The Comics Fondle List of Favorite Graphic Novels Guaranteed to Offend at Least Someone

Crossed – Garth Ennis and Jacen Burrows pre-apocalyptic series about man’s evil ID breaking out and dominating humanity. Many sequels by other authors, vol 1 is the best, with a second fave of the series, Crossed +100 by Alan Moore, also damn good, but a much more complicated read than Ennis’ vol 1.

Madwoman of the Sacred Heart– Alexandro Jodorowsky and Moebius. While Jodorowsky is known as a european film director, he dabbles a lot in comics, and with superb artist Moebius, produces his most coherent work here. Great rollicking story about a college professor who’s convinced by one of his students he has the seed for the next Christ, the plot is all over the place like a great chase movie, with a great cast of characters, sex, drugs, and an outrageous plot that travels worldwide. The art by Moebius fantastic also.

Pinocchio– this retelling of the fable by French artist Vincent Paronnaud (nee Winschluss), is quite possibly the greatest. No holds barred, Pinocchio is certainly put through his paces in this jaw dropping, visually disturbing tale with a great formal technique by Winschluss. Lots of fun!

Weapon Brown– Jason Yungbluth’s great story of the end of the earth, where classic cartoon characters are the last to survive. All of the greats are here, transmogrified in a story that keeps going at breakneck speed throughout 350 plus pages. Charlie Brown, little Orphan Annie, Popeye, Calvin and Hobbes are all here. Yungbluth is really inspired, a master of dark humor, and his artistic chops are solid.

Big Man Plans– Tim Weisch and Eric Powell, whose Goon is quite popular, outdoes himself here in this mean spirited, brutal, dark tale of revenge of a midget who worked Vietnamese foxholes as a soldier, and the horrible revenge he seeks against those who where mean to him. Great stuff and very disgusting.

Fabulous Furry Freak Brothers– Gilbert Sheldon’s great 3 Stooges parody, with three hippie brothers that are always looking for the next buzz, and the hilarious methods it takes them to get there. A classic 60’s underground comic.

Neonomicon– Alan Moore’s tribute to the disturbing writings of H.P. Lovecraft. The end of the world is here, and the dark god begins his unveiling on earth. Two stories, the first an introduction tale, based on Moore’s prose, and the sequel, a progression of the authorities pursuit of the evil.

Providence– the prequel/sequel to Neonomicon, begins with a turn of the century writer, and his quest to find Lovecraft and share his sensibilities, is a work of dark horror than has been unmatched in comic books. Not for the squeamish, this book leaves none untouched by its disturbing concepts and visuals that bothered me in my sleep, no easy task.

From Hell– an earlier book of horror by Alan Moore, this one takes everything he can find on Jack the Ripper, and works it into a complex, multi faceted biography that is perhaps his most complex work. Great well researched art by Eddie Campbell only makes it better.

Big Blown Baby– Bill Wray, one of the geniuses behind “Ren and Stimpy,” goes several notches further on the depravity charts, with this hilarious and disgusting story of an alien infant stranded on earth. Wray is also one of the best cartoonists in the business, giving this R rated adventure some serious flavor.

Black Hole– great alternative artist Charles Burns does a great story on a sexually transmitted virus that mutates high school classmates in this David Lynch flavored monster story, with real creepy sexual overtones.

Empowered– Adam Warren’s parody/homage of superhero comics featuring a hot young superhero with serious self esteem issues. Started with a bondage fetish strip that were commissioned drawings that evolved into it’s own, these are perhaps some of the better superhero comics made today. That they feature sexual tension throughout as well as some really suave art make these a fave. Skip the Avengers and read this.

Fade Out– To this date, Ed Brubaker and Sean Phillips noir masterpiece. A movie starlet is killed in this whodunit in post WW2 Hollywood is one of the better realized stories of our era, and Phillips art along with fully developed characters make this a must read.

Bratpack– Rick Veitch’s perverted, dark look at the REAL lives of teen sidekicks to the heroes was made years before The Boys, and I would say an initial inspiration for it. Not for the squeamish or faint of heart.

Clown Fatale– Viktor Gishler’s b movie plot about a group of women that become circus clowns to later take over the circus drug running and mob operations actually works, and is a fun read, laced with all the good stuff that goes with these things. If this one grabs you, look for his Order of the Forge, a ribald adventure with three of Americas founding fathers taking time off from their debaucherous pursuits to stop a power mad governor from invoking Satans plans on earth during the revolutionary war. Gishler is real good at this b movie stuff, so If this one also grabs you, look for Sally of the Wasteland, another dystopian look at post war earth that stars a hot lass that will go to great lengths to save and love her hillbilly boyfriend.

Livewires– Adam Warren of Empowered did some some straight mainstream work at Marvel with this one featuring a group of female SHIELD LMDs that rebel and take on their own lives is good Marvel all the way. Superior mainstream.

