalent) from a bad home, can’t get a prime gig, finds out he’s a magical war creature and that his favorite teacher’s been lying to him and she’s his mom.

At least I think he doesn’t know she’s his mom. I’m not sure. Heisserer has some clarity issues. But he’s also got Felipe Massafera’s strong sci-fi artwork, which forgives a lot of those clarity issues.

Shaper is derivative and disposable, but Heisserer’s script is competent enough a good artist can make it work. Massafera’s more than a good artist, he’s a good sci-fi artist; he knows the balance between space ships and future cities and aliens. He’s got a good action style and he’s perfectly decent with talking heads stuff (focusing on the sci-fi setting).

It’s perfectly serviceable stuff.

CREDITS

Writer, Eric Heisserer; artist, Felipe Massafera; colorist, Wes Dzioba; letterer, Michael Heisler; editors, Freddye Lins, Everett Patterson and Randy Stradley; publisher, Dark Horse Comics.

The Order of the Forge 1 (April 2015)

The Order of the Forge #1

There’s really no other way to say it.

Dude, The Order of the Forge is some kind of Star Wars hero’s quest–updated with more modern vernacular and R-rated interests for everyone–starring George Washington, Paul Revere and Ben Franklin.

And, dude, it’s awesome.

Writer Victor Gischler seems to know exactly what he’s got and exactly what he’s doing–historically accurate, full of supernatural mumbo jumbo, father-son issues, friendship issues, Ben Franklin being too busy whoring to discovery electricity–it’s simultaneously reverent to historical figures and full of piss and vinegar.

Piss figuring into the story as well.

And Tazio Bettin’s art is perfect. He handles the proper stuff just fine and he handles the action really well. The historical setting is nice looking when it needs to be and ominous when it needs to be.

It’s awesome. Gischler knows what he’s doing and is enthusiastic about it.

CREDITS

Writer, Victor Gischler; artist, Tazio Bettin; letterer, Nate Piekos; editors, Ian Tucker and Daniel Chabon; publisher, Dark Horse Comics.

Ei8ht 2 (March 2015)

Ei8ht #2

Not really enough story for this issue of Ei8ht. There are quite a few scenes and a bit of information–without being exposition–but there’s not a lot of story. In fact, as far as story goes, there’s only like five pages. The protagonist gets up and walks around and hears about the Meld.

The rest of the comic, with the female soldier arguing for the protagonist visitor guy’s survival (instead of being given to the bad guy) and a bunch of stuff with an exploration vessel from Earth, isn’t exactly story or subplot. It should be, but something about the way Johnson writes it, it’s not.

The opening of the comic is confusing as all heck, just because–at issue two–Johnson hasn’t done enough to establish these characters. And even though Albuquerque’s art’s magnificent, his people aren’t exactly distinguished. They’re all human, all fit.

It’s okay enough stuff.

CREDITS

Writers, Rafael Albuquerque and Mike Johnson; artist, Albuquerque; letterer, Nate Piekos; editors, Spencer Cushing and Sierra Hahn; publisher, Dark Horse Comics.

Frankenstein Underground 2 (April 2015)

Frankenstein Underground #2

Besides the art–I mean, who doesn’t want to see Frankenstein’s monster fight a dinosaur–there’s not much going for this issue of Frankenstein Underground.

The villains do villainous things for a page, but not too villainous. Just plotting villainous and kind of evil. Then they’re gone and the story jumps to the monster going into an inner Earth, full of dinosaurs and cavemen.

And giant squids. Because it’s not just Edgar Rice Burroughs, it’s got some Jules Verne going for it too.

It’s kind of okay, Stenbeck’s art makes it work out. Like I said, the Frankenstein Monster versus monsters. I think that idea was even a Toho movie. And Stenbeck’s art is classy.

Notice how much I repeating myself? It’s because Mignola didn’t write enough story for a fourth of a comic book, forget about a full length one.

This issue is a pretty waste of one’s time.

CREDITS

Writer, Mike Mignola; artist, Ben Stenbeck; colorist, Dave Stewart; letterer, Clem Robins; editors, Shantel LaRocque and Scott Allie; publisher, Dark Horse Comics.

Ei8ht 1 (February 2015)

Ei8ht #1

What is Ei8ht?

Well, first off, it’s gorgeous. Rafael Albuquerque does a great job. Nothing’s exactly original–Planet of the Apes meets Twelve Monkeys meets Waterworld meets The Road Warrior–but it all looks really good. Albuquerque immediately brings personality to the characters. He and co-writer Mike Johnson even choose just the right names for certain connotations.

