Crisis of Infinite Comics: Alan Moore’s League of Extraordinary Gentlemen: The Tempest #1-6

Tempest

Hmmm…where to begin?

Perhaps itʼs better to start at the end.

Alan Moore, perhaps one of the most influential comic book writers of our era, has for some time now announcing heʼs calling it quits. After listing his last few works in comics, he sums it all up in the latest and final LEOG story.

While Moore has certainly had his share of controversy within the comics world, his writing sometimes compared to mere “genre” writers, has transgressed that merely by being perhaps the greatest of all comics genre writers. Whatever direction heʼs taken, you can be rest assured that it will be the most clever, detailed, and at the least, obsessive approach taken to developing fascinating themes for comics. No half assed dips into the pool for Moore, itʼs either full boat involvement in his subject matter, with enough incorporation of concepts to make any other creator of comic tales feel helpless, witnessing an artist taking over completely his chosen subject matter at a level far beyond the capability of most others.

LEOG, which started as an elaborate tribute to stunning fictional characters plucked from various English literary works, spun together in a super team effort made all the more interesting due to their positions in fiction as monsters, failures and oddballs, their anti humanistic paths now working together to prevent cataclysmic disaster. Their ultimate place among humanity and itʼs price are also touched upon as well.

The first two LEOG stories were detailed, shocking tales with world changing outcomes, with the protagonists hardly suited for the lofty goals upon which they were now summoned. Moore then wraps the stories in resolutely English themes, using only characters and most situations with their founding in English literature and fiction.

Over time, his LOEG tales then took on a more distinct route, parlaying formal aspects of comics, bending his characters and the narrative, along with the reader, on a journey that must be really studied to be understood and appreciated, making you work to discover and perhaps understand why he was creating it in the first place. You are bound to Mooreʼs narrative, helpless yet willing to go wherever it takes you, comfortable or not.

This final tale, bringing us up to date chronologically and formally, is an utter distillation of all things metahuman (nee superhero) comics over the last 75 years that have been wrought upon us. Its blending of stylistic nuances, outrageous fictional characters, the inevitable team up of the heroes, all brought up for display, tells us the final fate of these types of venues, using perfectly the tics and tropes of the comics themselves to display his thesis/journey.

The grand motives of superhero comics and their heights and fallacies are all here to behold, to enjoy their miracles, yet at the same time, point to a larger vision, a demonstration of how they work, and the bases they touch upon their way to the most mega fantastic of conclusions. Perfectly linear in its progression, there is perhaps every cliche in the book used here in service of the homage, using as many types of comic approaches seamlessly incorporated into a mass narrative to enjoy and drive you crazy with its scope of ambition as well as the reserve not to take any of this too seriously. An amazing balance is achieved here between contrasting goals.

It’s also a tale not for the simple comics reader weaned on a sugar fed, monthly pulse short attention span of pablum, either. Only the mature and well travelled comics reader will spot most, but probably not all, of the winks and nods shown to its audience. There is a lifetime plus of the superhero genre on view here, and while it’s not necessary to have an encyclopedic knowledge of such things to “get it,” the well-read comics fan will be able to dig deeper and catch on more than the novice.

In this narrative, Moore brings nothing less than the totality of English and American comics history, dozens of literary references, approaches from golden age comics to the Watchmen, and a blazing framework brought together by Shakespeareʼs Tempest, no less. Donʼt be scared to venture here though, as while you may be googling or wiki-ing things you donʼt recognize, you are not penalized for doing so.

And that’s where the point here lies. Moore has taken the lifetime of superhero comics and put them into one final, master, superhero crossover spectacular-stories the big two like to whip out every season, and not only present them in all their absurdity, but in an involving tale with the highest stakes available; the continued existence of the meta human genre, perhaps the greatest threat to our heroes ever imagined.

And succeed he does. While some may not have patience for where it goes, there is no denying this is a well thought out and conceived tale, showing both the polar duality of a great mythical end of times story with a poignant presence, a mature objective point about all these things that are both majestic and more than a little sad. That while we take such things seriously as comic fans, there can be no denying the overstated importance we give them as such, and the passes we give them when they suck and disappoint.

Moore swings from both sides of the pendulum, praising superhero comics goodness, their personal touches of life we experience when reading them, and in its finale, taking its rose colored glasses(or 3D, theyʼre in there too), and confronting the reader about the final realities about such things, while also comforting the reader with a respect for such things and the inevitable conclusion we have when weʼve taken them as far as we logically can.

It is within such parameters Moore demands respect for his chosen idiom as well as demonstrating its shortcomings and their conclusion; superhero comics have gone about as far as they will go. For such a well executed and convincing demonstration I can only make this tale of the League of Extraordinary Gentlemen (although the members are all women by this point), my swan-song in any kind of involvement with the modern superhero genre at all anymore.

For that Mr Moore, I graciously thank you, and shed a metaphorical tear for my innocence lost and the transformation of my childhood friends.

Before I tie it up, his longest collaborator, Kevin O Neill, delivers a masterful virtuosoʼs worth of cartooning skills, perhaps his best. O’Neill furnishes this endlessly inventive dense pack of info perfectly, with each panel composed to its fullest, with no wasted space and the latest version of Will Elderʼs “chicken fat” art style a feast for the eyes and the brain. Todd Kleinʼs lettering and Ben Digmagmaliwʼs coloring are wonderfully crafted yet almost unnoticeable, contributing more layers to the proceedings to make this a total artistic endeavor of a package. Creative examples of encyclopedic talent at this level are rare, enjoy them.

So this will most likely be the last modern superhero tale I will read because of this. Damn you Moore, for waking me up, but thank you as well, for showing me the sublime beauty of my earliest dreams, and the realization that itʼs definitely time to be moving on.

The Comics Fondle List of Favorite Graphic Novels Guaranteed to Offend at Least Someone

Crossed – Garth Ennis and Jacen Burrows pre-apocalyptic series about man’s evil ID breaking out and dominating humanity. Many sequels by other authors, vol 1 is the best, with a second fave of the series, Crossed +100 by Alan Moore, also damn good, but a much more complicated read than Ennis’ vol 1.

Madwoman of the Sacred Heart– Alexandro Jodorowsky and Moebius. While Jodorowsky is known as a european film director, he dabbles a lot in comics, and with superb artist Moebius, produces his most coherent work here. Great rollicking story about a college professor who’s convinced by one of his students he has the seed for the next Christ, the plot is all over the place like a great chase movie, with a great cast of characters, sex, drugs, and an outrageous plot that travels worldwide. The art by Moebius fantastic also.