Miracleman– Alan Moore’s take on superheroes didn’t begin with Watchmen, and this earlier study of the genre first started in England, but finished here years later, is perhaps the most realistic and logical of the super mythology tropes. While the art gets a bit weak in the middle, Rick Veitch and John Tottleben step in to finish the saga which concludes in the only way it could. Skip the Neil Gaiman sequels.

Rawhide Kid– back when Joe Quesada ran Marvel, he did wondrous things. One of them was this unusual take on the Rawhide Kid, an old western gunslinger who in this version just happens to be a gay man in the old west. Great humor, and some perfect art by John Severin, who could draw horses in his sleep. Recommended.

Rover Red Charlie– yep, post apocalyptic earth is certainly in enough comics, but if you love dogs, Garth Ennis scores well here featuring a group of canines that fight to survive in a post “Crossed” time situation. Definitely for dog lovers.

Smax– a spin off of Top Ten, Alan Moore’s look at the Superman character that has to go back to his own dimension for a weekend funeral is a great send up of fantasy roleplaying gamer quest type nonsense, with Moore sparring nobody’s feelings.

Ultimate Adventures– again, when Joe Quesada ran Marvel, great books just happened. This over the top parody of Batman and Robin, along with an Alfred type character, entertained me profusely, and much better than regular Batman.

We 3– One of Grant Morrison’s greatest stories, this one involving three lab animals transformed into military killing machines that break their leash is great social commentary, and a good message on cruelty to animals with a great ending. Frank Quietly’s art is a big draw too, blending Morrison’s imagination into reality seamlessly.

Crossed + One Hundred 12 (November 2015)

crossedonehundred12Six issues into the Simon Spurrier run, Future Taylor is undergoing unexpected adaptions to life that echo what Alan Moore put her through at the conclusion of his initial arc. The difference is that small surprises of this busy installment aren’t as shattering as the gradually revealed unknown unknown of Bosol’s prophecy, they’re the logical tipping points of every development since then. The most gripping turns are within Future herself. Her exhaustion is forcing some radical choices and it’s some of her most significant character development in the entire series. All her decisions feel like the natural results of who we’ve know her to be, combining with where the story has taken her. It’s incredibly satisfying and occasionally startling.

There’s a combat scene towards the end which echoes, perhaps unintentionally, a very similar sequence at the climax of Garth Ennis’ original Crossed wherein the protagonists are, at least momentarily, relieved of all their pain through the simple satisfaction of killing their hated enemies. The war may go on forever, but if battles can still be decisively won then the struggle has not been in vain. Spurrier and Rafael Ortiz convey all that in a few panels where Ennis and Jacen Burrows took a page of internal narration, which isn’t to say that they did it better, rather that they’ve successfully harkened back to a very Ennis-esque emotional peak within the context of Alan Moore’s spinoff from his original concept.

Ortiz is maybe the best artist for Crossed + One Hundred since Gabriel Andrade, for all the opposite reasons. Andrade illustrated the post-apocalypse with technical skill that made you believe in the world’s details, Ortiz goes for the rickety chaos of life post-sacking-of-Chooga. You feel the desperation and turbulence in everyone’s faces. He can also stage elaborate action scenes. Both are heavily required at this point in the story and he absolutely delivers. It’s thrilling how Spurrier and Moore constructed all the drama that’s transpired to build up into these simultaneous interpersonal and external conflicts. I would never recommend jumping into this series from anywhere except the very start, but you could do worse than here.

If I recall correctly, this is the first issue not to identify, via Future, the wishful fiction novel from whose title each issue is borrowed. “Behold The Man” is – according to our own pre-surprise Wi-Fi Encyclopedia, Wikipedia – a 1966 novella by Michael Moorcock, in which a time traveller with a messiah complex meets Jesus of Nazareth and it turns out he’s not the messiah, just a very naughty boy. So the time traveller takes his place, effectively becoming the legend. Beyond the classic sci-fi trope of a predestination paradox, it’s a very Alan Moorish kind of story, speaking to the idea that the meaning of life is storytelling. I don’t skull the connection to the events of this particular Crossed + One Hundred chapter but it’s worth noting that Moorcock was an avowed anarchist and the tactical limits of pacifist religion have very much become a focus in this comic. The loss of blind faith and forging of a more pragmatic one may have something to do with it. Or it may all hinge on the last-page cliffhanger revelation of a babe wrapped in swaddling clothes.

CREDITS

Writer, Simon Spurrier; series outline, Alan Moore; artist, Rafa Ortiz; colorist, Digikore Studios; lettering, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 11 (October 2015)

crossed100-11reg-600x928‘Slims, churchface surprises, a refugee crisis with possible in-filled-traitors. Crossed +100 is the most satirically relevant dystopic sci-fi of modern times that no-one is reading because it’s a comic book. A lot more will read Frank Miller’s oncoming Dark Knight III: The Master Race (myself included) which will doubtlessly contain a lot of heavy handed, big-fisted references to the state of world affairs. Alan Moore’s funhouse mirror to our clash of civilizations leads the reader to reconsider recent events – chiefly the proliferation of barbarism and resulting struggle to defend ourselves without losing human decency – through the disarmingly pulpy prism of the Crossed franchise. The clever conceit of Garth Ennis’ original story was to make the zombie apocalypse subgenre more human and therefore scarier. This spinoff’s logical next step of evolving the Crossed as an organized force of religious terrorism is so uncannily relatable and disturbing as to not only render the old George Romero films kind of quaint by comparison (which Ennis’ original run did a pretty good job of anyways) but to also dissipate any suspense within the flagship series Crossed: Badlands. No wonder Kieron Gillen’s recent arc Homo Tortor was set set in the ancient past, essentially Crossed Minus Seventy-Five Thousand.

