Sons of Anarchy 23 (July 2013)

Sons of Anarchy #23

This issue of Sons of Anarchy doubles down on everything wrong about the comic.

Not wrong about it overall, but wrong in terms of the creative direction of the book. For example, Bergara doesn’t take enough time with the panels, so what’s this issue’s solution? Over-stylize him. It feels like a spoof of “Miami Vice” at times. The heavy stylization doesn’t even try to hide the lack of detail in the art.

And Ferrier’s script brings in the IRA, because it’s actually a comic book from the past. It’s set in the late 1980s, early 1990s when you just brought the IRA into something so you could have a familiar looking guest star but nothing too exotic. Only it’s a comic book and doing a gimmick like IRA vs. SAMCRO is astoundingly unimaginative.

There’s actually some decent stuff with one guy in a trailer park. Everything else is crap.

CREDITS

Writer, Ryan Ferrier; artist, Matías Bergara; colorist, Paul Little; letterer, Ed Dukeshire; editors, Mary Gumport and Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 22 (June 2015)

Sons of Anarchy #22

For the first time since he took over writing the book, Ferrier delivers a good Sons of Anarchy script. He doesn’t waste too much time with his new character–the obnoxious club prospect who turns on them–and he gives everyone else enough to do. He actually works on Jax’s character, which is cool.

Unfortunately, Bergara’s art is just as inappropriate as always. It seems like a Saturday morning cartoon, not a gritty comic book. There’s lots of blood this issue, but lots of blood not a comic book make. The prospect looks like mean Archie, everyone else looks slightly goofy. It’s like Bergara’s saying not to take the comic too seriously and not the sentiment one needs while reading it.

Ferrier’s moves are quite good once the issue gets going–so good it’s almost possible to overlook the art problems–and it ends well. Except the art, of course.

CREDITS

Writer, Ryan Ferrier; artist, Matías Bergara; colorist, Paul Little; letterer, Ed Dukeshire; editors, Mary Gumport and Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 21 (May 2015)

Sons of Anarchy #21

It’s a better issue but still not a distinguished one. Ferrier treats the characters a little like cattle. He has them stand around, he has them go crazy, but he never gives the impression they’re anything but what he needs them to be for the story.

The issue ends in about the same place as it begins, which is odd. Even though there are exciting moments throughout the issue, by looping around, Ferrier just makes the reader wonder why the issue was necessary. And the reader should never be left wondering why something is necessary.

Bergara’s art is improving. It’s still too exaggerated and cartoony at times, but it’s definitely improving. In many ways, especially with the flat ending, it’s more successful this time out than the writing.

Sons is better this issue than last, but the series is still in trouble. Ferrier just doesn’t have a feel for it.

CREDITS

Writer, Ryan Ferrier; artist, Matías Bergara; colorist, Paul Little; letterer, Ed Dukeshire; editors, Mary Gumport and Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 19 (March 2015)

Sons of Anarchy #19

On his first issue, it’s clear new writer Ryan Ferrier doesn’t have handle on Sons of Anarchy. He’s got Bergara on the art, which doesn’t exactly help him. Bergara has a few more really good panels this issue than I was expecting, but he doesn’t bring anything to the book overall.

And it’s not clear what Ferrier’s trying to do. The Sons bring in a new member who screws up a deal. There are problems and there will be more problems, there’s just not any tension. It’s also strange how the kid gets inducted; maybe because Ferrier doesn’t even write new dialogue for the scene, just recycles stuff from earlier.

Sons has had a really good run; it’s possible Ferrier is just finding his footing but it sure doesn’t bode well for the series’s future. It’s an unworkable combination of too ambitious and not ambitious enough, which is too bad.

CREDITS

Writer, Ryan Ferrier; artist, Matías Bergara; colorist, Paul Little; letterer, Ed Dukeshire; editors, Mary Gumport and Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 18 (February 2015)

Sons of Anarchy #18

It’s an okay flashback issue from Brisson and Bergara. It might have more meaning if one is familiar with the “Sons of Anarchy” television program, not just the comic book. I don’t even remember the protagonist of this issue–Happy–having much to do in the comic overall.