Pinocchio– this retelling of the fable by French artist Vincent Paronnaud (nee Winschluss), is quite possibly the greatest. No holds barred, Pinocchio is certainly put through his paces in this jaw dropping, visually disturbing tale with a great formal technique by Winschluss. Lots of fun!

Weapon Brown– Jason Yungbluth’s great story of the end of the earth, where classic cartoon characters are the last to survive. All of the greats are here, transmogrified in a story that keeps going at breakneck speed throughout 350 plus pages. Charlie Brown, little Orphan Annie, Popeye, Calvin and Hobbes are all here. Yungbluth is really inspired, a master of dark humor, and his artistic chops are solid.

Big Man Plans– Tim Weisch and Eric Powell, whose Goon is quite popular, outdoes himself here in this mean spirited, brutal, dark tale of revenge of a midget who worked Vietnamese foxholes as a soldier, and the horrible revenge he seeks against those who where mean to him. Great stuff and very disgusting.

Fabulous Furry Freak Brothers– Gilbert Sheldon’s great 3 Stooges parody, with three hippie brothers that are always looking for the next buzz, and the hilarious methods it takes them to get there. A classic 60’s underground comic.

Neonomicon– Alan Moore’s tribute to the disturbing writings of H.P. Lovecraft. The end of the world is here, and the dark god begins his unveiling on earth. Two stories, the first an introduction tale, based on Moore’s prose, and the sequel, a progression of the authorities pursuit of the evil.

Providence– the prequel/sequel to Neonomicon, begins with a turn of the century writer, and his quest to find Lovecraft and share his sensibilities, is a work of dark horror than has been unmatched in comic books. Not for the squeamish, this book leaves none untouched by its disturbing concepts and visuals that bothered me in my sleep, no easy task.

From Hell– an earlier book of horror by Alan Moore, this one takes everything he can find on Jack the Ripper, and works it into a complex, multi faceted biography that is perhaps his most complex work. Great well researched art by Eddie Campbell only makes it better.

Big Blown Baby– Bill Wray, one of the geniuses behind “Ren and Stimpy,” goes several notches further on the depravity charts, with this hilarious and disgusting story of an alien infant stranded on earth. Wray is also one of the best cartoonists in the business, giving this R rated adventure some serious flavor.

Black Hole– great alternative artist Charles Burns does a great story on a sexually transmitted virus that mutates high school classmates in this David Lynch flavored monster story, with real creepy sexual overtones.

Empowered– Adam Warren’s parody/homage of superhero comics featuring a hot young superhero with serious self esteem issues. Started with a bondage fetish strip that were commissioned drawings that evolved into it’s own, these are perhaps some of the better superhero comics made today. That they feature sexual tension throughout as well as some really suave art make these a fave. Skip the Avengers and read this.

Fade Out– To this date, Ed Brubaker and Sean Phillips noir masterpiece. A movie starlet is killed in this whodunit in post WW2 Hollywood is one of the better realized stories of our era, and Phillips art along with fully developed characters make this a must read.

Bratpack– Rick Veitch’s perverted, dark look at the REAL lives of teen sidekicks to the heroes was made years before The Boys, and I would say an initial inspiration for it. Not for the squeamish or faint of heart.

Clown Fatale– Viktor Gishler’s b movie plot about a group of women that become circus clowns to later take over the circus drug running and mob operations actually works, and is a fun read, laced with all the good stuff that goes with these things. If this one grabs you, look for his Order of the Forge, a ribald adventure with three of Americas founding fathers taking time off from their debaucherous pursuits to stop a power mad governor from invoking Satans plans on earth during the revolutionary war. Gishler is real good at this b movie stuff, so If this one also grabs you, look for Sally of the Wasteland, another dystopian look at post war earth that stars a hot lass that will go to great lengths to save and love her hillbilly boyfriend.

Livewires– Adam Warren of Empowered did some some straight mainstream work at Marvel with this one featuring a group of female SHIELD LMDs that rebel and take on their own lives is good Marvel all the way. Superior mainstream.

Miracleman– Alan Moore’s take on superheroes didn’t begin with Watchmen, and this earlier study of the genre first started in England, but finished here years later, is perhaps the most realistic and logical of the super mythology tropes. While the art gets a bit weak in the middle, Rick Veitch and John Tottleben step in to finish the saga which concludes in the only way it could. Skip the Neil Gaiman sequels.

Rawhide Kid– back when Joe Quesada ran Marvel, he did wondrous things. One of them was this unusual take on the Rawhide Kid, an old western gunslinger who in this version just happens to be a gay man in the old west. Great humor, and some perfect art by John Severin, who could draw horses in his sleep. Recommended.

Rover Red Charlie– yep, post apocalyptic earth is certainly in enough comics, but if you love dogs, Garth Ennis scores well here featuring a group of canines that fight to survive in a post “Crossed” time situation. Definitely for dog lovers.

Smax– a spin off of Top Ten, Alan Moore’s look at the Superman character that has to go back to his own dimension for a weekend funeral is a great send up of fantasy roleplaying gamer quest type nonsense, with Moore sparring nobody’s feelings.

Ultimate Adventures– again, when Joe Quesada ran Marvel, great books just happened. This over the top parody of Batman and Robin, along with an Alfred type character, entertained me profusely, and much better than regular Batman.

We 3– One of Grant Morrison’s greatest stories, this one involving three lab animals transformed into military killing machines that break their leash is great social commentary, and a good message on cruelty to animals with a great ending. Frank Quietly’s art is a big draw too, blending Morrison’s imagination into reality seamlessly.

Crossed + One Hundred 12 (November 2015)

crossedonehundred12Six issues into the Simon Spurrier run, Future Taylor is undergoing unexpected adaptions to life that echo what Alan Moore put her through at the conclusion of his initial arc. The difference is that small surprises of this busy installment aren’t as shattering as the gradually revealed unknown unknown of Bosol’s prophecy, they’re the logical tipping points of every development since then. The most gripping turns are within Future herself. Her exhaustion is forcing some radical choices and it’s some of her most significant character development in the entire series. All her decisions feel like the natural results of who we’ve know her to be, combining with where the story has taken her. It’s incredibly satisfying and occasionally startling.

