The Mice Templar Volume III: A Midwinter Night’s Dream 8 (March 2012)

The Mice Templar Volume III: A Midwinter Night's Dream #8

It's one heck of a finish for the volume. Oeming's back for some of the dream sequences, with Glass finally getting around to explaining what's been going on with Karic. Sort of.

The issue's Karic's battle with the evil druids on a psychic plane. Glass doesn't over explain and he doesn't have to–Templar's sort of biblical in terms of the reality of the mysticism. It's just there and Glass doesn't give the reader any chance at misinterpreting. Here, he doesn't have time to convince, he's got to get Karic through.

It works beautifully because Glass is resolving the unsure young Karic with the now legendary warrior Karic, which has been one of the series's big transitions through the volumes. Glass handles it subtly too.

Some of the issue's events are predictable and it's sort of the ultimate in bridging issues (and series), but it's successful.

Templar's an epic poem now.

A 

CREDITS

The Dream of a Midwinter’s Night; writer, Bryan J.L. Glass; artists, Victor Santos and Michael Avon Oeming; colorists, Veronica Gandini, Serena Guerra and Oeming; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume III: A Midwinter Night’s Dream 7 (January 2012)

The Mice Templar Volume III: A Midwinter Night's Dream #7

Glass sets another few pieces into place for, presumably, the next volume. There simply isn’t enough time for him to get any of these plot threads resolved in the final issue of Midwinter Night’s Dream.

There’s more treachery from Pilot the traitorous Templar (though so many rodents in Templar are traitorous it’s hard to disparage Pilot just for that character flaw) and there’s the little mice and the King’s former consort both getting involved with the rebel movement. So two and a half things going on, with Glass also throwing in the series’s first nice rat.

But if Midwinter is a bridging series, this issue is a bridging issue in a bridging series. Nothing comes as a surprise (except the nice rat). It’s compelling because of the events, not because of the characters.

Santos’s art is excellent throughout.

It’s too much time on too little; it coasts on stockpiled goodwill.

B- 

CREDITS

Snowblind; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume III: A Midwinter Night’s Dream 6 (December 2011)

The Mice Templar Volume III: A Midwinter Night's Dream #6

It's an all action issue. Glass does spend some time setting up the lengthy action sequence with a rat commander out to redeem his lost pride (during the previous volume), but not a lot. It's all distinct, because Glass is showing more of the rat culture than he's shown before–and hinting at one aspect of Templar culture never before discussed (the mice abandoning their elderly when moving camps).

Then the rats get to the Templar camp where Cassius is caring for comatose Karic and the action starts. It's vicious and lyrical, with Cassius dispatching the rats either directly or through traps. The traps often lead to more intense violence than just the sword fighting.

During the battle, Glass has Cassius narrating–some of it has to do with the battle, but a lot is self-reflection. Glass and Santos are ambitious with their concept.

The ending double twist subtly deepens the issue.

B+ 

CREDITS

Solitaire; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume III: A Midwinter Night’s Dream 5 (September 2011)

The Mice Templar Volume III: A Midwinter Night's Dream #5

Glass is even more expansive in terms of subplots this issue. There’s more with Pilot training his new protege, there’s the whole movement of Templars believing in Karic’s holy status (for lack of a better description), there’s how that movement is playing out in the capital and how the rats and weasels are getting on without the king. There’s even stuff with the Templar priests and a possible insurrection in their future.

It’s both a busy issue and not. Santos occasionally gets to do a huge, graphically violent page or two; these pages cause a shock and a reset. They relieve the narrative tension just long enough for the reader to process the next big plot point.

In many ways, Glass is just doing the most grandiose bridging issue he can conceive. If it ever doesn’t seem big enough, he adds more to it.

The result’s overwhelming while still compelling.

B 

CREDITS

A Legend Begins; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume III: A Midwinter Night’s Dream 4 (May 2011)

The Mice Templar Volume III: A Midwinter Night's Dream #4

Glass finds another unexpected direction for Midwinter–a much wider look at the world. He still checks in on familiar cast members, with Pilot’s return being simultaneously unwelcome and narratively strong. The reader knows the character to be villainous, yet one hopes for the sake of Pilot’s newest marks he’s changed.