Wait, wait, wait. Albuquerque’s great except the last page. I need to bring it up for a second. It’s the “money shot” of the issue, it’s what sets it the last page being some kind of cliffhanger, and Albuquerque fumbles. He’s not thoughtful about the illustration and it shows. Maybe he’s busy, but maybe the editors need to do more.

There’s a lot of time travel and so on in Ei8ht. Space travel, time travel. Albuquerque and Johnson do it well. Not original, but thoughtfully constructed from other elements.

It’s definitely okay.

CREDITS

Writers, Rafael Albuquerque and Mike Johnson; artist, Albuquerque; letterer, Nate Piekos; editors, Spencer Cushing and Sierra Hahn; publisher, Dark Horse Comics.

Rebels 1 (April 2015)

Rebels #1

I’m not sure a Revolutionary War epic is a thing. Not anymore, anyway. Certainly not in comics. But no one told Brian Wood because he’s trying to make a Revolutionary War epic with Rebels.

And there’s only one odd “tea party” reference. Otherwise, there’s nary a wink to be found in the comic. Given artist Andrea Mutti’s occasionally static figures, Rebels almost feels like one has found him or herself back in a Classics Illustrated.

As for the story, it’s okay. Wood labels the time transitions but doesn’t really make them matter to the reader until it’s too late. He’s in good company (“Downton Abbey” did the same thing). There are some father-son issues, some really strange future tense narration (Wood’s giving historical fiction texture but he’s also making his narrator weepy without context).

The comic goes out too tepidly. But it’s still successful. For a Revolutionary War epic.

CREDITS

A Well-Regulated Militia, Part One; writer, Brian Wood; artist, Andrea Mutti; colorist, Jordie Bellaire; letterer, Jared K. Fletcher; editors, Spencer Cushing and Sierra Hahn; publisher, Dark Horse Comics.

Frankenstein Underground 1 (March 2015)

Frankenstein Underground #1

With the first issue of Frankenstein Underground, writer Mike Mignola signals something special about the comic. He gets how to write the Creature. He understands how he needs the Creature to function in the story. For comics, it might not be a huge development, but for the Frankenstein Monster as a iconic figure? Well, his icon’s always getting tarnished.

The art, from Ben Stenbeck, helps a lot. There’s an enthusiasm in the quirks of Mignola’s script–whether the flashbacks or the setting–and it comes across to the reader. Underground feels special, even in the scenes with the plotting villain, just because he’s plotting against the Creature.

There are occasional–subtle–nods to other Frankenstein adaptations, but Mignola’s setup for his Creature’s story is an excellent one. The issue ends on an “end of act one” cliffhanger so what he and Stenbeck come up with next remains to be seen.

CREDITS

Writer, Mike Mignola; artist, Ben Stenbeck; colorist, Dave Stewart; letterer, Clem Robins; editors, Shantel LaRocque and Scott Allie; publisher, Dark Horse Comics.

Rat God 1 (February 2015)

Rat God #1

Even with some really bad narration from one of the characters, Rat God is off to a fantastic start thanks to Richard Corben. The book is that sturdy combination of great art and inventive, terrifying storytelling.

While there are apparently going to be some Lovecraft nods, Rat God starts out with a couple Native Americans on the run from some kind of danger. It’s Corben illustrating the American wilderness; the scenery is jaw-dropping, gorgeous. Great colors from Corben and daughter Beth Corben Reed.

The story’s fine. It’s creepy and looks amazing. But then Corben changes up the comic completely with the introduction of an obnoxious white guy and reveals the comic’s set in the 1930s and this guy knows the Native American girl from the opening, only as a “modern” woman.

It’s a lot of information for a first issue, but Corben handles the mood perfectly. Except that narration.

CREDITS

Writer and artist, Richard Corben; colorists, Corben and Beth Corben Reed; letterer, Nate Piekos; editors, Jemiah Jefferson, Shantel LaRoque and Scott Allie; publisher, Dark Horse Comics.

Princess Leia 1 (May 2015)

Princess Leia #1

You know, I almost like Princess Leia. Oh, the Terry Dodson and Rachel Dodson art is lame cheesecake–though they draw Chewbacca well enough–and Mark Waid’s script isn’t lame cheesecake. Waid’s doing this whole “young Princess Leia” comes into her own thing, really playing into the original Star Wars idea of her being young.

Waid’s dialogue makes Leia feel like a good “Disney Princess” Leia; not so much believable Carrie Fisher would be speaking the lines, which are far too modern and not seventies (or Lucas) enough. And it raises an interesting question about this new Star Wars line of comics.