There’s a combat scene towards the end which echoes, perhaps unintentionally, a very similar sequence at the climax of Garth Ennis’ original Crossed wherein the protagonists are, at least momentarily, relieved of all their pain through the simple satisfaction of killing their hated enemies. The war may go on forever, but if battles can still be decisively won then the struggle has not been in vain. Spurrier and Rafael Ortiz convey all that in a few panels where Ennis and Jacen Burrows took a page of internal narration, which isn’t to say that they did it better, rather that they’ve successfully harkened back to a very Ennis-esque emotional peak within the context of Alan Moore’s spinoff from his original concept.

Ortiz is maybe the best artist for Crossed + One Hundred since Gabriel Andrade, for all the opposite reasons. Andrade illustrated the post-apocalypse with technical skill that made you believe in the world’s details, Ortiz goes for the rickety chaos of life post-sacking-of-Chooga. You feel the desperation and turbulence in everyone’s faces. He can also stage elaborate action scenes. Both are heavily required at this point in the story and he absolutely delivers. It’s thrilling how Spurrier and Moore constructed all the drama that’s transpired to build up into these simultaneous interpersonal and external conflicts. I would never recommend jumping into this series from anywhere except the very start, but you could do worse than here.

If I recall correctly, this is the first issue not to identify, via Future, the wishful fiction novel from whose title each issue is borrowed. “Behold The Man” is – according to our own pre-surprise Wi-Fi Encyclopedia, Wikipedia – a 1966 novella by Michael Moorcock, in which a time traveller with a messiah complex meets Jesus of Nazareth and it turns out he’s not the messiah, just a very naughty boy. So the time traveller takes his place, effectively becoming the legend. Beyond the classic sci-fi trope of a predestination paradox, it’s a very Alan Moorish kind of story, speaking to the idea that the meaning of life is storytelling. I don’t skull the connection to the events of this particular Crossed + One Hundred chapter but it’s worth noting that Moorcock was an avowed anarchist and the tactical limits of pacifist religion have very much become a focus in this comic. The loss of blind faith and forging of a more pragmatic one may have something to do with it. Or it may all hinge on the last-page cliffhanger revelation of a babe wrapped in swaddling clothes.

CREDITS

Writer, Simon Spurrier; series outline, Alan Moore; artist, Rafa Ortiz; colorist, Digikore Studios; lettering, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 11 (October 2015)

crossed100-11reg-600x928‘Slims, churchface surprises, a refugee crisis with possible in-filled-traitors. Crossed +100 is the most satirically relevant dystopic sci-fi of modern times that no-one is reading because it’s a comic book. A lot more will read Frank Miller’s oncoming Dark Knight III: The Master Race (myself included) which will doubtlessly contain a lot of heavy handed, big-fisted references to the state of world affairs. Alan Moore’s funhouse mirror to our clash of civilizations leads the reader to reconsider recent events – chiefly the proliferation of barbarism and resulting struggle to defend ourselves without losing human decency – through the disarmingly pulpy prism of the Crossed franchise. The clever conceit of Garth Ennis’ original story was to make the zombie apocalypse subgenre more human and therefore scarier. This spinoff’s logical next step of evolving the Crossed as an organized force of religious terrorism is so uncannily relatable and disturbing as to not only render the old George Romero films kind of quaint by comparison (which Ennis’ original run did a pretty good job of anyways) but to also dissipate any suspense within the flagship series Crossed: Badlands. No wonder Kieron Gillen’s recent arc Homo Tortor was set set in the ancient past, essentially Crossed Minus Seventy-Five Thousand.

Actually talking about issue 11 now; life amongst the survivalers has hit the tipping point where Future’s warnings can’t be ignored any longer. There’s been a back and forth between installments in seeing her go out to learn more about the Salt-Crossed’s moves, then fruitlessly reporting back her findings to Murfreesboro. This is the chapter when the situation finds its way back with her, and it’s not the attackers but the wounded who are banging at the doors. Rafa Ortiz’s sketchy, thin-lined art is wholly suited to depicting the poor and tired huddled masses, while consternation grows amongst the settled. What’s slightly off is that sometimes his character’s faces will appear rushed or haphazardly constructed in some panels, and then become amazingly, painstakingly detailed on the very next page. Halfway through the comic Si Spurrier writes a terrific dialogue between Future and Mustaqba, wherein Ortiz gives Fewch kind of a goofy “angry” face at the start. By the scene’s climax she has one of the most startlingly withered looks of desperation in the entire series so far. Despite that occasional unevenness, Ortiz turns in great work throughout on a challenging variety of scenes: refugee crowds, flashbacks to battle, another heated argument between Future and Ima’am Fajr. There’s also a mysterious and imposing new character who may or may not be another Robbie Greer / Jokemercy.

If we’re still allowed to read comic books a hundred years from now we might be studying Crossed + One Hundred, not necessarily for storytelling technique but as a record of how contemporary fears are more honestly dramatized under the mainstream radar by less genteel entertainments – horror movies, sure, but now also horror comics.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Rafa Ortiz; colorist, Digikore Studios; lettering, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 10 (September 2015)

crossed one hundred 10It took me two readings of this issue to realize why it feels like the shortest in the series thus far: terse dialogue between two peoples, the Crossed and the non, is made twice as terse by the rules of Alan Moore’s debilitated future English. Nearly half the pages are an excruciatingly tense standoff between Future and the camp she and her exploratory party stumbled upon, and new info gleaned about the Salt-Crossed is kept in line with Moore & Spurrier’s highly disciplined rationing of revelations across the second arc. Spurrier’s ear for dialogue might actually be better amongst the Salt-Crossed and their sickly lower-tier classes than Future and her fellow survivalers. The introduction of uncrossed humans indoctrinated as servants to the empire of Bosol is a harrowing, barely fictionalized snapshot of how slave mentality continues to function when the slave masters are away.

The only downside to this excellent scene is that it takes so little time to read, there’s barely any story left in the remaining pages. I actually went back and counted them, thinking I’d been short-changed from the usual 22. A heavy firefight action bit in the middle section also sped up the pacing. Since it’s all in greater service of the plot rather than gratuitous pandering, however, you can’t really complain.