Actually talking about issue 11 now; life amongst the survivalers has hit the tipping point where Future’s warnings can’t be ignored any longer. There’s been a back and forth between installments in seeing her go out to learn more about the Salt-Crossed’s moves, then fruitlessly reporting back her findings to Murfreesboro. This is the chapter when the situation finds its way back with her, and it’s not the attackers but the wounded who are banging at the doors. Rafa Ortiz’s sketchy, thin-lined art is wholly suited to depicting the poor and tired huddled masses, while consternation grows amongst the settled. What’s slightly off is that sometimes his character’s faces will appear rushed or haphazardly constructed in some panels, and then become amazingly, painstakingly detailed on the very next page. Halfway through the comic Si Spurrier writes a terrific dialogue between Future and Mustaqba, wherein Ortiz gives Fewch kind of a goofy “angry” face at the start. By the scene’s climax she has one of the most startlingly withered looks of desperation in the entire series so far. Despite that occasional unevenness, Ortiz turns in great work throughout on a challenging variety of scenes: refugee crowds, flashbacks to battle, another heated argument between Future and Ima’am Fajr. There’s also a mysterious and imposing new character who may or may not be another Robbie Greer / Jokemercy.

If we’re still allowed to read comic books a hundred years from now we might be studying Crossed + One Hundred, not necessarily for storytelling technique but as a record of how contemporary fears are more honestly dramatized under the mainstream radar by less genteel entertainments – horror movies, sure, but now also horror comics.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Rafa Ortiz; colorist, Digikore Studios; lettering, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 7 (July 2015)

crossed100-7Simon Spurrier isn’t the first writer to have to fill Alan Moore’s shoes on a title, but I can’t recall another writer having to do it quite so immediately, with such an urgency to validate himself. Swamp Thing had a history before Moore, Before Watchmen was done years after the original, and Tom Strong was way more than six issues in before anyone else had to take over. Spurrier’s no slouch; his Wish You Were Here series for the Crossed franchise was about on par with any of Garth Ennis’ arcs. Moore also gave his blessing in interviews, and claimed to have bequeathed extensive notes for the furtherance of the series – which apparently must be true because while Spurrier has the “story” credit, Moore is credited for “Series Outline,” whatever that entails. Still, hardly an enviable position.

Issue seven isn’t an oh-eight level surprise, just mediocre. Gabriel Andrade has been replaced with Fernando Heinz, whose manga influenced style makes Future Taylor look like she’s fifteen. She gets action lines during an emotional outburst in one panel, there’s gratuitous ass shots, a child in a crowd scene looks like he fell out of a Tokyopop book and another ‘Slim looks like Spike Spiegel. It’s all professionally rendered, but tonally inconsistent with Andrade’s designs – it feels less serious, more cartoonish. The coloring helps. Digikore Studios continues their fine work, keeping the bleakly naturalistic palette entirely consistent with what’s come before.

Spurrier’s writing is the big relief. Moore’s amazing post-apocalypse diction created for + One Hundred has more or less been maintained, with all the impish wordplay and a few funny new malapropisms. And but it’s hard to skull if you’ve audied the vernacular so closely now, you’re just used to it, or if Spurrier’s writing it a little easier to read for the first-timers. That’s a fuck possible, since the issue’s biggest problem is that nothing happens. He’s writing for the trade, for volume 2. Future does a big recap of the last issue, and Murfreesboro does a defense drill against a potential churchface attack. Some of them show up at the very end, basically just to realize that Keller lied; Future’s still alive. It actually pales in comparison to an early bit of casual, highly blasphemous worldbuilding about ‘Slim life in Murfreesboro. After so much masterful suspense built up around the revelation of the Bo Salt Crossed tribe, all I want now is to see more of them, but this issue is still just teasing.

Carrying on Moore’s literary studies theme, Spurrier bookends the issue with Future’s take on Richard Matheson’s I Am Legend, certainly a sci-fi book more comparable to her own situation than any of the wishful fictions Moore referenced in the initial arc. She acknowledges one of the genre details which Ennis has publicly cited as inspiration for Crossed, that all zombies and vampires can only be so scary if they have well-known exploitable weaknesses. She also acknowledges the similarity of the novel’s twist ending to Moore’s own twist conclusion from the previous issue. It’s thoughtful but almost too deconstructive of itself.

