The Multiversity: Ultra Comics 1 (May 2015)

The Multiversity: Ultra Comics #1

What’s Grant Morrison doing with Ultra Comics, a Multiversity tie-in issue? Well, he’s giving Doug Mahnke a lot of great stuff to draw. If you ignore all of Morrison’s breaking the fourth wall (but not really–it’s not like it’s a “Choose Your Own Adventure”), the comic just gives Mahnke a chance to realize this quick superhero story in the apocalypse.

What’s caused the apocalypse? A Cthulhu-like monster. It might not come across as a big Alan Moore knock if Ultra–he’s the protagonist of Ultra Comics–if Ultra didn’t look like Miracleman. The issue has a credit to Siegel and Shuster and there’s a Shazam reference; but what isn’t clear is if Morrison likes Miracleman or not.

There’s lame stuff about the reader interacting and generating the life of the comic (and protagonist) and Internet whining. But it’s thoughtless.

Except the Mahnke art makes it all worthwhile.


Ultra Comics Lives!; writer, Grant Morrison; penciller, Doug Mahnke; inkers, Christian Alamy, Mark Irwin, Keith Champagne and Jaime Mendoza; colorists, Gabe Eltaeb and David Baron; letterer, Steve Wands; editor, Rickey Purdin; publisher, DC Comics.

The Multiversity: The Society of Super-Heroes 1 (November 2014)

The Multiversity: The Society of Super-Heroes #1

Besides the awkward bookends, which writer Grant Morrison seems to be writing as close to pulp as possible, The Society of Super-Heroes is an excellent Multiversity tie-in. Chris Sprouse is the perfect artist for the time period–it’s set in the forties or fifties, with some familiar heroes in newly designed, functional, period appropriate garb.

Morrison is real fast when it comes to establishing the characters–the Al Pratt Atom and Doc Fate get about the most attention–and there’s a mix of pulp sensibility and old science fiction magazine stories. It works out pretty well in the setup, but then Morrison and Sprouse get to the action and nothing else really matters. The comic is fast and entertaining.

There’s some rather nice work in the dialogue too, with Morrison handling the large cast through brief expository dialogue.

Until the really lame, tying to the greater event denouement. Until then, it’s quite good.



Conquerors from the Counter-World; writer, Grant Morrison; penciller, Chris Sprouse; inkers, Karl Story and Walden Wong; colorist, Dave McCaig; letterer, Carlos M. Mangual; editor, Rickey Purdin; publisher, DC Comics.

Annihilator 1 (September 2014)

Annihilator #1

A Hollywood screenwriter discovers his creation has sort of come to life and he also has a brain tumor. The writer, not the creation.

Grant Morrison has clearly seen Barton Fink and a bunch of other movies. What originality does he bring to the idea in Annihilator? Getting artist Frazer Irving to do a lot of sex scenes? Umm… Oh, Morrison's seen Lord of Illusions too, I think.

Would Annihilator be better if it were Grant Morrison's movie reviews, with Irving illustrating? Probably. Morrison gives Irving L.A. or some other planet to draw. Irving's got a spared back style–he doesn't seem to want to work too hard on this one–and occasionally his figures remind of Corben. So the comic's interesting looking, even if none of the visuals are particularly impressive.

The Fountain. Lots of it reminds of The Fountain too.

Why read a knockoff when you can watch the original?



Writer, Grant Morrison; artist, Frazer Irving; letterer, Jared K. Fletcher; editors, Greg Tumbarello and Bob Schreck; publisher, Legendary Comics.

The Multiversity 1 (October 2014)

The Multiversity #1

If Grant Morrison needs help breaking the fourth wall–he does it poorly in this first issue of Multiversity–he should have asked John Byrne. But with the exception of Captain Carrot, Morrison’s references to other comics are all mocking and derisive.

Whatever he says he’s doing with the comic, Morrison is actually trolling for fanboy outrage. Superman isn’t just black, he’s Obama. And all the other superheroes are black. Flash and Green Lantern are gay. Marvel Comics are stupid. Real stupid. Especially the Ultimates, Fantastic Four and Infinity Gems. There are probably a few more.

It’s all very contemporary and hip, but I assume Morrison will get around to throwing poo at Alan Moore and Mark Millar.

There are some amusing moments with Captain Carrot and Ivan Reis and Joe Prado do well on art.

Unless someone’s researching for a book about Morrison’s ego, there’s no worthwhile reading here.



House of Heroes; writer, Grant Morrison; penciller, Ivan Reis; inker, Joe Prado; colorist, Nei Ruffino; letterer, Todd Klein; editor, Ricky Purdin; publisher, DC Comics.