As these first Disney Star Wars titles start, serving as direct sequel to the original seventies film, with the new film with that cast imminent, can these characters be bigger than their actors?

No. No, they can not.

Leia is still okay. Waid’s engaged, even though Dodson isn’t.

CREDITS

Writer, Mark Waid; penciller, Terry Dodson; inker, Rachel Dodson; colorist, Jordie Bellaire; letterer, Joe Caramagna; editors, Charles Beacham and Jordan D. White; publisher, Marvel Comics.

Robocop 8 (February 2015)

Robocop #8

I’m not sure how I’d describe Killian, Williamson’s long-in-the-tooth antagonist in Robocop, but soap opera tough guy might be the best description. There’s no depth to the character, which is starting to get really annoying. Though Magno’s design for the him does look a lot like an eighties tough guy, which fits in with it being a sequel to Robocop.

This issue has Williamson lift a scene from Batman Returns to get stuff done, which is fine (there’s nothing else to do in that situation), but the parts with Robocop all of a sudden an upgraded superhero, doing things impossible to do with a man in a tin can suit? It’s where Robocop breaks. It’s where you can’t suspend disbelief long enough to hear Peter Weller’s voice saying the lines.

Williamson is still earnest with Robocop, but he’s not restrained enough. Not having a “budget” hurts it.

CREDITS

Writer, Joshua Williamson; artist, Carlos Magno; colorist, Marissa Louise; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

Star Wars 1 (March 2015)

Star Wars #1

There’re a lot of politics in the first issue of Star Wars. Some of it is just Jason Aaron trying to make the Star Wars universe makes sense for thinking reader, which is always been a problem. Star Wars is not deep.

And Aaron’s script for Star Wars turns out not to be very deep either. He has the obligatory Darth Vader appearance, some throwback references to the last movie. Marvel’s Star Wars series is set immediately following the original movie, just like that Marvel Star Wars series from the seventies. So why read another one? Is it supposed to be the John Cassaday art?

Hopefully not, because the art is pretty lame. Cassaday doesn’t have a lot of enthusiasm for the spacecraft or the setting and he goes for photo reference on the main cast but gets lazy almost every third panel.

Star Wars is lame, lazy and redundant.

CREDITS

Skywalker Strikes; writer, Jason Aaron; artist, John Cassaday; colorist, Laura Martin; letterer, Chris Eliopoulos; editors, Charles Beacham and Jordan D. White; publisher, Marvel Comics.

Robocop 7 (January 2015)

Robocop #7

Seeing Robocop run–he gets upgraded–reminds of two things. First, it’s like running zombies. Second, it’s a little like Batman on ice skates. It’s just too much. Magno’s art is stronger than it has been in the last few issues so he’s able to tone it down and keep the action grounded, but it’s still too much.

However, Robocop being faster than a speeding bullet and able to leap tall buildings in a single bound isn’t the emphasis of the issue. The cops finally get around to going after the bad guy; Murphy gets some evidence, Lewis gets some evidence. Williamson’s Mr. Big is going down!

But not this issue. This issue has a boring hard cliffhanger.

Still, Magno does well with all the action and talking heads and so on and Williamson does really well with Lewis’s arc this issue. It’s problematic licensed property stuff, but still worthwhile.

CREDITS

Writer, Joshua Williamson; artist, Carlos Magno; colorist, Marissa Louise; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

Robocop 6 (December 2014)

Robocop #6

It’s a bridging issue. An undercover cop goes after Killian–in one of Williamson’s most unexpected moves, the character (who everyone is accusing of being an undercover cop) turns out to be an undercover cop just in time for the cliffhanger. Robocop gets beat up by the new ED–209, which has a silly name I can’t remember. And Anne Lewis gets into a yelling match about how she’s not going to back down from her job (with another female detective).

And Robocop gets new legs. He can run now. Not quite a jetpack, but… a running Robocop.

Next time, because this issue is a bridging issue.

It’d probably be okay if it weren’t for some real compositional laziness on Magno’s part. He’s wasting a lot of space, with angles intended to fill space with blah content. Without anything particularly good in the narrative, the art pitfalls hurt the issue.

B- 

CREDITS

Writer, Joshua Williamson; artist, Carlos Magno; colorist, Marissa Louise; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

Robocop 5 (November 2015)

Robocop #5

Once again, there are occasional moments where this issue of Robocop feels a little bit too much like Robocop 2. Not even the action, but the way Williamson is moving things along for Murphy. The evil OCP conspiracy, him having to get fixed. In terms of action, however, there is an ED–209 fight and Murphy having a super-nightstick instead of a gun.