In this issue, set in the eighties, he goes to prison and goes a little crazy and runs off and joins SAMCRO. Brisson does reasonably well making the character sympathetic, but he’s never likable. He’s just surrounded by bigger jerks, not necessarily more dangerous ones. Brisson doesn’t have time to explore that aspect of the story, which is too bad. It’s more interesting than the plot.

Some of that interest problem is because of Bergara. His scenes set in prison come off like Archie In Oz just because the faces are too genial. Works against the mood.

And the ending’s too rushed.

CREDITS

Writer, Ed Brisson; artist, Matías Bergara; colorist, Paul Little; letterer, Ed Dukeshire; editors, Mary Gumport and Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 17 (January 2015)

Sons of Anarchy #17

Every third or fourth issue of Sons of Anarchy, I write something about how it’s amazing what Brisson is doing with this licensed title, especially one about bikers, which doesn’t seem the most natural fit for a comic.

I need to change up that practice as of now.

Sons of Anarchy is the best book people aren’t reading. What Brisson does this issue in terms of narrative plotting–executing a bunch of little twists to turn the book from a talking heads to a montage to an action story–is exceptional. And Bergara’s art is essential too. So much happens and he fits it all in.

Brisson is committed to not let Anarchy be disposable. The issue he and Bergara create here is fun, tough, subtle. And Brisson plots it out as only a comic can be plotted out.

He’s using a licensed comic to advertise the medium’s unique strengths.

CREDITS

Writer, Ed Brisson; artist, Matías Bergara; colorist, Paul Little; letterer, Ed Dukeshire; editors, Mary Gumport and Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 16 (December 2014)

Sons of Anarchy #16

It’s a really cute issue. Seriously, it’s cute. Brisson manages to tell a cute, life affirming story with Sons of Anarchy. If there’s the Sons equivalent of a teddy bear, he finds it this issue.

The story has the owner of the pot shop in trouble with an ex; now, said pot shop owner is in business with a biker and he calls the biker for help. So then the biker has this whole investigation thing–the comic really does read like a detective story, but the brute force kind, not the meticulous investigation kind–before he discovers the truth and then there’s go to be the reckoning.

Artist Matías Bergara is not ready for prime time. With some of the action panels, he’s not even close. Occasionally, it does look like he’s got a good talking heads thing going, but the colors mess him up.

It’s an awkward issue.

B- 

CREDITS

Writer, Ed Brisson; artist, Matías Bergara; colorist, Paul Little; letterer, Ed Dukeshire; editors, Mary Gumport and Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 15 (November 2015)

Sons of Anarchy #15

It’s once again amazing how much Brisson is able to do with Sons of Anarchy. Especially this issue, which seems to deal a lot with continuity from the television series. Instead of that continuity dragging the issue down, thanks to Brisson’s rather impressive use of expository dialogue, it makes it better. It provides foundation.

The issue has a rather simple plot. Gemma–the den mother of the club (i assume, still haven’t watched the show)–tells Jax (he’s in charge of the club) to go find her stolen car. The comic plays out over four scenes. Brisson has a big reveal at the end of the issue and the way he simultaneously ties that reveal into everything he’s done in the issue while still keeping it entirely separate is phenomenal.

Even with a simple story, Brisson gets Anarchy running beautifully.

Nice art from Matías Bergara too. Moody but still straightforward.

B+ 

CREDITS

Writer, Ed Brisson; artist, Damian Couceiro; colorist, Michael Spicer; letterer, Ed Dukeshire; editors, Mary Gumport and Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 14 (October 2014)

Sons of Anarchy #14

Brisson wraps up the arc wonderfully. Everything comes to a collision, there's lots and lots of action, lots and lots of violence. So much violence and action, in fact, it becomes very hard to follow the art. Couceiro just has too many bikers to draw and Michael Spicer's colors are so dark, it's difficult to keep them apart.