This issue marks the second without Cassius and Karic and Glass is still showing just how strong the series is on its own. He doesn’t need his protagonists; jumping from Pilot to Aquila to the Templar priesthood, Glass is able to move three subplots forward. Midwinter seems focused on establishing the series’s tapestry.

The issue gives Santos the chance to do a lot of “widescreen” panels, like the rat army on the march. There’s a great action sequence involving a centipede as well, but Santos and Glass seem to be enhancing the visual scope of the comic.

Ambitious stuff.

B+ 

CREDITS

Three Blind Mice; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume III: A Midwinter Night’s Dream 3 (March 2011)

The Mice Templar Volume III: A Midwinter Night's Dream #3

While the issue is dedicated to Brian Jacques (of the Redwall series), Santos spends more of his time in homage to M.C. Escher. Mice in mazes and Escher–it’s fabulous. But Santos’s art isn’t just great for that playful and intricate composition, it’s everything this issue. He’s been building up with Midwinter and here he just lets loose.

Speaking of letting loose, Glass goes a very unexpected route. He abandons Cassius and Karic and heads forward a little with the Templar camp from the previous two issues, but most of the issue is about the people–sorry, the rodents–in the capital. There are even weasels this time; lots of developments, lots of great character work.

Glass is almost showing off–Mice Templar has hit the point where the adventure hook of young Karic isn’t necessary anymore.

It’s a wonderful issue. Action, romantic longing, political unrest, rodent bigotry–it’s both comfortably excellent and entirely unexpected.

A- 

CREDITS

Royal Division; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume III: A Midwinter Night’s Dream 2 (January 2011)

The Mice Templar Volume III: A Midwinter Night's Dream #2

Glass is having some real problems with cliffhangers in Midwinter, if this second issue is any indication. After not just going through the main plot, but also introducing the supporting cast back from the previous volume, Glass quarantines these first two issues (for protagonists Cassius and Karic, anyway). He’s moved the players from point A to point B and now he’s ready to get started again.

It’s like a soft reset, with the ground situation now changed. It feels like a combination of treading water and contriving trouble.

There’s still a lot of strong material in the issue–some fantastic action art from Santos–and Glass’s character moments are excellent. He’s just all over the place. This issue it becomes clear Cassius hasn’t been the protagonist these first two issues so much as subject; his lost love has a whole lot more going on and self-awareness.

Hopefully things will get started now.

B 

CREDITS

Consequences; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume III: A Midwinter Night’s Dream 1 (December 2010)

The Mice Templar Volume III: A Midwinter Night's Dream #1

Besides the cliffhanger, which is too manipulative, A Midwinter Night’s Dream is off to a great start. Glass has a lot of territory to cover just getting the story going–there’s lengthy expository narration at the beginning, along with some fantastic art by Santos. For the flashbacks, Santos only gets a few panels to make his point and he does every time.

The issue isn’t just well-executed flashbacks, of course. Glass does some character drama, some more action and a little romance–not to mention another creepy full page spread of the lead character having to negotiate with the bugs to survive during the day time. Santos isn’t a creepy artist so the bugs aren’t gross, but they’re still disturbing. Maybe just because Glass still hasn’t shown them angry yet.

Glass uses the supporting cast to both build the mythology and move the action.

It’s another excellent Templar comic.

B+ 

CREDITS

Precious Burden; writer, Bryan J.L. Glass; artists, Michael Avon Oeming and Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume III: A Midwinter Night’s Dream 0 (November 2010)

The Mice Templar Volume III: A Midwinter Night's Dream #0

As a zero issue introducing the new Mice Templar volume, this issue isn’t effective. There are some really effective things about it–Bryan J.L. Glass and Victor Santos retell the finale of the previous volume from a different perspective and Santos gets in some wonderful pages–but the comic itself is too slight.