Also, Robocop not getting a gun feels a little too much like Robocop 2 as well.

I hate bringing up those comparisons, but Williamson was setting Robocop the comic up to be something different. Magno’s art is still gritty (though really problematic in this issue) so some of the details really don’t play.

But there’s good character work on Lewis, if her dialogue gets a little too much towards the end of her scenes. And some nice small parts from familiar movie characters.

Not bad stuff.

B- 

CREDITS

Writer, Joshua Williamson; artist, Carlos Magno; colorist, Marissa Louise; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

Pop 3 (October 2014)

Pop #3

Even though Copland’s art is better than last issue–he gets really dark here and has a nice panel layout for all the talking heads–Pop has sort of, well, popped. Pires spends more time with not just his supporting cast, but with background characters than he does with his protagonists. He has nothing for them to do here. Except stand around and wait for something to happen.

At one time, it seemed like Pires and Copland were going to explore the mystical with Pop. Instead, now Pires concentrates on making it all realistic and rational, scientifically explained. It’s rather boring. The art’s nice, but the story’s boring.

Worse, there are reminders of when Pires was going to do something more with his protagonists. It’s a concept without anything else to it, which is unfortunate because Copland deserves better and so do the characters Pires created in the first issue.

C 

CREDITS

Shot in the Dark; writer, Curt Pires; artist, Jason Copland; colorist, Pete Toms; letterer, Ryan Ferrier; editors, Roxy Polk, Aaron Walker and Dave Marshall; publisher, Dark Horse Comics.

Dream Thief: Escape 4 (September 2014)

Dream Thief: Escape #4

Nitz closes up the limited with just enough good will. Galusha doesn’t hack the talking heads scenes any better than he does the action scenes and there are lots of both this issue. All of a sudden Dream Thief has these ineptly composed sequences, something the comic just can’t support.

The fault isn’t entirely Galusha’s either; Nitz seems like he’s ready for the Escape series to be done. He rushes through the big action finale, something he’s been promising for all four issues of this series and even hinted at during the first series. He hasn’t introduced much of a supporting cast this series and, as he closes it down, he’s setting Dream Thief up for a much different continuation.

And, thanks to Galusha’s unfamiliar–and inconsistent from page to page–art, it seems like a perfectly good idea.

It’s too bad this series wasn’t great, but good enough works.

B 

CREDITS

Writer, Jai Nitz; artist, Tadd Galusha; colorist, Tamra Bonvillain; editors, Everett Patterson and Patrick Thorpe; publisher, Dark Horse Comics.

Dream Thief: Escape 3 (August 2014)

Dram Thief: Escape #3

Things take an unexpected turn when John’s sidekick takes him hostage (after he’s been possessed). It’s a bit of a spin on the Dream Thief standard but Nitz also has a new artist on the book–Tadd Galusha–and everything feels a little different.

And not just because Galusha draws everyone too squat.

Nitz turns the possession into more of a gimmick than ever before this issue, even though there’s not a lot to do with it for a while. He forecasts the gimmick in the flashback, with John’s dad having a sweet moment with his family before rocketing from the house following an unintended snooze.

Galusha composes all the panels just fine… but he doesn’t have enough sense for the violence. While peculiarly stylistic, it feels unresponsive. Galusha doesn’t bring the series’s despondence (even if the script does) and the result is lacking.

It’s still pretty good, of course.

B 

CREDITS

Writer, Jai Nitz; artist, Tadd Galusha; colorist, Tamra Bonvillain; editors, Everett Patterson and Patrick Thorpe; publisher, Dark Horse Comics.

Robocop 4 (October 2014)

Robocop #4

Williamson does a couple unexpected things this issue. First, he brings a level of what one has to call Robocop 2 ultra-violence–well, technically Magno brings it–but Williamson wrote the scene. It's a big hero moment for Robocop and it's awesome. Robo saves the day.

Then Lewis turns around and figures out a way to save the day a little bit more, if only temporarily, because Williamson doesn't have a short game for Robocop. He's going long with the series and he's asking the reader for something of a significant investment. He's going beyond the accepted norms for a Robocop comic.

Sure, the cliffhanger–gun control is so tight Robocop has to lose the sidearm–is a Robocop 2 moment in the worst way, but the issue shows some definite ambition on Williamson's part.

The really awkward scene where Murphy talks about dying is great too.

It's a difficult, not entirely successful comic.

B 

CREDITS

Writer, Joshua Williamson; artist, Carlos Magno; colorist, Marissa Louise; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

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