So, even though Couceiro's art is strong as usual, it's the reason the issue isn't a total success. Too many pages have to ride on momentum to get through the visual confusion. Brisson has reminders throughout scenes and so on–and the cuts back and forth between sets of characters is good–but there are just too many players in motion. Eventually, people start getting lost.

But it all does wrap up and it's impressive how Brisson makes it happen. He intricately plots these arcs and the pay-off makes it all worthwhile.

Great comics.

CREDITS

Writer, Ed Brisson; artist, Damian Couceiro; colorist, Michael Spicer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 13 (September 2014)

Sons of Anarchy #13

So much talking. And Couceiro does a great job with all that talking, but the issue consists of four or five conversations and one suggestive last page. I can't remember but it might be the first time Brisson's done a bridging issue on Sons of Anarchy. Maybe not, but certainly never so deliberate as this one.

Worse, the principal conversation is recapping events the reader already knows about. Jax and the regular cast members have been guest starring in this arc, but here Brisson brings them up to a lead status… only there had to be a better way than the recap. The conversation just goes on and on.

But, like I said, Couceiro's art is fantastic throughout and he does keep those conversations moving. And Brisson's dialogue is good, it's just too much build-up. The arc, which is definitely different, is now lagging.

Brisson should wrap it fine though.

CREDITS

Writer, Ed Brisson; artist, Damian Couceiro; colorist, Michael Spicer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 12 (August 2014)

Sons of Anarchy #12

Brisson sure does have a complicated situation setup. Not bad complicated, good complicated. The regular Sons members are still supporting cast and maybe even moreso with Brisson introducing the father of a guy who died in a meth lab. Either this new character is going to be a long-term player in the arc or short-term but the way Brisson is weaving the plot strands is phenomenal.

There are three subplots and none of them have to do with the Sons of Anarchy, regular or guest starring. Instead, they’re to emphasize the villains. With a different writer, it might give the titular characters less to do, but Brisson still drives the main plot through SAMTAZ and its dealing with the bad guys.

The comic continues–with Couceiro’s as usual excellent art–to be an oddity of a licensed property. Brisson, Couceiro and BOOM! are unfailingly ambitious with the comic.

CREDITS

Writer, Ed Brisson; artist, Damian Couceiro; colorist, Michael Spicer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 11 (July 2014)

Sons of Anarchy #11

I thought this issue might just be okay–good, but not startling. Then Brisson does a big double ante finish with a surprise or two. He foreshadows them both, but discreetly enough they aren’t predictable. He’s got a loose focus on the cast this issue–the regular Anarchy club members are practically guest stars–and it lets him get away with a lot.

This arc is apparently set in Arizona and involves another biker gang trying to expand their meth empire. The local SAMTAZ chapter gets drug into it, the regular cast just happen to be visiting. It’s not an engaging situation in and of itself, but the way Brisson plots it makes it compelling.

Of course, Couceiro’s art is an essential part of the series’s success. He’s able to go between the action set pieces and the talking heads without missing a beat. His realism makes the outrageous believable.

CREDITS

Writer, Ed Brisson; artist, Damian Couceiro; colorist, Michael Spicer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 10 (June 2014)

Sons of Anarchy #10

I'm trying to come up with a phrase to describe Sons of Anarchy–amoral entertainment, the amorality of entertainment. The problem with those two phrases are they're something difference, even if the vocabulary is similar.

With this issue of Anarchy, Brisson does a couple big things. First, he turns in one of the best licensed comics I've ever read–he and Couceiro do phenomenal work here. Couceiro's art is just getting better and better.

Second, Brisson plays with the idea of plot structure and epilogues and what goes where. Without the epilogue, this story isn't an action story, it's the story of these criminals working out a deal to stay alive in prison. Brisson tells this tale compellingly, but it's got a short present action and it's not all that big.

Until the epilogue, which I wasn't even expecting because Brisson paces so well.

Anarchy is getting to be a singular comic.