Of equal weight to new developments in Future’s adventures, Crossed +One Hundred now has a third artist in the fold: Rafa Ortiz, who’s apparently done prior work elsewhere in the CCU (Crossed Comics Universe.) The changeover from Fernando Heinz is a mixed bag. Though his skills aren’t equal to Gabriel Andrade’s, his character acting still strives towards a comparable level of realism rather than manga-inspired rendering. The grit is back. But man-oh-man, there are two panels that are just BLATANTLY re-used near the beginning of that confrontation sequence, abruptly jerking you right out of the moment. They actually almost mirror each other across the two-page spread, it’s kind of impossible to ignore. Not sure if that’s Avatar’s fault or his – both this and the previous issue are dated for September, what was the big rush?

Hopefully we don’t see that kind of sloppiness again. Especially since Ortiz proves himself otherwise capable throughout his debut installment, both at staging action and depicting complicated outdoor crowd scenes, as he does on the final page. Those two aspects will doubtless become more critical as the saga continues simmering to a boil.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Rafa Ortiz; colorist, Digikore Studios; lettering, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 9 (September 2015)

Crossed One Hundred 9Like Alan Moore, Spurrier respects the value of a single issue. There’s a substantial amount of plot development in this one, with reading time expanded by the process of deciphering future-speak, at which Spurrier is gradually getting better and more clever. Fernando Heinz’s art still occasionally does the characters a disservice with distractingly cartoonish facial expressions during tough, emotional scenes, but his panel compositions are rock solid, as are his crowd scenes and backgrounds. There’s a flashy two-page splash reveal near the beginning, which is really nice to pause on and explore. Spurrier is also working in conjunction with Heinz in more creative ways; using flashbacks, panel breaks within static angles, internal thought balloon counterpoints and other cool tricks.

What Spurrier and Moore achieve with Crossed+One Hundred number 9 is that like the previous issue’s unsettling new angle on the strategies of the Salt-Crossed, this one raises unpleasant questions about the limitations of religious leadership in the post-apocalypse. Moore’s introduction of the ‘Slims as the last surviving faith after The Surprise in his original arc was one of the more brilliant details, and now this second arc is addressing the implications. The casual homosexuality and female leadership have already been touched upon as plusses for a formerly repressive religion made pluralistic by necessity, but now Future is hitting the glass ceiling when she needs Murfreesboro’s help the most: her hair’s in a scarf, not a full hijab. They’re only going to listen to and respect someone so much who isn’t a member of the faith, ditto Cautious. There’s an arrogant trust in God’s benevolence that everything will work out, keeping them from heeding their warnings. Meanwhile, that other faith-based organization of the post-Surprise world – who have no qualms about reproducing images of their prophet – are employing Dark Ages tactics of proselytization, Taqiyya and Jizya with expert efficacy.

The thought-provoking satirical details of this theocratic in-fighting are unfortunately at a slight cost to the logic of the story: Future finally has evidence, VIDEO evidence of the Salt-Crossed working their unholy plans, and she still can’t rally everyone together yet? It was already a stretch to accept that Murfreesboro wouldn’t listen to her about what REALLY happened to Chooga, and write it off as some freak incident of unpreparedness against a breakout from within, or attack from outside, by run-of-the-mill churchface illbillies. Chooga wasn’t just some two-bit settle, you’d think they’d afford Future and Cautious some credit as the only surviving witnesses. But they’re women – and infidel women at that – so perhaps that’s the point.

It’s totally forgivable for the overall quality of the package, including a disturbing new revelation about the Salt-Crossed’s social castes, which leads into a great cliffhanger.

Crossed + 100 continues to impress.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Fernando Heinz; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 8 (August 2015)

crossedonehundred8The good news of Crossed + One Hundred number eight is that the story does has someplace to go. Alan Moore’s “Series Outline” credit has been proven creditable, and the new arc is shaping up in a logical way to the groundwork laid out in volume one. Simon Spurrier’s future-English dialogue is still not as diabolically punny as Moore, but he’s playing around with some new details. This issue spends time with a new character’s dialect that’s a mishmash of Bostonian and Jersey twang. There’s also a monologue from one of the Salt-Crossed, probably the longest speech we’ve heard from any of them, and it reads how you’d hope it would: brutal, scary. After their near-absence in issue seven, Moore seems to have figured out how to continue revealing their insanity gradually, to maintain the creep factor.

That monologue reveals an important new plot point, which is also the turning point where Crossed + One Hundred justifies its ongoing existence. The Salt-Crossed’s organizational skills open up a whole new slew of dramatic possibilities, based on what is actually a fairly unique sci-fi/horror hybrid idea: if a burgeoning civilization were centered around the celebration of sadism, how could such a civilization function? The question slightly nudges the franchise out of the realm of pure horror and into a more philosophical kind of terror that’s not exactly a zombie tale any longer. It’s more akin to 1984, The Man in the High Castle or The Handmaid’s Tale, where the horror comes from contemplating the ruthlessness of an insane society. Future Taylor isn’t nearly as fucked as Winston Smith or even Evey from Moore’s V For Vendetta, but she’s got her work cut out for her in trying to stem the rising tides of Salt water.

Spurrier’s scripting, besides the adequate continuation of the future-speak, is not as good as Moore’s in terms of panel and page pacing, but come on. Whose is? The highlight once again is his bookending of Future’s latest sci-fi book review around her situation at hand.

The only missing component from the equation is, once again, Fernando Heinz’s art. The technical skills are mostly there – despite one distracting perspective problem on the opening splash page which makes a character appear armless, he actually nails a lot of tricky angles from high aerial perspectives as Future travels around by hot air balloon.  But his particular manga-influenced style is just too unserious. Future still looks weirdly younger than she did in the first arc, despite it taking place a year after the taking of Chooga and characters occasionally just look cute. One of the Crossed, leering maniacally, vaguely resembles a heavy from Dragonball Z. Even Future’s expressions of fear are a little too aesthetically appealing. It doesn’t ruin the whole package, but undermines the moments of grave seriousness.

Despite the aesthetic setback, Crossed + One Hundred is still compelling reading.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Fernando Heinz; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 7 (July 2015)

crossed100-7Simon Spurrier isn’t the first writer to have to fill Alan Moore’s shoes on a title, but I can’t recall another writer having to do it quite so immediately, with such an urgency to validate himself. Swamp Thing had a history before Moore, Before Watchmen was done years after the original, and Tom Strong was way more than six issues in before anyone else had to take over. Spurrier’s no slouch; his Wish You Were Here series for the Crossed franchise was about on par with any of Garth Ennis’ arcs. Moore also gave his blessing in interviews, and claimed to have bequeathed extensive notes for the furtherance of the series – which apparently must be true because while Spurrier has the “story” credit, Moore is credited for “Series Outline,” whatever that entails. Still, hardly an enviable position.