Despite being merely competent + One Issue after Moore, the Fewch of Crossed + One Hundred may still be worth an opsy.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Fernando Heinz; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

The Punisher 5 (December 2001)

The Punisher #5

Good grief–Ennis end the comic with a big Dubya is an alcoholic moron joke right before 9/11. Did they change the reveal for the trade?

It’s a dumb joke too. Instead of giving the Punisher an actual enemy, it gives Ennis a scene. He has lots of scenes this issue, some better than others, some pointless like this one. The big finale with the Russian is sort of pointless because there’s a predetermined finish to it.

Or maybe Ennis is keeping the Russian around even longer, because it’s easier for him to do absurdist humor than to write the comic.

There are a couple okay moments in the issue, like when the Punisher stands off against the big villain. The villain’s a mercenary general who has a long speech. Ennis goes for a cheap finish.

It’s a tired finish but it works okay… just like the comic itself.

B- 

CREDITS

No Limits; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Saida Temofonte; editors, Kelly Lamy, Nanci Dakesian and Stuart Moore; publisher, Marvel Comics.

The Punisher 4 (October 2001)

The Punisher #4

Ennis has lost track of any real person–by real person, I mean the bartender from the first couple issues or maybe one of Soap’s cop antagonists–and he’s back to having a jolly old time. Lots and lots of pop culture references. Some day you’ll need footnotes to understand all the references and then further footnotes to explain why they’re funny.

Oh, Sixth Sense plot twist jokes. Let me wipe the tear from my eye.

Still, Ennis is taking Frank a little more serious this issue. He’s the protagonist for his scenes in the issue, not the subject, not the butt of wry jokes. And Ennis does give him some vaguely interesting things to do. Not inventive so much, but diverting.

The problem is the lack of content and the villain. The villain is lame and boring, which even Ennis seems to accept.

Dillon does well on the art.

B- 

CREDITS

Dirty Work; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editors, Kelly Lamy, Nanci Dakesian and Stuart Moore; publisher, Marvel Comics.

The Punisher 3 (September 2001)

The Punisher #3

It’s the Punisher on an island of dumb mercenaries. Or the next issue will be–and Ennis even goes so far as to promise it’ll be a good one for the soft cliffhanger. Actually, this issue is mostly exposition.

There’s exposition at the beginning while Frank hangs some corrupt cop off a roof for information, then it’s Frank narrated exposition about Mr. Big, then it’s Frank’s pilot with a bunch of exposition; all the action comes at the end on the island.

The strange part about the comic is how engaged Ennis gets with the material. There are a few times where he almost seems like he wants to be serious. Then he remembers he can’t be too serious, but the intention is definitely present.

The result is a mediocre comic in a lot of ways, but also the best issue of this Punisher series so far. Ennis’s finally interested.

B 

CREDITS

American Ugly; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editors, Kelly Lamy, Nanci Dakesian and Stuart Moore; publisher, Marvel Comics.

The Punisher 2 (August 2001)

The Punisher #2

More funny stuff from Ennis. He’s got some cheap jokes but he sure does thoughtfully arrange them. He’s even for a bunch of Marvel puns in the comic–referencing Giant-Size Man-Thing and Marvel Team-Up, though he could have gone further with the pun about the latter.

But the comic itself? The Punisher and the new, improved Russian duking it out on the Empire State Building. Spider-Man shows up. Foreshadowing. There’s not much else to it. It’s an amusing read; if Ennis had any good observations about Marvel comics, it’d be better, but it’s amusing enough.

The many misadventures of Martin Soap continues as well. Ennis doesn’t try hard with Soap either. He doesn’t have to try hard.

The Spider-Man cameo is sort of wasted and it doesn’t help Dillon can’t draw the costumed figure well.

But it’s fine. Painfully unambitious and disinterested and totally fine.

B- 

CREDITS

Does Whatever a Spider Can; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editors, Kelly Lamy, Nanci Dakesian and Stuart Moore; publisher, Marvel Comics.

The Punisher 1 (August 2001)

The Punisher #1

Garth Ennis takes a rather strange approach to this issue–and presumably this Punisher series. He does it as a comedy. There are levels of mocking, with the Punisher getting the least and Soap getting the most. There are some actual criminals in there and their stupidity gets mocked, but they’re at least aware. Soap isn’t even aware.

Meanwhile, Steve Dillon does some pretty good art on the issue. He’s not drawing anything particularly fantastic, subject-wise, but he’s doing good work.

I just read the comic and I can’t remember much about it. The cliffhanger is a big one, but not as big as the reveal of the villain. Ennis is going for Preacher-level absurdity without any justification. It’s goofy, but he thinks it’ll be funny, so he’s using it. Not just logic be darned, but sense of reality be darned.

He’s not trying, but it’s still okay.

B- 

CREDITS

Well Come On Everybody and Let’s Get Together Tonight; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editors, Kelly Lamy, Nanci Dakesian and Stuart Moore; publisher, Marvel Comics.