A- 

CREDITS

Writer, Ed Brisson; artist, Damian Couceiro; colorist, Michael Spicer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 9 (May 2014)

Sons of Anarchy #9

Here’s the problem with Sons of Anarchy, at least how Brisson is pacing it. It’s a licensed comic with a not comic shop traditional audience so Brisson is pacing it for a collection. It makes this issue really frustrating because of the cliffhanger. Brisson does well building up his story for the unfamiliar reader, so he or she is invested in the plot, not the characters.

And it’s a really good plot. The stuff in prison isn’t anywhere near as interesting as how things play out on the outside. The action in the prison just can’t compete, not with a fantastic multi-part Couceiro chase sequence at the end of the issue.

What’s particularly nice is the texture Brisson gives the scenes. Sure, he gets some mileage out of getting to use well-established characters, but there’s a lot of implied depth. It keeps the series lean but also not.

B 

CREDITS

Writer, Ed Brisson; artist, Damian Couceiro; colorist, Michael Spicer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 8 (April 2014)

Sons of Anarchy #8

There’s a lot of lovely art this issue. It’s a hard story–most of the leads are in jail, the women are being threatened on the outside, but Damian Couceiro–with the able help of colorist Michael Spicer–manages to embrace the hardness while still being stylishly appealing. About the only time the art doesn’t work is when there’s too much artificial pacing to it, like for the cliffhanger.

Ed Brisson’s script moves nicely between prison and the outside world. He focuses on the characters, leaving himself a little space for tension relieving humor, but Sons of Anarchy is a serious book without room for much in the way of jokes. It’s still a very odd licensed property but Boom! executes it well.

Again, I still haven’t seen the show, yet Brisson’s able to get the reader immediately engaged with the characters and their troubles.

It just ends too fast.

B+ 

CREDITS

Writer, Ed Brisson; artist, Damian Couceiro; colorist, Michael Spicer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 7 (March 2014)

SOA 07 Cover

Ed Brisson takes over Sons of Anarchy with a good pulpy story about a guy investigating the death of a friend's junkie son. I assume the guy and the friend are on the show, but since I haven't seen the show, it's just a guy and his friend.

The issue's paced rather well, with a couple good surprises in it. There's a deliberateness to how Brisson shows the investigation. Since the protagonist solves the case relatively early Brisson has to extend the resolution. Instead of seeming forced, it plays organically. It's a very well put together comic, even if it doesn't need the licensing brand. The story's solid on its own.

The art, from Jesús Hervás is okay, but on the lower end of it. It's definitely moody and expressive with the figures and settings but it's a little too rough. The inking doesn't compliment the pencils maybe.

Still, good.

B 

CREDITS

Writer, Ed Brisson; artist, Jesús Hervás; colorist, Stephen Downer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 6 (February 2014)

SonsOfAnarchy 06 rev 1

This issue isn’t just all action, it’s basically all action down a short stretch of highway. There are some flashbacks and interludes, but really, it’s just three action sequences. First, the club gets ambushed–that one might be a cliffhanger resolution–then the girl and her protector go on down the highway a bit and the other guys in the club continue the shoot out. Then the girl and her protector get into a fight with the angry motorcycle guy.

And even though no one’s in danger–it’s a licensed comic, after all, are they going to kill a regular cast member–Golden and Couceiro sell it. There are some really confusing panels in the second shoot out because the good guys and the bad guys generally look alike, but Couceiro brings it all together for the finish.

It’s shocking what solid reading this book has turned out to be.

B 

CREDITS

Writer, Christopher Golden; artist, Damian Couceiro; colorist, Stephen Downer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 5 (January 2014)

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It’s an all action issue. I’m not sure there’s time for anything else in this series besides action. At best a page or two, here and there, with the characters preparing for their eventual participation in the action. It’s good and pulpy.

One definite standout is the color from Stephen Downer; whoever decided to make the blood blue to make it stand out (there’s still red blood around… oceans of it), whether it was Downer or the editor or whoever, it’s a good choice. It draws attention to the violence, it makes the danger vibrant.