Issue seven isn’t an oh-eight level surprise, just mediocre. Gabriel Andrade has been replaced with Fernando Heinz, whose manga influenced style makes Future Taylor look like she’s fifteen. She gets action lines during an emotional outburst in one panel, there’s gratuitous ass shots, a child in a crowd scene looks like he fell out of a Tokyopop book and another ‘Slim looks like Spike Spiegel. It’s all professionally rendered, but tonally inconsistent with Andrade’s designs – it feels less serious, more cartoonish. The coloring helps. Digikore Studios continues their fine work, keeping the bleakly naturalistic palette entirely consistent with what’s come before.

Spurrier’s writing is the big relief. Moore’s amazing post-apocalypse diction created for + One Hundred has more or less been maintained, with all the impish wordplay and a few funny new malapropisms. And but it’s hard to skull if you’ve audied the vernacular so closely now, you’re just used to it, or if Spurrier’s writing it a little easier to read for the first-timers. That’s a fuck possible, since the issue’s biggest problem is that nothing happens. He’s writing for the trade, for volume 2. Future does a big recap of the last issue, and Murfreesboro does a defense drill against a potential churchface attack. Some of them show up at the very end, basically just to realize that Keller lied; Future’s still alive. It actually pales in comparison to an early bit of casual, highly blasphemous worldbuilding about ‘Slim life in Murfreesboro. After so much masterful suspense built up around the revelation of the Bo Salt Crossed tribe, all I want now is to see more of them, but this issue is still just teasing.

Carrying on Moore’s literary studies theme, Spurrier bookends the issue with Future’s take on Richard Matheson’s I Am Legend, certainly a sci-fi book more comparable to her own situation than any of the wishful fictions Moore referenced in the initial arc. She acknowledges one of the genre details which Ennis has publicly cited as inspiration for Crossed, that all zombies and vampires can only be so scary if they have well-known exploitable weaknesses. She also acknowledges the similarity of the novel’s twist ending to Moore’s own twist conclusion from the previous issue. It’s thoughtful but almost too deconstructive of itself.

Despite being merely competent + One Issue after Moore, the Fewch of Crossed + One Hundred may still be worth an opsy.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Fernando Heinz; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 5 (May 2015)

Crossed Plus One Hundred #5

After so many calm issues, Moore gets around to showing a little of + One Hundred’s plan and it’s a doozy. But the way he shows it is so fantastic.

Moore has lulled the reader into expecting the calm while still imagining some sensible, if horrific, explanation. He gradually reveals the truth here, as Future reads some diaries she finds and everything starts to make sense. While Moore didn’t give the reader enough information to guess it, his style for the book also lulled the reader into not thinking about guessing.

Instead, he spent the entire time making the reader care about the characters. And now, through a masterfully executed reveal, they’re all in trouble. Only Future’s just as calm as always. Why? Because she grew up in + One Hundred and it’s the reader who’s anxious. That aspect, the calm of the damned, is one of Moore’s great moves here.

CREDITS

Tyger, Tyger; writer, Alan Moore; artist, Gabriel Andrade; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 4 (March 2015)

Crossed +100 #4

In this issue, Moore drops Future and company in a Muslim settlement (the only religious community in the world… AFAWK). Future’s got a thing going with the archivist there, giving Moore and Andrade a chance to mix talking head Crossed history in with a sex scene. There’s some stuff with the Crossed in the issue–the tape, finding out the Crossed can breed (for me anyway)–but it’s Future’s romantic interlude is the action standout.

And Moore ends on that same gentle note. Given Future’s narration of the comic is in her journal and Moore loves playing with how storytelling works, it’s unlikely the comic will ever end an issue on a different note. Or, if he does… well, it means the comic’s changed.

Of course, Moore’s not threatening Future either.

It’s a strange, thoughtful comic. This issue has lots of dialogue, but also lots of character moments.

Awesome again.

CREDITS

Writer, Alan Moore; artist, Gabriel Andrade; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 3 (February 2015)

Crossed + One Hundred #3

For this issue of Crossed, Moore goes nice and calm. He brings his explorers back to their home and lets all the things they’ve learned settle in. What’s so disconcerting–but not bad–about One Hundred is the way Moore’s vernacular makes sense by the end of the issue but not necessarily at the beginning. It’ll probably be perfect in a trade.

Moore even makes a joke (using Cormac McCarthy’s The Road).

Most of the issue is the protagonist, Future, hanging out with her mom, her cat (Flash Gordon) and catching up. Through that catch-up, Moore’s able to reveal the future society a bit. Then there’s the building toward whatever the big reveal is going to be.

It’s a calm, fantastic, quietly terrifying issue; the people’s lives seem so mundane, it conditions the reader not to get too excited by the horrific nature of it all. Moore’s kicking butt.

CREDITS

Writer, Alan Moore; artist, Gabriel Andrade; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 2 (December 2014)

Crossed + One Hundred #2

Moore takes the comic to Graceland–sans Elvis cameo–because even though Moore has a lot of pop culture references in Crossed, they’re never cheap. They’re never too obvious, they’re never forced. A few of them had me wondering where Alan Moore would have heard about them, given I don’t picture him on Facebook reading memes.

The comic continues to be fantastic. The language he’s using for the future apocalypse is still fantastic. He even paces out the comic to have a good finish. Even though he’s doing a limited series, the issue itself satisfies with its conclusion. Once again, shocking to see Moore putting so much thought and effort into work-for-hire. He even gets in some really nice character moments.

As for Andrade’s art… it works out. It’s not the best it could be, but he gets how to break out the story for it to succeed.

CREDITS

Writer, Alan Moore; artist, Gabriel Andrade; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 1 (November 2014)

Crossed + One Hundred #1

Who would have thought Crossed + One Hundred wouldn’t just be good, but would be some really strong mainstream stuff from Alan Moore. He gets to create a language–future English–which undoubtedly gave him a lot to think about (since the language also shows how the world has changed since the apocalypse and what’s important and what’s not). And he gets to imagine a future civilization.

Not surprisingly, it’s upbeat. Moore shows the humanity both in his cast of survivors, but also in the crossed. It’s very strange because they’re not sympathetic yet, but he’s got a anthropologic distance from them and it does make them very interesting.

