Robocop 8 (February 2015)

Robocop #8

I’m not sure how I’d describe Killian, Williamson’s long-in-the-tooth antagonist in Robocop, but soap opera tough guy might be the best description. There’s no depth to the character, which is starting to get really annoying. Though Magno’s design for the him does look a lot like an eighties tough guy, which fits in with it being a sequel to Robocop.

This issue has Williamson lift a scene from Batman Returns to get stuff done, which is fine (there’s nothing else to do in that situation), but the parts with Robocop all of a sudden an upgraded superhero, doing things impossible to do with a man in a tin can suit? It’s where Robocop breaks. It’s where you can’t suspend disbelief long enough to hear Peter Weller’s voice saying the lines.

Williamson is still earnest with Robocop, but he’s not restrained enough. Not having a “budget” hurts it.

CREDITS

Writer, Joshua Williamson; artist, Carlos Magno; colorist, Marissa Louise; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

Robocop 7 (January 2015)

Robocop #7

Seeing Robocop run–he gets upgraded–reminds of two things. First, it’s like running zombies. Second, it’s a little like Batman on ice skates. It’s just too much. Magno’s art is stronger than it has been in the last few issues so he’s able to tone it down and keep the action grounded, but it’s still too much.

However, Robocop being faster than a speeding bullet and able to leap tall buildings in a single bound isn’t the emphasis of the issue. The cops finally get around to going after the bad guy; Murphy gets some evidence, Lewis gets some evidence. Williamson’s Mr. Big is going down!

But not this issue. This issue has a boring hard cliffhanger.

Still, Magno does well with all the action and talking heads and so on and Williamson does really well with Lewis’s arc this issue. It’s problematic licensed property stuff, but still worthwhile.

CREDITS

Writer, Joshua Williamson; artist, Carlos Magno; colorist, Marissa Louise; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

Robocop 6 (December 2014)

Robocop #6

It’s a bridging issue. An undercover cop goes after Killian–in one of Williamson’s most unexpected moves, the character (who everyone is accusing of being an undercover cop) turns out to be an undercover cop just in time for the cliffhanger. Robocop gets beat up by the new ED–209, which has a silly name I can’t remember. And Anne Lewis gets into a yelling match about how she’s not going to back down from her job (with another female detective).

And Robocop gets new legs. He can run now. Not quite a jetpack, but… a running Robocop.

Next time, because this issue is a bridging issue.

It’d probably be okay if it weren’t for some real compositional laziness on Magno’s part. He’s wasting a lot of space, with angles intended to fill space with blah content. Without anything particularly good in the narrative, the art pitfalls hurt the issue.

B- 

CREDITS

Writer, Joshua Williamson; artist, Carlos Magno; colorist, Marissa Louise; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

Robocop 5 (November 2015)

Robocop #5

Once again, there are occasional moments where this issue of Robocop feels a little bit too much like Robocop 2. Not even the action, but the way Williamson is moving things along for Murphy. The evil OCP conspiracy, him having to get fixed. In terms of action, however, there is an ED–209 fight and Murphy having a super-nightstick instead of a gun.

Also, Robocop not getting a gun feels a little too much like Robocop 2 as well.

I hate bringing up those comparisons, but Williamson was setting Robocop the comic up to be something different. Magno’s art is still gritty (though really problematic in this issue) so some of the details really don’t play.

But there’s good character work on Lewis, if her dialogue gets a little too much towards the end of her scenes. And some nice small parts from familiar movie characters.

Not bad stuff.

B- 

CREDITS

Writer, Joshua Williamson; artist, Carlos Magno; colorist, Marissa Louise; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

Robocop 4 (October 2014)

Robocop #4

Williamson does a couple unexpected things this issue. First, he brings a level of what one has to call Robocop 2 ultra-violence–well, technically Magno brings it–but Williamson wrote the scene. It's a big hero moment for Robocop and it's awesome. Robo saves the day.

Then Lewis turns around and figures out a way to save the day a little bit more, if only temporarily, because Williamson doesn't have a short game for Robocop. He's going long with the series and he's asking the reader for something of a significant investment. He's going beyond the accepted norms for a Robocop comic.

Sure, the cliffhanger–gun control is so tight Robocop has to lose the sidearm–is a Robocop 2 moment in the worst way, but the issue shows some definite ambition on Williamson's part.

The really awkward scene where Murphy talks about dying is great too.

It's a difficult, not entirely successful comic.

B 

CREDITS

Writer, Joshua Williamson; artist, Carlos Magno; colorist, Marissa Louise; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

Robocop 3 (September 2014)

Robocop #3

This issue is the best one Williamson’s written so far. It’s not Magno’s drawn; he’s better than last time but there are still a lot of perspective issues. They make the body proportions look off when they aren’t. It’s too bad.

The issue opens with a flashback to villain Killian’s youthful offending days. It’s a good move, since Williamson is able to use information from it to flesh out the character in the present action.