The Punisher 12 (March 2001)

The Punisher #12

Why is the only good scene in the issue–besides the apartment cast’s send-off, of course–when Soap meets the Punisher? The rest of the stuff with Soap is dumb, as are the other subplot resolutions, but there’s something about that scene. Maybe Ennis thinks of the reader as Soap, someone dumb enough to be amused even after a seagull tags you’re forehead.

Because The Punisher is pointless. There’s no story for Frank, not since the first or second issue. There’s no story for the mobsters or the cops. The story for the apartment cast would be more amusing than this comic but only because Ennis actually worked on them.

The series has had some very high points, but Ennis failed to follow through on anything. He introduced ideas, did some development, then forgot them.

Even Dillon seems to have given up a little, especially with his figure drawing.

D 

CREDITS

Go Frank Go; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editors, Kelly Lamy, Stuart Moore and Nanci Dakesian; publisher, Marvel Comics.

The Punisher 11 (February 2001)

The Punisher #11

Ennis continues with the goofy issues. The dialogue out of this one is hideous. Ennis is going for cheap one liners. It’s awful.

But, hey, the detectives might have something to do next issue. Maybe for a minute or two. Though Ennis could have given them something to do this issue; instead he reminds the reader of their presence, which he’s been doing for the last few issues. Promising they’ll eventually pay off.

Kind of like the other idiot vigilantes. It’s not good comic relief or anything else at this point. Ennis tries to rationalize the absurd way too much in this comic. He goes for humor in those rationalizations and it gets old fast.

The supporting cast all get their page time this issue and Ennis continues to protect them.
Like everything else, Ennis has no idea what to do with them but at least they are likable characters.

C 

CREDITS

Any Which Way You Can; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editors, Kelly Lamy, Stuart Moore and Nanci Dakesian; publisher, Marvel Comics.

Rover Red Charlie 6 (May 2014)

Rover Red Charlie #6

Garth Ennis just made me cry.

Jerk.

I’m not sure Red Rover Charlie has the most honest finish, but it has the finish the series needs. Ennis manages to reward the reader–which he definitely should, given the four dollar price tag per issue–and he does it with breaks. There are a whole lot of endings in this issue and Ennis keeps doing them through the rewarding ones to the somewhat profound ones.

There are actually quite a few profound moments in the comic, both about animals, humans, the idea of pets and then the idea of nature itself. It’s actually a rather lovely comic.

All the sentiments are difficult to balance out and it might be where Ennis has the most success. He’s very sure of himself and willing to risk going too far to make it work.

Some very nice art from DiPascale too.

Charlie’s an unexpectedly great series.

A 

CREDITS

The Angel With His Darker Draught; writer, Garth Ennis; artist and colorist, Michael DiPascale; letterer, Kurt Hathaway; publisher, Avatar Press.

The Punisher 10 (January 2001)

The Punisher #10

An issue long fight scene with the Punisher mostly getting his butt kicked. Ennis goes for light, edgy humor from the Russian. Nothing too far, but some of the jokes are still smart.

Then there are detectives Molly and Soap. They get a talking heads scene and then it’s off to the vigilantes teaming up. Unfortunately, Ennis doesn’t have anything for the detectives to talk about because they’re not doing anything anymore. They’re sitting around.

The vigilantes are not sitting around, they are driving around. Ennis goes for a lot of humor with them. It’s the worst he’s done with the Elite one and Mr. Payback. This issue brings them down to the level of the priest. It’s really too bad.

As for that big fight scene… it’s only the first round. There’s another round; hopefully Ennis will have mercy and cut to the best parts instead of plodding through.

C 

CREDITS

Glutton for Punishment; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editors, Kelly Lamy and Nanci Dakesian; publisher, Marvel Comics.

The Punisher 9 (December 2000)

The Punisher #9

Enter the Russian and Ennis bringing in another weak villain, but one he can try to use for humor. Why use him for humor? Apparently there’s not enough comedy with the Punisher caring about his neighbors. The scenes with the neighbors are all soft, sensitive scenes. I thought Frank was going to tell the overweight guy to eat healthy.

The villain gives the mob story some freshness and then the detectives get some freshness and it feels like something might be happening. But it’s not really happening, it’s just Soap and Molly talking and Ennis trying to figure out the most rewarding moments. Rewarding to the reader, not to the story, which is the big problem.

Even the good scenes don’t hold up. Ennis has Frank too jaded, given though he’s clear about the series not being too jaded. They’re probably supposed to be black humor moments but they flop.

C 

CREDITS

From Russia with Love; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editors, Kelly Lamy and Nanci Dakesian; publisher, Marvel Comics.

The Punisher 8 (November 2000)

The Punisher #8

It’s kind of a talking heads issue. There’s some action with Frank having to save Dave and he bonds a little with Joan. Ennis has problems working Frank into the humor. He’s the Punisher is the punch line to too many of Ennis’s jokes.

There’s also a lot with Soap and Molly. They don’t serve a purpose in the story at all, so Ennis just fills out with them. They’re another enjoyable part of Ennis’s big Punisher story, which ostensibly should have been about him getting Ma Gnucci.