A lot of the details don’t have anything to do with Crossed and are probably just ideas Moore has had kicking around for a while. But he fits them perfectly to the world such a calamity might create.

Gabriel Andrade’s art’s excellent.

A 

CREDITS

Writer, Alan Moore; artist, Gabriel Andrade; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Tom Strong 22 (December 2003)

Tom Strong #22

Moore brings it all together for the Tom Stone finale. He even gets around to a scene or two I really wasn’t expecting. It turns out there are drawbacks to a more emotional Tom Strong or Tom Stone. They play out unexpectedly for the characters, but maybe expectedly for the superhero comic book medium.

Ordway proves the perfect artist for the issue–and the arc–given the vast number of guest starring science heroes. They’re everywhere during some of the issue, with Ordway getting to do very different Bronze Age superhero action composition. It’s very cool, even if Moore’s successful at the scenes being emotionally devastating.

With all the time travel and alternate universes, it’s initially odd Moore wants to close off the Tom Stone storyline. The conclusion, where he actually gets to develop Tom Strong a little more, wouldn’t work without treating the arc rather seriously.

It’s excellent work.

A 

CREDITS

How Tom Stone Got Started, Part Three: Crisis on Infinite Hearts; writer, Alan Moore; penciller, Jerry Ordway; inkers, Ordway, Sandra Hope and Richard Friend; colorist, Dave Stewart; letterer, Todd Klein; editors, Kristy Quinn and Scott Dunbier; publisher, America’s Best Comics.

Tom Strong 21 (October 2003)

Tom Strong #21

The Tom Stone story continues with Moore doing a combination alternate history lesson of the twentieth century–with Tom Stone and the good Saveen rehabilitating all the villains instead of fighting them–and wink at the traditional Tom Strong back story.

The most interesting part is how Tom Strong’s mother is basically the only villain in the issue. She’s the one knowingly endangering the fabric of the space-time continuum. But not really, because everything in the Tom Stone world is okay.

And Tom Strong gets to hear all about how he didn’t do things as well as Tom Stone would have done–the deciding factor seems to be Tom Strong’s dad not being as sympathetic as Tom Stone’s–and even he gets tired of it.

There’s not a lot of drama to the issue, something Moore saves entirely for the soft cliffhanger.

It’s competently done, but lacks any momentum.

B 

CREDITS

How Tom Stone Got Started, Part Two: Strongmen in Silvertime; writer, Alan Moore; penciller, Jerry Ordway; inkers, Trevor Scott, Karl Story and Richard Friend; colorist, Wildstorm FX; letterer, Todd Klein; editors, Kristy Quinn and Scott Dunbier; publisher, America’s Best Comics.

Tom Strong 20 (June 2003)

Tom Strong #20

Jerry Ordway guest pencils for a special alternate history story. The shipwreck on the tropical island goes differently and so there’s never a Tom Strong. Instead, there’s a Tom Stone, son of Tom Strong’s mother and the ship captain. His understanding of racism firsthand–and still having the empathy to ignore it and help everyone–allows him to convince Saveen to become a science hero with him.

There’s a lot more, with Saveen marrying Dhalua and they have Tesla while Tom Stone marries some other chick. He’s actually nowhere near as important to the story; Moore realizes he can only get so much mileage out of that character and everyone else is more interesting.

It’s a constantly surprisingly comic, though the final reveal suggests Moore foreshadowed everything carefully throughout the issue. He’s not asking the reader to pay attention, he’s ignoring readers who do not.

It’s a tad manipulative, but definitely engaging.

A- 

CREDITS

How Tom Stone Got Started, Part One; writer, Alan Moore; penciller, Jerry Ordway; inker, Karl Story; colorist, Dave Stewart; letterer, Todd Klein; editors, Kristy Quinn and Scott Dunbier; publisher, America’s Best Comics.

Tom Strong 19 (April 2003)

Tom Strong #19

This issue, containing three different stories by two writers (Moore on the first and last, daughter Leah on the middle one) and three different art teams (Howard Chaykin on the first, Shawn McManus and Steve Mitchell on the second, regular artists Sprouse and Story on the third), is mostly awesome.

Moore and Chaykin do a domestic adventure for Tom and Dhalau in the first story; Dhalau is kidnapped and Tom has to save the day. Throw in a matriarchal society and Moore gets to explore gender in comics. Chaykin’s exuberant but a tad too loose.

Leah Moore and McManus do a decent enough story with villain Saveen. McManus’s art is excellent but the final twist is too predictable.

The final story is an awesome riff on comic readers and the love of classic comics as objects. It’s funny, smart and mildly disturbing.

It’s a discreetly ambitious commentary on the medium.

A- 

CREDITS

Electric Ladyland!; writer, Alan Moore; artist, Howard Chaykin. Bad to the Bone; writer, Leah Moore; artist, Shawn McManus. The Hero-Hoard of Horatio Hogg!; writer, Alan Moore; penciller, Chris Sprouse; inker, Karl Story. Colorist, Dave Stewart; letterer, Todd Klein; editors, Kristy Quinn and Scott Dunbier; publisher, America’s Best Comics.

Tom Strong 18 (December 2002)

Tom Strong #18

I think all of the jokes Moore gives Svetlana X–proud Russian science hero who has an interesting way of saying things (Moore gives her the cursing, only with accurate if misunderstood translation)–just primes for the big finish. He ends the story arc involving the giant space ants with a great cheap joke. There’s a lot of humor throughout, but the finish is an easy, wonderful joke.

Sprouse gets three big moments this issue. He’s an illustrating intergalactic battle and the script builds to each reveal. Sprouse has to make each bigger than the last. Given the first one involves a solar flare from the sun, it’s an accomplishment he’s able to properly amp up the others.

There’s good stuff with the supporting cast and Tom finally gets himself back in joint. He and Svetlana are hilarious together (he’s too polite to correct her).

As usual, Strong is reliable.

B+ 

CREDITS

The Last Roundup; writer, Alan Moore; penciller, Chris Sprouse; inker, Karl Story; colorist, Dave Stewart; letterer, Todd Klein; editors, Kristy Quinn and Scott Dunbier; publisher, America’s Best Comics.