Williamson also gives the cops enough to do. He has a new supporting cast member, a detective–who I really hope stays because she plays off Lewis well–and some actual investigating for Lewis and Murphy. They banter sparingly; Williamson shows restraint but it’s also the most personality he’s given Murphy to date.

The issue’s an excellent mix all around. Williamson opens it up a little, peopling the comic.

Only the cliffhanger flops. It feels too familiar.

B 

CREDITS

Writer, Joshua Williamson; artist, Carlos Magno; colorist, Marissa Louise; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

Robocop 2 (August 2014)

Robocop #2

Robocop continues to have problems, but this issue they're different ones. For instance, Magno's art isn't as detailed. He's concentrating on foreground figures and letting the backgrounds go loose (with a handful of splash page exceptions). And his figures get flatter as the issue progresses.

But Williamson is doing better with Robocop and Lewis. Most of Robo's scenes are action ones to further the plot–Detroit is banning guns and the cops are out collecting, so it's a lot of quick scenes of Robocop in action. Good stuff. As for character development, it comes later and Williamson only teases this issue. His Robocop is going to be complicated; his promise seems sincere enough to allow for a delay.

The problem's the villains. He's got a crime boss masquerading as a community leader and then some out of town bad guys coming in. They're so peculiar they're distracting.

Like I said… problems.

B 

CREDITS

Writer, Joshua Williamson; artist, Carlos Magno; colorist, Marissa Louise; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

Robocop 1 (July 2014)

Robocop #1

This comic is way too short.

It’s frustrating too because creators Joshua Williamson and Carlos Magno go out of their way to show they know how to do a Robocop comic. Magno’s art is excellent, nice amount of grit, nice amount of visual reference to the first movie and especially the actors (without being desperately photo-referenced). And Williamson writes some great scenes. His only slip-up would be using a too familiar quotable.

The problem’s the pace. There’s the opening action sequence and it’s great looking, but it doesn’t really have much impact. It should have been half as long and then Williamson would have had time to establish how he’s going to write Murphy as a character. Williamson has got Lewis down, but she’s not the hard one.

Murphy’s too much a subject, not enough an active player.

So it’s a soft start, but there’s clearly solid foundation.

B 

CREDITS

Writer, Joshua Williamson; artist, Carlos Magno; colorist, Marissa Louise; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

Planet of the Apes 4 (July 2011)

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Eh.

For the first time, Gregory’s Apes is completely “eh.”

I never thought of him as ambitious, but this issue lacks ambition to the degree he’s just churning to get a comic out. Maybe because Boom!’s got a dollar issue next, it doesn’t matter. It’s the last issue before an imposed “jumping on” point.

But Gregory takes enough story for half an issue and stretches it. Modern comics are already stretched enough for trades and Apes is no different. There’s zero “A plot” payoff here and, worse, there’s no “B plot.” The character drama from the first couple issues has vanished. Now it’s Gregory pretending he’s doing “Battlestar” insurgency stuff, only with Apes.

Except, like I said before, he’s not. Especially since we (the reader) already have suspicions (ones Gregory painfully laid) there’s a puppet master behind it all.

Magno does some nice art, though his iffy panels return.

Planet of the Apes 3 (June 2011)

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I wish Gregory–and Boom! in general–were more forthcoming. About halfway through the issue, I started wondering if Apes was more a relaunch than just a prequel. Meaning, even though it’s set 1,200 years before the first movie, maybe the movie isn’t going to be precisely how it works. The movie’s got a cheap, limited set. The comic doesn’t… is it moving towards cheap, limitedness or is the movie going to be revamped?

Those questions are important for a movie tie-in book.

Otherwise, the issue’s okay. Except Gregory doesn’t know how to make the humans sympathetic. The humans in Apes aren’t insurgents, rallying against an oppressor… they’re dumb murderers. This issue reveals there’s probably a puppet master, which would be a cop-out.

Anyway, Magno keeps his art consistent this time and it helps.

While it’s hard to get interested when there’s no legitimate conflict, Apes remains harmless.

Planet of the Apes 2 (May 2011)

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Most of Magno’s art is too good for a Planet of the Apes comic. He clearly takes a lot of time and care creating the comic’s setting. So when he has a bad panel, it’s striking, especially since it’s usually something inexplicable–like drawing a character bad when one panel before it was fine or good.

But Magno’s art is a small quibble.

Boom!’s Apes continues to be harmless licensed material, even as Gregory starts moving towards choppy water.

He includes one of the mutants from Beneath, which creates a narrative problem. The reader might recognize the character, but the protagonists in the book have no idea. So the reader is miles ahead of the characters… doesn’t make the drama particularly compelling.

There’s also the more significant problem of the setting. It’s unbelievable apes and humans got along well enough to build Gregory’s society.

He’s writing into a corner.

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