Running about eight pages, it might just be too short to be anything but slight, but Glass takes an odd approach. One of the knights saving the citizenry from the tyrant king is questioning his orders and the idea of a savior and so on. If it were a full issue–and the protagonist were better defined–it might work as a rumination on events. But, like I said, it’s too short.

The Santos art makes it easily worth a look and Glass’s script coasts on built-up good will towards the series. It’s hard not to be a little disappointed though.

B- 

CREDITS

Faith in Miracles; writers, Michael Avon Oeming and Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume II: Destiny 9 (May 2010)

The Mice Templar Volume II: Destiny #9

A couple quick observations. The first I should have made a long time ago–I wonder if having templar in the title and it being the name of famous knights affects people’s initial impression of Mice Templar. I see it as being a dismissive thing and, after reading Glass’s amazing success here… no one should be dismissing this comic.

Second, again one I should have made already, has to do with Santos’s art and how he deals with scale. The way he makes the reader the size of the mice changes how one reads Mice Templar. He makes the world dangerous and fantastic subjectively, not objectively. The comic’s not on zoom, in other words.

As for this issue, which does setup the sequel–Glass hits a home run. Every time he needs a plot twist or not, it works. Every action sequence is perfectly paced.

It’s assured and wholly successful. It’s great.

A 

CREDITS

The Festival of Samhain II; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume II: Destiny 8 (April 2010)

The Mice Templar Volume II: Destiny #8

Glass has a lot to deliver with the resolution to this series and he knows it. This issue is just he and Santos upping the ante over and over. They already have a difficult setup and they try for more.

Cassius meets up with his men as he invades the palace. It gives him a bunch of Templar on his side, but it also give Glass more opportunities for swashbuckling and plot twists. Speaking of plot twists, the resolution to the one from the previous issue has a lot of unexpected turns–Glass excels at never taking the predicted route but always taking the more sensible one. Even if the sensibility isn’t clear.

There’s also Karic’s attack with the zombie cat and his friends and family’s side of the story. Not to mention the evil king’s plot coming together with everything else.

It’s awesome; I just hope the finish succeeds.

A 

CREDITS

The Festival of Samhain I; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume II: Destiny 7 (February 2010)

The Mice Templar Volume II: Destiny #7

It’s hard to know where to start with this one because Glass comes up with a monster cliffhanger. Big twist and some interesting ramifications for what Glass has already revealed, not to mention whatever his explanation will be. It sort of overshadows everything else.

The issue starts with Karic being difficult. It’s the closest Glass has come in a while to him being an annoying teenager, but that sentiment passes quickly. Once it’s clear he’s got some really good ideas and it’s Cassius who’s being obtuse, the issue flows. It flows right into an awesome action sequence with the zombie cat as Karic reveals his plans.

Glass skips over to the castle and the setup for the arc’s grand finale. He hits on all the subplots he put in earlier and let sit–not too much exposition either; having royal dialect and mystical mumbo jumbo helps.

Once again, an outstanding issue.

A- 

CREDITS

Seizing Destiny; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume II: Destiny 6 (January 2010)

The Mice Templar Volume II: Destiny #6

Glass continues the series on its way, with some subtle observations from Karic about his lot in life. Having Karic the more mature, thoughtful one–especially as he finds himself amongst old Templars–is still a bit of a surprise. It’s a fine transition, it just changes the series more than I was expecting. With it, Mice Templar loses a number of its similarities to other works.

The issue also has a lot of action, whether it’s Karic and an old Templar against bugs and bats (physically against bugs, intellectually against the bats) or Cassius leading troops against a scorpion invader. Oh, and Glass really knows how to bring in the danger of the nature; it’s something he’s quietly established but hasn’t run wild with until this issue.

The characters are mice. They have lots of predators, swords or not.

The third act’s a little soft, but it’s strong stuff.