Tom Strong 17 (August 2002)

Tom Strong #17

Moore’s subplot for this issue is Tesla and her fire monster boyfriend, Val. Mostly with her mom trying to keep the progress of their relationship quiet in front of Tom. It never gets a full resolution but Moore foreshadows one nicely.

The main plot is the preparation for the space battle against the giant ants. Giant space ants. Moore is kind of doing fifties sci-fi with the ants, but not exactly–Sprouse gets to mix sci-fi elements. It’s simultaneously retro and mainstream modern. Moore and Sprouse fit a lot into Tom Strong, they never let it get too much into one genre or another.

The only dragging scene is Tom going and visiting the intelligence on Venus or whatever planet. It’s a talking heads scene with a rock. It’s not bad, it’s just pointless.

Great subplot with the Strongmen too. Moore certainly appears to love writing for them.

B+ 

CREDITS

Ant Fugue!; writer, Alan Moore; penciller, Chris Sprouse; inker, Karl Story; colorist, Alex Sinclair; letterer, Todd Klein; editors, Neal Pozner, Kristy Quinn and Scott Dunbier; publisher, America’s Best Comics.

Tom Strong 16 (April 2002)

Tom Strong #16

Moore has a bunch of fun this issue. He enlists the Strongmen of America and they even get to sleepover with the Strong’s. The way he handles the absurdity of these kids getting to sleep over at a superhero’s is great and all, but having Dhalua call their mothers’ to get permission is even better.

And then there’s Tesla’s little fire monster boyfriend who Tom doesn’t like. That subplot’s wonderful because Moore shows it a little from Tom’s perspective–his daughter’s moon-eyed and he doesn’t approve–but Moore’s really showing it from Tesla’s. And she knows what she’s doing.

The main plot has to do with an alien invasion–it’s actually a little Cowboys vs. Aliens (I’m sure Moore was fine not getting credit for that movie) as the guest star is an intergalactic cowboy. Great details from Moore on that back story and some wonderful art.

Outstanding stuff.

B+ 

CREDITS

Some Call Him the Space Cowboy; writer, Alan Moore; penciller, Chris Sprouse; inker, Karl Story; colorist, Alex Sinclair; letterer, Todd Klein; editors, Neal Pozner, Kristy Quinn and Scott Dunbier; publisher, America’s Best Comics.

Tom Strong 15 (March 2002)

Tom Strong #15

Moore plots out the issue precisely, not just how he uses the action, but also how he uses Tesla. The issue is just as much hers as Tom’s… or maybe even a little bit more.

The issue opens with her disappearing under extreme circumstances. Tom, Dhalua and Solomon have to go rescue her. Moore gets his expository dialogue about Tesla’s history exploring volcanos done while he’s talking about the protective suits everyone is wearing. It’s a little thing, but brilliantly executed.

The issue then has some exploration before Moore brings Tesla into it. A lot of the issue is spent with Tom not thinking and Tesla thinking. The characters figure things out–Moore doesn’t pause to let the reader figure them out, the reader’s going to hear about them, Moore needs the characters to do it.

It’s an interesting form of action.

Excellent art from Sprouse and Karl Story too.

B+ 

CREDITS

Ring of Fire!; writer, Alan Moore; penciller, Chris Sprouse; inker, Karl Story; colorist, Matt Hollingsworth; letterer, Todd Klein; editors, Neal Pozner, Kristy Quinn and Scott Dunbier; publisher, America’s Best Comics.

Miracleman 16 (December 1988)

Moore bites off a lot for this final issue to the arc. It isn’t enough Miracleman and company will turn the world into a utopia, Moore has to sell it. He uses great detail–like the Warpsmiths liking the Inuit language the most–to make things process. He also throws in a lot of personality. Heavy metal gangs turning Kid Miracleman into a sensation; it’s unnecessary but perfect.

And Liz. How Moore deals with Liz is crazy good. Winter comes back, but she’s kind of comic relief. Liz figures in differently. One has to wonder if Moore always had this plan for her.

There’s a bit of joking at Thatcher’s expense. Moore is having a good time, after all.

Miracleman is not a superhero comic. Maybe Moore never intended it to be one, just let it pretend like on Gargunza’s tapes.

Fabulous work from Totleben too. The art is breathtaking.

A+ 

CREDITS

Olympus, Chapter Six: Olympus; writer, Alan Moore; pencillers, John Totleben and Thomas Yeates; inker, Totleben; colorist, Sam Parsons; letterer, Wayne Truman; editor, Letitia Glozer; publisher, Eclipse.

Miracleman 15 (November 1988)

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What’s incredible–and possibly singular–about how Moore approaches Miracleman is his distance. There are moments this issue where another writer might wink at superhero comics. Moore doesn’t. Even in those moments, he’s only writing this one. More so, he’s only writing this moment, even though it’s technically a flashback.

London is destroyed, decimated. There is no happiness. Moore pulls Miracleman away from humanity even more; tellingly, Totleben doesn’t do any of his “beauty of Miracleman” panels. The visual poetry is violence and blood. Even in the small panels.

Moore caps it off with Miracleman’s final shedding of his human self, possibly through the most humane act possible. It’s so sad it makes one despondent. Not the act or event itself, but how Moore and Totleben tell it.

I think there are slow parts to the issue. Maybe too much time spent on filler. But it doesn’t matter… it’s amazing.

A 

CREDITS

Olympus, Chapter Five: Nemesis; writer, Alan Moore; artist, John Totleben; colorist, Sam Parsons; letterer, Wayne Truman; editor, Letitia Glozer; publisher, Eclipse.

Miracleman 14 (April 1988)

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As far as the art goes, it’s near perfect. Moore’s script (presumably with panel arrangement), Totleben’s art, it’s outstanding.

And most of the issue is excellent too. The stuff with the Moran family, the stuff with Miracleman and the other super-powered beings setting up their club… well, actually that decision is Moore’s second most questionable this issue. Miracleman, Miraclewoman, the other aliens, they set up a superhero club, something apparently all worlds with superheroes do. It feels too obvious.

The real problem is with how much abuse Moore throws at Billy Bates. He’s been being tortured by other kids for a number of issues now, always resisting the urge to turn into Kid Miracleman. Moore goes too far with it; it’s too much torture. Moore’s practically martyring the kid.

The bookends flow throughout the issue; during one recollection, Miracleman dances. It’s crazy, fantastic; easily makes up for the bumps.