Swamp Thing 143 (June 1994)


The Parliament of Stones? What’s the Parliament of Stones?

Morrison and Millar end the issue on a couple ominous notes, the aforementioned new Parliament being one of them. They also have the handful of strange guys playing handheld video games (the video games have to do with Alec’s quest).

The rest of the issue is an awesome action issue. Phil Hester doing Swamp Thing monster action needs to be seen. He manages the brutality, the size and the various plant roots quite well.

And it’s good the writers have the end surprises, because there’s really not much else to the issue. Abby and Alec break up again, after he saves her. Apparently, Morrison and Millar change continuity a little–Abby lost Tefé to the Parliament of Trees, she didn’t abandon her–and the break up feels like a repeat of a few issues ago.

It’s fun. Fake smart, but fun.


Desert Hearts; writers, Grant Morrison and Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing 142 (May 1994)


Well, Morrison and Millar sort of explain how Alec Holland ended up separated from the Swamp Thing but not really. At least not to anyone who has been reading the comic for a while. And it’s not a particularly visual sequence, so it comes off perfunctory. They wrote themselves into a corner and have to get out.

The Swamp Thing monster doesn’t have a lot of scenes; Alec gets on its trail eventually. Abby has some scenes–she’s on the run–but the writers don’t give her much to do. They try to be very writerly, actually, with this awkward moment with a chauvinist pig.

Most of the issue is talking. Not quite talking heads–Hester does get some good stuff to draw–but it’s the Traveller (a new, long haired mysterious guy versus the Alan Moore stand-in who had a beard) telling Alec about the world.

Just okay.


Soul Train; writers, Grant Morrison and Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing 141 (April 1994)


Morrison and Millar open this issue with the Alan Moore Cajun dude stand-in getting killed. The new, mindless Swamp Thing kills him. Cajun Alan Moore dies protecting his family.

Mindless Swamp Thing is after Abby next. It’s kind of hard not to read into what Morrison and Millar are doing–violently refreshing the series. An indeterminate amount of time has passed since the Collins run ended too–little Tefé is old enough to call Abby on the phone.

Wish there’d been a panel of a pay phone in the Parliament of Trees.

The writers take a very black magic approach to the series. Nothing gets explained–it’s either wanton violence, mystical mumbo jumbo or Alec Holland’s internal blathering about his scientific research.

Good art from Hester and DeMulder–there’s not a single mundane panel in the whole issue–and the weirdness carry it. The writing is just over complicated.


Bad Gumbo; writers, Grant Morrison and Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing 140 (March 1994)


Grant Morrison and Mark Millar take over the book, starting with Alec Holland–a human one–waking up in Peru. Swamp Thing was just a bad trip but he’s better now.

It’s a good idea of how to relaunch the character, only they don’t even keep the concept the entire issue. Abby shows up about halfway through, then some people in Chester’s house, then something looking like Swamp Thing.

All while Alec Holland is in Peru getting stoned.

The structure’s a mess–half the comic carefully exploring the new Alec, the other half a lot of action involving the old Alec. Morrison and Millar are obviously trying to get the reader curious, but they don’t actually do anything else.

Phil Hester’s art is nice. He handles the human scenes with a lot of emotion and the horror elements are definitely disturbing.

The lack of personality makes the writers seem desperate.


Vegetable Man; writers, Grant Morrison and Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Batman Incorporated: Leviathan Strikes 1 (February 2012)


Famously (or infamously), the Batman Incorporated: Leviathan Strikes special burned off the remaining Inc. issues from before the “New 52.” It’s less a cohesive big issue than just two issues packaged as one, which isn’t necessarily a bad thing.

Actually, the big reveal in the second story–Leviathan’s identity–isn’t a bad reveal. Morrison even jokes at the obviousness of it all; he just did a good job distracting with all his busy work. He keeps up that busy work for the second story and, though Burnham’s art is excellent, the payoff’s lackluster.

The first story, with Cameron Stewart art, which involves Stephanie Brown going undercover at a girl’s school of assassins is a lot of fun. Stewart’s art is slick and Morrison’s script is fun. He writes Stephanie better than anyone else in Inc., except maybe Selina.

Instead of writing the best story, Morrison’s too concentrated on seeming smart.


Chapter 1: The School of Night; writer, Grant Morrison; artist, Cameron Stewart. Chapter 2: Leviathan Strikes!; writer, Morrison; artist, Chris Burnham. Colorist, Nathan Fairbairn; letterer, Sal Cipriano; editors, Katie Kubert, Rickey Purdin and Mike Marts; publisher, DC Comics.

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