B+ 

CREDITS

The Bats of Meave; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume II: Destiny 5 (November 2009)

The Mice Templar Volume II: Destiny #5

It’s a strange issue. There’s this romantic interlude between Karic and a girl mouse; they go swimming together. Glass writes the heck of the scene, showing Karic as a youth while simultaneously establishing his maturity. Not to mention Santos gets to draw a fight scene between the two mice and attacking crayfish. It’s an awesome sequence.

The issue also has some reveals and backstory as it relates to Cassius. He’s getting his own subplot now, his mentorship of Karic forcing him to confront old friends and missed opportunities. Glass also takes the time to show some of the debate between Templar factions. It all comes together very nicely.

The only problem is the rushed feeling to the ending. Karic’s development is progressing at a rapid rate and it’s a struggle to keep up with it. Glass never lets up on the pace.

But it’s an extremely successful comic book otherwise.

B+ 

CREDITS

An Order Divided; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume II: Destiny 4 (October 2009)

The Mice Templar Volume II: Destiny #4

Just before the issue ended, I realized Glass had finally delivered what I’ve been waiting for on Destiny–the full forward motion. He’s done with the exposition–even his third person narration is sparse; it immediately informs the reader of the setting. The scenes and characters do the rest.

And Glass is moving away from exposition in a comic with a full flashback to the true story of the fall of the Templar too. The timing of the flashback in the issue is essential and has to do with the character development going on. Karic isn’t just his own character here, he’s separate from his friends and family. That other plot line? It feels liberated too. Destiny is moving forward.

There’s also a lot of fantastic action in the issue. Glass gets to do fight scenes of various flavors and just a bunch of movement. He and Glass’s work is infectiously invigorated.

A- 

CREDITS

A Measure of Justice; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume II: Destiny 3 (September 2009)

The Mice Templar Volume II: Destiny #3

There’s some awesome art from Santos this issue. He gets to do not just the regular action, but also the flashbacks detailing the origins of the world. Glass has been doing a lot with the supernatural angle of the series and, for the first time, it feels like Mice Templar might not even take place on Earth. It’s way too soon to tell–and it might not even matter; this issue has a myth about two suns and one going out.

It’s also got that amazing action with a battle against a bee and a chase sequence involving the zombie cat. Or dog.

Glass sends his two mouse heroes into the daylight world and it invigorates their story. The interaction with the daytime creatures is fantastic.

The secondary plot, with the mouse captives escaping their cell, is less effective due to space constraints. It’s complex, which the primary isn’t (so far).

B 

CREDITS

The Bright Realm; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume II: Destiny 2 (August 2009)

The Mice Templar Volume II: Destiny #2

There’s a lot of material this issue. Plot developments, character developments, but Glass still tries to deliver a somewhat action-packed narrative. The opening–the A plot–has the heroes held captive by moles; there’s humor from Cassius who mocks the moles, a fair amount of suspense (the moles are apparently under siege) and then some payoff on that suspense.

This opening is fairly big in terms of adventure. It certainly seems like Glass could carry the whole issue with it; instead, he goes over to the capital for the B and C plots. B plot is Kirac’s friends and family, C plot is political intrigue. There’s more to it–and Santos does a great job with making these machinations scenes particularly dramatic–but it has its own cast. Glass moves these plots together beautifully, but it’s still hard to transition from the protagonists to them.

Destiny is confidently, quietly and steadily building itself up.

B 

CREDITS

In the Bowels of the Earth; writer, Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume II: Destiny 1 (July 2009)

The Mice Templar Volume II: Destiny #1

As this issue begins, with some flashbacks to the big battle ending the Templar, Glass also establishes the relationship between Cassuis and Karic. It’s a dysfunctional mentor and student relationship. Karic thinks Cassius hates him and Cassius hates Karic.

There are some more flashbacks, with Cassius remembering, and Glass vaguely hinting the arc’s direction. But the cliffhanger does not suggest it’ll be going in those directions anytime soon; Glass is going on a more introspective journey. Throughout the course of the issue, the relationship between Cassius and Karic changes almost entirely. Glass does a whole bunch of character work on Cassius, usually very subtlety through the narrated flashbacks.