A- 

CREDITS

Olympus, Chapter Four: Pantheon; writer, Alan Moore; artist, John Totleben; colorist, Sam Parsons; letterer, Wayne Truman; editor, Letitia Glozer; publisher, Eclipse.

Miracleman 13 (November 1987)

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It’s an awesome issue. Not just in the flashback plotting and reveals, but with how Moore structures Miracleman’s narration from the present. Even though the present day stuff is all static and all summary, Moore manages to get in an amazing finish for this issue. Moore doesn’t try to frustrate the reader with foreshadowing, he instead overwhelms.

Miracleman and Miraclewoman go to the galactic council or whatever it’s called and there’s a bunch of political stuff set to Totleben’s trippy alien designs. Miracleman often has smaller panels, so it’s impressive how much Totleben’s designs resonate even if they don’t get close-ups.

But there’s also stuff with Billy and Liz and how it will all shake out to get the story to the future bookends. Moore juggles the otherworldly and the human; he brings them together in the soft cliffhanger.

It’s an outstanding issue. Definitely the best with Totleben’s art.

A 

CREDITS

Olympus, Chapter Three: Hermes; writer, Alan Moore; artist, John Totleben; colorist, Sam Parsons; letterer, Wayne Truman; editor, Letitia Glozer; publisher, Eclipse.

Miracleman 12 (September 1987)

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More hints at what’s to come–both in the bookends and in the present action. Moore’s pretty slick with one of the reveals–so quiet maybe it’s a typo–but the other, revealed on the last page but suggested much earlier… Well, things might just get really dramatic here in a bit.

This issue reveals Miraclewoman’s back story. It involves the evil scientist, of course, which sadly reminds one of Chuck Austen’s terrible conclusion to that story arc. This issue continues with Totleben, who does quite well. He’s really getting the idea of Miracleman as an Adonis, not just a regular superhero.

There are the surprises, some great panels–big and tiny, Moore’s got Totleben doing these practical thumbnails with great composition–and some really odd, nice moments with the supporting cast. The insect people are interesting, but Moore’s clearly saving more for later.

Excellent comic, though it ends abruptly.

A- 

CREDITS

Olympus, Chapter Two: Aphrodite; writer, Alan Moore; artist, John Totleben; colorist, Sam Parsons; letterer, Wayne Truman; editor, Letitia Glozer; publisher, Eclipse.

Miracleman 11 (May 1987)

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Wow. Even with Moore’s overcooked prose–it’s from Miracleman’s memoirs–wow.

It opens five years later, with Miracleman somewhere above the Earth in a floating castle. I think (about the location, not the time).

Moore opens with these grandiose images and then brings things down again. New–and lovely–artist John Tolteben can do both fantastical and mundane with ease. The story Miracleman is telling is the continuation from the previous issue. This issue he has a run-in with the space aliens and Moore has a big reveal of a new character.

Except these are relatively small. The battle with the aliens is just a fight scene, Liz in danger is just a thriller scene. Totleben doesn’t let the visuals get too big, so as the bookends work better. He and Moore are off to a great start together.

Moore’s isn’t rigidly constrained; he might even be having fun.

A

CREDITS

Olympus, Chapter One: Cronos; writer, Alan Moore; artist, John Totleben; colorist, Sam Parsons; letterer, Wayne Truman; editor, Cat Yronwode; publisher, Eclipse.

Miracleman 9 (July 1986)

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That is one ugly baby.

Sorry, getting ahead of myself.

This issue features Moore’s returns after a reprints issue and fresh artists. Rick Veitch pencils, Rick Bryant inks. It’s a major improvement over Austen–the panel compositions are once again ambitious–but it’s not particularly great art. Veitch and Bryant do a little Mick Anglo homage and things of that nature, but it’s too broad. Miracleman thrives on visual realism.

The story, which has Liz giving birth to her miracle baby, is pretty good. She goes into labor the first page, then Moore resolves the last of the story arc (more like clean-up) while getting the delivery done. It’s a cute narrative, with Miracleman thinking about the beautiful of life and his place in the universe. Moore manages to sell it too. He’s got an amazing amount of rope on Miracleman.

Oddly, the last panel is the best drawn.

B 

CREDITS

Scenes from the Nativity; writer, Alan Moore; penciller, Rick Veitch; inker, Rick Bryant; colorist, Ron Courtney; letterer, Wayne Truman; editor, Cat Yronwode; publisher, Eclipse.

Miracleman 7 (April 1986)

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I wonder how Alan Moore felt about seeing these finished pages. He turned in a great script, sent it off, got back these Chuck Austen pages. It’s a shock he didn’t quit comics then.

Oddly enough, Austen is better this issue than last. He’s still terrible though. He can’t do a subplot about some former Nazi youth being excited at the arrival of the Aryan Miracleman. Austen hasn’t got an ounce of subtlety. It’s shocking.

He must have been cheap.

The issue finishes up Miracleman’s encounter with his creator. Moore comes up with what should be a beautiful sequence for that particular finale and Austen drops the ball on it. Moore’s trying to go between childlike wonder and visceral violence. Austen doesn’t exhibit the ability for either.

It’s very odd to read a story in a visual medium and be left recalling it more vividly than the artist rendered it.

C+ 

CREDITS

Bodies; writer, Alan Moore; artist, Chuck Austen; colorist, Ron Courtney; letterer, Wayne Truman; editor, Cartherine Yronwode; publisher, Eclipse.

Miracleman 6 (February 1986)

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And here we have the first appearance of Chuck Austen on the art. And wow. Wow. I complained about Alan Davis–who does the first chapter–I complained about his work on faces. But he got the mythic quality of the story. He got how people, even if they aren’t beautifully drawn, do look different.

Austen doesn’t get anything. It’s bad. It’s worse than I… it’s bad.

The story’s good though. Moore neatly ties all the jungle scenery to the finale (or the cliffhanger). Austen butchers it. It should be great stuff but nope. It looks like a crappy eighties cartoon.

Anyway, there are some other really good moments in the modern day story. The art’s not good, but there are good moments.

Then there’s Young Miracleman story with Ridgeway art. It’s more cute than anything else, but it’s good. Moore shows some whimsy, which the main feature doesn’t have.

B- 

CREDITS

…And Every Dog Its Day!; writer, Alan Moore; artists, Alan Davis, Chuck Austen and John Ridgway; colorist, Ron Courtney; letterer, Wayne Truman; editors, Dez Skinn and Cartherine Yronwode; publisher, Eclipse.

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