But it’s hard to say how well Golden can wrap this whole thing up. He’s got his major plots, but all the subplots have fallen away. It’s doesn’t feel like episodic but it also doesn’t feel like the girl on the run’s story.

Still, it’s definitely a good read for a licensed comic. Just slight.

B- 

CREDITS

Writer, Christopher Golden; artist, Damian Couceiro; colorist, Stephen Downer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 4 (December 2013)

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This issue is heavy on the action. It doesn’t seem like it’s going to be heavy on the action, but it definitely ends up that way. Couceiro does a great job toggling between action and talking heads. It’s the way he paces the sequences–somehow he uses the same pace for both talking and action. Works out well.

It’s kind of a bridging issue. Golden reveals a few things, checks in on his subplots, but it’s all just to get the characters to the place they need to be for the next issue. Given many of the characters are traveling, it’d be nice if things were tied to location. Sadly they aren’t.

Still, it’s a good issue. Golden and Couceiro turn in a sturdy comic book, the cliffhanger manages to be inevitable but unexpected. However, it does seem a little like Golden has started to pad out the series’s issues.

B- 

CREDITS

Writer, Christopher Golden; penciller, Damian Couceiro; inkers, Couceiro and Emilio Lecce; colorist, Stephen Downer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 3 (November 2013)

SOA 03 rev  dragged

Golden goes an interesting route with this issue. He takes almost the entire issue to resolve last issue’s cliffhanger–he also explains why the guy who betrays SAMCRO does so in an almost too action-packed flashback. The cliffhanger resolution’s pretty simple….

The worst thing happens. Well, maybe not the worst. But Golden doesn’t give the cast a last minute save. He lays out the foreshadowing and then he delivers on it. It changes one’s expectations of where Golden’s willing to take the comic.

He does fill in way too much exposition though. The comic’s bursting with new characters to remember–most of them are just important names, not even on page–and it’s a lot to digest. Golden simplifies it a little bit towards the end, but an exposition recap of the too much exposition seems like a bad device.

Still, it’s solid. The soft cliffhanger’s a good one.

CREDITS

Writer, Christopher Golden; penciller, Damian Couceiro; inkers, Couceiro and Emilio Lecce; colorist, Stephen Downer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 2 (October 2013)

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Golden might have written himself into a corner with this issue’s soft cliffhanger. It might deal with too much continuity from the source television show for a fresh comic reader to pick it up.

Otherwise, though, it’s a good issue. Golden sticks with his female character who’s looking for help from SAMCRO. There’s a big flashback sequence, where Golden jumps between viewpoints a little but it’s fine–he makes sure Anarchy feels like a television episode. There’s action in the flashback, then bad action in some other flashbacks and asides.

By bad action I don’t mean Couceiro does a bad job with it, I mean it’s very unpleasant stuff. Not a gun fight, bad people doing bad things to helpless people bad. Somehow Couceiro manages not to make it too rough.

In fact, I’m not sure there’s any cursing in the comic.

Very curious to see what Golden does next.

CREDITS

Writer, Christopher Golden; artist, Damian Couceiro; colorist, Stephen Downer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 1 (September 2013)

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It’s a little too soon to tell how Sons of Anarchy, one of the more unlikely licensed comics one can imagine, will pan out, but the first issue suggests it will go well.

Writer Christopher Golden is able to get a three act structure out of the issue; he straightforwardly introduces the regular cast, saving most of the flourish for his original characters in the story. A girl’s in trouble, has nowhere to go except to SAMCRO–I don’t even watch the show and Golden’s got me familiar with the vernacular.

In the meantime, there’s a bar fight with the regular cast, along with some nods to character development. Golden’s structure seems traditional enough–he’s introducing his series-long plot lines here while still delivering a solid single issue.

Damian Couceiro does an excellent job with the art. He toggles effortlessly between exposition, action and talking heads.

It’s surprisingly solid.

CREDITS

Writer, Christopher Golden; artist, Damian Couceiro; colorist, Stephen Downer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

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