Karic’s character development is a little different, probably because Glass has given him not just the bad guys of the issue as adversaries, but also his mentor.

Santos’s art is gory and good.

The excellent finale makes up for the exposition drags.

B 

CREDITS

The Haunted Wood; writer, Bryan J.L. Glass; artists, Michael Avon Oeming and Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar Volume II: Destiny 0 (April 2009)

The Mice Templar Volume II: Destiny #0

It’s a short but not sweet zero issue for the second Mice Templar series, which picks up almost immediately where the first series ended.

Writer Bryan J.L. Glass has two stories going–one has the fallout from the actions of the good priest (not exactly priest, more like elder–but still called a priest) and then one with Karic, the series’s protagonist, on the run with his new protector, Cassius.

Glass doesn’t have a lot of room to do anything and he doesn’t try. He lets new artist Victor Santos show his chops in both talking mouse heads and then an action sequence too. It’s almost more interesting as a transitory piece than anything else. There’s nothing necessary in the issue, but it’s impossible to discount it too.

The look into the activities of the elders is reason enough not to disregard it. It’s more unexpectedly deep than the stuff with Karic.

B 

CREDITS

The Sacrifice; writers, Michael Avon Oeming and Bryan J.L. Glass; artist, Victor Santos; colorist, Veronica Gandini; letterer, James H. Glass; editor, Judy Glass; publisher, Image Comics.

The Mice Templar 6 (October 2008)

The Mice Templar #6

What an issue. In hindsight, it should have seemed unlikely Glass was going to be able to wrap anything up while setting up for the next Mice Templar series.

He does not get much wrapped up. He does, however, introduce the new status quo for the series–Karic under the mentorship of Cassius, who does not like the lad one bit. And this relationship is where Glass is setting up the series for some interesting problems–Cassius doesn’t believe Karic is Neo, but the reader knows Karic is Neo thanks to the visions.

There hasn’t really been any setup for hallucinations or visions, meaning Karic seeing the great owl god has to be taken at face value. Maybe. It’s hard to say, but it certainly seems likely.

Glass also takes time to work with the coming villains in the capital. Those scenes are good.

The issue’s just too busy without much impact.

B 

CREDITS

The Prophecy, Part Six: The Symbol; writers, Michael Avon Oeming and Bryan J.L. Glass; artist, Oeming; colorist, Wil Quintana; letterer, James H. Glass; editors, Judy Glass and Will Swyer; publisher, Image Comics.

The Mice Templar 5 (July 2008)

The Mice Templar #5

Once again, Glass gets a whole lot done in one issue.

He opens with the captives, who have their own flashback–which relates to the story of Karic and Pilot (sort of). The captives get some closure, then it’s off to resolve the cliffhanger with Pilot under attack from a fellow Templar.

Here’s where the issue gets confusing. While Karic stands in for the reader when discovering things, there’s so much new information–new information he can’t understand–Glass often leaves the reader spinning around to try to make sense of things. Karic doesn’t spin because he’s just a kid, which actually makes the reader spin more as Karic’s somewhat to read.

But then Glass even has time to go back to the captives and introduce the capital city and its political intrigue into the issue. He even textures it with regular folk.

Finally, the doozy cliffhanger wallops both Karic and the reader.

A 

CREDITS

The Prophecy, Part Five: Truth Behind the Lies; writers, Michael Avon Oeming and Bryan J.L. Glass; artist, Oeming; colorist, Wil Quintana; letterer, James H. Glass; editors, Judy Glass and Will Swyer; publisher, Image Comics.

The Mice Templar 4 (April 2008)

The Mice Templar #4

Trippy might be the best word for this issue. There’s a lengthy hallucination, mystical sequence as the finale, but Glass is constantly spinning the reader around before it. Actually, having a dream sequence is the most straightforward thing he does this issue. Everything before is much less so.