She’s not a good villain though. So Ennis has to do really awful things around her to make her seem like a good villain. The secret of this series is its shallow depth. Ennis is just doing enough character work to make it seem substantial, but he’s really just trying to get done with his twelve issues.

And he’s doing relatively fine.

B- 

CREDITS

Desperate Measures; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editors, Kelly Lamy and Nanci Dakesian; publisher, Marvel Comics.

Red Team 7 (March 2014)

Red Team #7

I think they must have wanted to sell it to cable. Ennis does a great season one finish. Not, you know, like a good narrative finish or something. But a good commercial one. You can just see it on the TV screen.

But Ennis has lost his characters. They’re secondary to his big action sequence and it’s not a good one. It doesn’t play well in a comic. Ennis goes with short lines of dialogue and they don’t resonate when being read in a row. There’s not enough content. It’s all flash.

Cermak does a little better with the action. Except his art seems much slicker than before. There’s not as much energy to the comic and it needs a bunch for this last issue.

Ennis peaked early on this book but the conclusion is far worse than one would have thought. The ending feels tacked on and wholly artificial.

C- 

CREDITS

The Rules (Reprise); writer, Garth Ennis; artist, Craig Cermak; colorist, Adriano Honorato Lucas; letterer, Rob Steen; editors, Hannah Gorfinkel, Molly Mahan and Joe Rybandt; publisher, Dynamite Entertainment.

The Punisher 7 (October 2000)

The Punisher #7

Should I call this a bridging issue or maybe I should call it a highway interchange issue because Ennis is bringing so much together. This subplot meets this other subplot and leads into the connection to the next subplot. It goes on and on.

It’s amusing. Ennis writes it well. The stupid priest thing has the detectives in it and they’re still funny. Whenever Ennis writes loser guys and their female partners who don’t want them romantically, it’s good. He should really do a series of just them.

Oh, yeah, Frank’s neighbors–who he mocks in his first person narration–once again get the kid glove treatment from Ennis. Dave and Joan are protected characters. Ennis coddles them; it’s a strange thing, since they’re the most obvious characters for him to coddle.

Still, it’s pretty good. Mr. Payback and the Elite are both funny. Ennis’s clearly exercising entertainment over ambition.

B 

CREDITS

Bring out Your Dead; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editor, Joe Quesada; publisher, Marvel Comics.

Red Team 6 (November 2013)

Red Team #6

It’s a bad issue. Ennis rushes through the entire thing, only gets in a single moment of personality. I guess he tries to open with personality, with the female cop apparently doing a mock eulogy for a terrible cop. But it’s way too forced. It’s Ennis on a soapbox and one he doesn’t care about. Red Team is not a deep rumination on the NYPD or police officers. Not sure why Ennis feels the need to pretend here.

Then it’s immediately into a contrived hurrying up of the resolution to the big plot twist. It’s like Ennis thought the series would go on longer and then found out, this issue, he had two more to go and then he was cancelled.

But it’s a limited series so Ennis should have paced it better. All of the personality is gone from the characters, even the supporting ones act rather differently.

Boo.

C- 

CREDITS

The Fallen; writer, Garth Ennis; artist, Craig Cermak; colorist, Adriano Honorato Lucas; letterer, Rob Steen; editors, Molly Mahan and Joe Rybandt; publisher, Dynamite Entertainment.

The Punisher 6 (September 2000)

The Punisher #6

The issue starts so much better than it ends. It opens with everyone but the Punisher and the serial killer priest. There’s a little with Frank thinking about how he needs to move and some comedy with his neighbors, but not a lot. Ennis almost makes it seem like he’s switching over during that comedy and then pulls away again. The two cops are getting a lot more important.

Then comes the big action scene and Dillon doesn’t do great with it. He does okay, but not great. All the first person Frank stuff is comparing his current life to Vietnam and it doesn’t work. Ennis is making fun of the character at this point. The whole issue has had a wink about Frank. But no one else. Everyone else Ennis takes seriously.

The result is less rewarding than it should be… but it’s still amazing how hard Ennis works.

B 

CREDITS

Spit out of Luck; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editor, Joe Quesada; publisher, Marvel Comics.

The Punisher 5 (August 2000)

The Punisher #5

Ennis develops Frank this issue and it’s unexpected. He’s fully aware of his mental state. He knows he kills criminals to feel a little better, a little more in control, whatever. He’s even mad at Giuliani for lowering crime in New York.

It’s an odd line. Even with all the odd stuff with Frank walking around the city bemoaning his situation, the Giuliani thing is still odder. Maybe it’s because all these other murderous vigilantes, each attacking different segments on the community. The priest hits the sinners, the Payback guy hits Wall Street crooks, the Elite guy gentrifies with a vengeance. I feel like there’s another one.

Maybe not. It doesn’t matter. Ennis is playing up the comedy, even though he still stays respectful of certain things. His principal supporting cast for Frank–the lovable apartment dwellers–Ennis doesn’t quite sell them out. Soap and Molly are seemingly safe too.