First, there’s the resolution to the previous issue’s cliffhanger. Maybe it was a test for young Karic, maybe it wasn’t. Then there’s Pilot (Obi-Wan or just Don Juan) taking him on practically a vision quest, or at least a vision hike, and it’s exceptionally confusing. Set to all the lectures and descriptions is Oeming’s fantastic nature art.

Then comes the final twist (before the actual dream sequence) and it’s set during a fight scene between Pilot and another Templar, where maybe Pilot’s not who he’s says.

Somehow Glass doesn’t just get away with it all, it gets better as it progresses.

B+ 

CREDITS

The Prophecy, Part Four: The Readers of the Wheat; writers, Michael Avon Oeming and Bryan J.L. Glass; artist, Oeming; colorist, Wil Quintana; letterer, James H. Glass; editors, Judy Glass and Will Swyer; publisher, Image Comics.

The Mice Templar 3 (January 2008)

The Mice Templar #3

This issue is a little busy. First, Glass showcases a rat battalion as they return home. They’re hunting. Nasty guys, these rats. It turns out some of the cast from the first issue has survived and are now prisoners of the rats, so Glass turns the focus to them for a while.

Of course, he had a cliffhanger to resolve with Karic and Pilot–Luke and Obi-Wan–and he gets to it nearly halfway through. They have a lengthy resolution to their problems and it’s a rather neat one but then Glass proceeds to work towards another cliffhanger.

If I’m counting right, the issue has one cliffhanger resolution, one soft cliffhanger for the prisoners and another hard cliffhanger for Karic. It’s just too much, even if Glass does pace it all beautifully. The emphasis on revelation and action means not enough character development.

Still, Glass and Oeming have momentum.

B 

CREDITS

The Prophecy, Part Three: Black Aniaus; writers, Michael Avon Oeming and Bryan J.L. Glass; artist, Oeming; colorist, Wil Quintana; letterer, James H. Glass; editors, Judy Glass and Will Swyer; publisher, Image Comics.

The Mice Templar 2 (November 2007)

The Mice Templar #2

There’s a lot of information in this issue. There’s a recap of the last issue and there’s a big history lesson of the Mice Templar world. That history lesson is rather confusing. Glass brings in a lot of names and ideas–the Oeming art is really good for these sequences. But it’s still a long history lesson.

The comic now follows a young novice and his mentor. I can’t remember the names. They’re mice, obviously. Glass does a great job with the kid, who’s trying to deal with the death of his friends and family and the enslavement of his townspeople. The comic tracks the two of them on their journey. There’s a little about the new settings, but never too much

Glass and Oeming are clearly invested in Templar. The enthusiasm wouldn’t be enough but Glass has that strong character development and excellent plotting going too.

It’s impressive stuff.

B+ 

CREDITS

The Prophecy, Part Two: In the Beginning…; writers, Michael Avon Oeming and Bryan J.L. Glass; artist, Oeming; colorists, Wil Quintana and Cris Peter; letterer, James H. Glass; editors, Judy Glass and Will Swyer; publisher, Image Comics.

The Mice Templar 1 (September 2007)

The Mice Templar #1

The Mice Templar is a heavy book. This first issue is double-sized, which is both good and bad. It’s good because Michael Avon Oeming and Bryan J.L. Glass are able to get the whole story done, but it’s bad because it’s too much at once. Glass has time to introduce the cast–maybe not make them all familiar to the reader, just because there are so many–and make the reader enjoying spending time with the cast.

Then the rats arrive and the comic goes from something cute–it’s about medieval mice after all–with danger to something dangerous without cute. By the end of this first issue, the cute factor is gone. Glass and Oeming–especially Oeming during the battle scene–show themselves to be ruthless and violent.

It’s a kiddie title with nothing kiddie about it.

Glass does a great job texturing the setting with details; it’s a wrenching read for a first issue.

B 

CREDITS

The Prophecy, Part One: The Calling; writers, Michael Avon Oeming and Bryan J.L. Glass; artist, Oeming; colorists, Wil Quintana and Cris Peter; letterer, James H. Glass; editors, Judy Glass and Will Swyer; publisher, Image Comics.

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