B 

CREDITS

Even Worse Things; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editor, Joe Quesada; publisher, Marvel Comics.

The Punisher 4 (July 2000)

The Punisher #4

I wonder if Molly the detective wears sunglasses so Steve Dillon gets a little less to draw. I assume they’re also there so she looks too cool to hang out with Detective Soap, but still. It’s disconcerting having a character without expressions.

This issue, save the killer priest scene, which is particularly crappy, is rather good. Ennis sets up the detectives teaming up and does a little comedy relief with Soap. But most of the issue is real time with Frank on the run through Central Park. Some of the exposition is odd–Frank pauses to watch polar bears eat a bad guy and Ennis all of a sudden introduces the idea he’s a sadist for sadism’s sake. It’s brief, all by itself and very strange.

There’s a gentleness to how Ennis handles some of it. Frank’s oddly gentle, even when vicious, and Ennis handles Soap gently.

It’s good stuff.

B+ 

CREDITS

Wild Kingdom; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editor, Joe Quesada; publisher, Marvel Comics.

The Punisher 3 (June 2000)

The Punisher #3

Ennis brings in Daredevil for what seems like a bad idea cameo and turns out to be a great one. It’s a lot of talking heads with Frank and Matt Murdock arguing about what’s justice and whatnot. Only Ennis makes sure to bring in some action every few pages so it doesn’t get boring.

Elsewhere, Ennis is building up the black comedy adventures of the cop. There isn’t much to the scenes, but they’re fine. All of the issue, except the serial killer priest, is fine. Ennis doesn’t get ambitious, except maybe with the Daredevil twists; he and Dillon are selling a deliberate product.

The rest of the issue has just Ennis setting up for the Daredevil confrontation. It figures into the big mob family plot tangentially. I think they just wanted to have the cameo. Or guest star. Daredevil’s in here a lot.

It’s a shame about the priest.

B+ 

CREDITS

The Devil by the Horns; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editors, Joe Quesada and Palmiotti; publisher, Marvel Comics.

The Punisher 2 (May 2000)

The Punisher #2

Everything is going swimmingly until the end. Sure, Ennis doesn’t write Frank’s threatening dialogue as well as he writes his narration, which continues to be sublime, but the plotting is phenomenal. Frank methodically goes up the food chain on the mob family, with Ennis showing the steps in Frank’s investigation.

Ennis also brings in some of the supporting cast. He uses them for humor–the poor, unlucky cop and his peers. It’s a good relief valve for the Punisher story. While Frank’s got a certain sense of humor, it tends to make things more tense.

The end, however, is a disaster. Ennis breaks the reality he’s creating for the comic, introducing a villain more appropriate for Preacher. At this point, the comic goes from being Garth Ennis writing Punisher to Ennis writing his “style” in a Punisher comic. Ennis even changes the way humor works for that ending.

Rather unfortunate.

B 

CREDITS

Badaboom, Badabing; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editors, Joe Quesada and Palmiotti; publisher, Marvel Comics.

The Punisher 1 (April 2000)

The Punisher #1

Garth Ennis has a real sense of exuberance with The Punisher. Steve Dillon not as much–maybe he realized how round Jimmy Palmiotti’s inks would make the pencils–but the art’s still good. Every line of Ennis’s narration from Frank is enthralled, though. Even though nothing happens this issue, that narration makes it worth it.

Until the end maybe. Ennis has to address recent changes in the character history and the lines recounting the Punisher’s days as an angel are too jarring. Ennis can get wrapped up in Frank’s worldview but there’s no way to make that angel stuff sound good.

The narration is tempting; Ennis brings the reader over to Frank’s side. The way Frank thinks, the way he plans out his attacks, the mindset–it almost immediately makes perfect sense. Probably because of the awesome opening sequence.

It’s commercial Ennis. He’s funny and tender; any viciousness is superficial.

B+ 

CREDITS

Welcome Back, Frank; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editors, Joe Quesada and Palmiotti; publisher, Marvel Comics.

Caliban 2 (April 2014)

Caliban #2

The beginning of the issue is slightly better than I expected. Not because Ennis has any good characters, but because he handles the scene with the big alien laboratory pretty well. There are all these alien species in preservation tanks, the humans freak out. It’s a decent scene.

Then there’s a standard briefing scene and I figured Ennis might just be trying to move things along logically. Then comes the scene from one of then Alien movies, then comes the scene ripping off possession or androids or whatever. KISS Meets the Phantom of the Park maybe. It doesn’t matter. Ennis doesn’t actually have any new ideas or even thoughtful ways to compile his bad ideas.

It’s supposed to be smart sci-fi and it comes off like a bunch of clips from famous sci-fi movies.

Percio’s art is mediocre and unimaginative as far as design.

It’s boring and unoriginal.

C- 

CREDITS

The Hall; writer, Garth Ennis; penciller, Facundo Percio; inker, Sebastian Cabrol; colorist, Hernán Cabrera; letterer, Kurt Hathaway; publisher, Avatar Press.

Red Team 5 (September 2013)

Red Team #5

Ennis sets up an obvious plot development for the end of the issue and doesn’t go with it, though he’s got time. Instead, he sneaks in a different surprise. He’s been setting it up for a number of issues, but very discreetly. It’ll be interesting to see if he goes with that first obvious one.

Now, neither of these plot developments are the big twist. The issue ends with a big twist. Who knows what Ennis will do with it, but it’s a definite fifth issue twist. He’s winding down the comic; the surprises will be limited from here on, just because he’s not trying to make the reader care about new things anymore.

The rest of the issue is decent. A couple really good little moments, some interesting talking heads scenes–not so much in content, but in Ennis giving them the time.

He’s having fun winding things down.

B 

CREDITS

The Night of Nights; writer, Garth Ennis; artist, Craig Cermak; colorist, Adriano Honorato Lucas; letterer, Rob Steen; editor, Joe Rybandt; publisher, Dynamite Entertainment.

Red Team 4 (July 2013)

Red Team #4

The issue has some of Ennis’s most ambitious ideas and he doesn’t connect with them. He’s got the female cop–darned if I can remember any of the characters names except Eddie the good cop protagonist and Duke the team leader–getting into an altercation with an attempted rape at a night club. It’s just after she’s had an argument with her sister. They’re in a bar. There are a lot of layers. And Ennis tries to move them all together, but it doesn’t work. His characters aren’t strong enough.

However, there are some really nice scenes in here. Even when the scenes aren’t entirely successful, like the talking heads between the female cop and good guy Eddie at the end. It’s a decent enough scene, paced really well.

Just not great.

Cermak can’t do the action either. He can’t maintain the figures for the fight scene.

Still, perfectly decent.

B 

CREDITS

The Bullet-Dodgers; writer, Garth Ennis; artist, Craig Cermak; colorist, Adriano Honorato Lucas; letterer, Rob Steen; editor, Joe Rybandt; publisher, Dynamite Entertainment.

Red Team 3 (June 2013)

Red Team #3

Ennis pulls Red Team up a notch with this issue. He’s got a lot on the killer cops, but they’re after a pedophile priest–and Ennis manages to restrain himself when they’re all talking about the Catholic Church too. It’s impressive.

But that sequence is actually awkward. It goes on too long, since the protagonist is doing the actual killing. So there’s got to be something special about it because this guy’s better rendered than his partners. Until the end, when the guy is talking to his partner–the single lady detective–at the bar and he’s whining about his life and so on. There’s nothing about the main plot; these two cops killing criminals in their off-time doesn’t figure in, it’s just a good scene.

And it’s the best scene in the series so far, because if Ennis is developing the main plot with it, he’s not showing his cards.

Very solid.

B+ 

CREDITS

The God Squad; writer, Garth Ennis; artist, Craig Cermak; colorist, Adriano Honorato Lucas; letterer, Rob Steen; editor, Joe Rybandt; publisher, Dynamite Entertainment.

Red Team 2 (March 2013)

Red Team #2

So Ennis is going to go through various interrogations, which surprised me. I sort of figured there’d be a big shoot out at the end, Reservoir Dogs style. Maybe he’s still got time.

Cermak still has issues with depth. His faces are all very detailed, maybe too much–they almost looks an etching sometimes–but they seem taped onto their background. This issue it’s slightly better, maybe because he doesn’t do so many close-ups.

Ennis continues the story, very rationally laying out the rules for the titular Red Team when they go out and kill people. There’s a really lame subplot for the good cop, who has a wife suffering multiple miscarriages and so on. Again, Ennis isn’t trying here. Some of his plotting seems straight out of a daytime soap. Not even a night-time one.

But the dialogue’s quite good and the issue works out well enough.

B 

CREDITS

The Rules; writer, Garth Ennis; artist, Craig Cermak; colorist, Adriano Honorato Lucas; letterer, Rob Steen; editor, Joe Rybandt; publisher, Dynamite Entertainment.

Red Team 1 (February 2013)

Red Team #1

Garth Ennis must have really wanted to write for “The Shield”. Or maybe Dynamite asked him to do something ready for Hollywood and not too expensive so he came up with Red Team.

An elite unit of cops decides to kill a bad guy. There’s one reluctant member and he apparently lives through the series because he’s getting interrogated. Not the most original narrative structure for this kind of thing, but Ennis is on auto-pilot. While there’s some decent talking heads stuff and good little moments throughout, Ennis isn’t going for anything special.

As a formula cop thing? It’s all right. Depending on the cast, I’d probably watch the show. He seems to be gearing it towards a mini-series sale–it’s weird to think independent comics weren’t always so desperate for the movie or TV option. Especially not a guy like Ennis.

Craig Cermak’s art detailed but shallow.

B- 

CREDITS

The First-Timers; writer, Garth Ennis; artist, Craig Cermak; colorist, Adriano Honorato Lucas; letterer, Rob Steen; editor, Joe Rybandt; publisher, Dynamite Entertainment.

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