Star Trek 6 (September 1980)

Star Trek #6

Barr gives the Enterprise crew a mystery to solve. Unfortunately, it’s almost the same mystery as one of the television episodes. It’s like Barr took out one part just to make it fit better in a comic.

There’s an almost amusing scene for Sulu and Chekhov–the issue otherwise centers around the big three. Uhura never gets a scene. But it might be a more accurate representation of the television show. Barr clearly knows how to structure the issue like the show. That feat sometimes is more impressive than what’s going on in the story.

Cockrum and Janson are really on the ball. Their faces have a lot more depth and have similar expressions to the source actors. Overall, the art just feels less rushed.

I’m still waiting for a lengthy subplot or some sign of character developments. Even for a licensed property, Star Trek feels too restrained, practically stifled.

B- 

CREDITS

The Enterprise Murder Case!; writer, Mike W. Barr; pencillers, Dave Cockrum and Klaus Janson; inker, Janson; colorist, Carl Gafford; letterer, Rick Parker; editor, Louise Jones; publisher, Marvel Comics.

Star Trek 5 (August 1980)

Star Trek #5

This issue's better than the last, with Spock kidnapped by Klingons and Kirk trying to figure out how to resolve the situations. No Dracula appearance–maybe Mike W. Barr didn't like that idea either (or maybe Wolfman always insisted)–but there are still a bunch of dumb monsters showing up.

Barr has the formula down for a "Star Trek" story, complete with Spock and Bones bickering at the end, but he doesn't seem to have the best ideas for the plot. Though less silly than the previous issue, there's still no good reason for these earth nightmare monsters in space. Barr explains it fine, he's just explaining the reasoning behind a bad story.

Also distressing is his lack of story for the characters. Spock gets a bunch of time to himself and Barr writes those scenes well, but Kirk doesn't make any impression. The balance needs work.

A lot needs work.

C+ 

CREDITS

The Haunting of the Enterprise!; writer, Mike W. Barr; penciller, Dave Cockrum; inker, Klaus Janson; colorist, Carl Gafford; letterer, John Costanza; editors, Denny O’Neil and Louise Jones; publisher, Marvel Comics.

The Maze Agency 3 (January 2006)

33189 20070316012234 large

It’s too bad the last issue of IDW’s Maze relaunch is easily the best. The problems still remain–Padilla is a boring artist who doesn’t bring any personality to anything, not characters, not setting. Forget about ominous mood. And Barr is still writing this comic like it’s the eighties, which might have been the last time someone could have done a fugu fish related story without mentioning “The Simpsons.”

He doesn’t mention the show and it seems like an odd oversight.

There are too many suspects–nine–but the pace of the issue is good and the investigation engages. Barr doesn’t spend much time on his protagonists, except some bickering and cuddling (Padilla can’t do either). The scene where Jennifer mentions being exceptionally wealthy doesn’t play out well here. In fact, it just reminds of better, original series Maze.

Still, it’s nice this Maze goes out on a relative high.

C+ 

CREDITS

One Fish, Two Fish, Blowfish, Doomfish; writer, Mike W. Barr; penciller, Ariel Padilla; inker, Jason Paz; colorist, Rain Beredo; letterer, Tom B. Long; editor, Dan Taylor; publisher, IDW Publishing.

The Maze Agency 2 (December 2005)

863307

It’s a beauty pageant mystery–with Jennifer oddly chosen as one of the judges (are detective agency owners really such community figures)–and I’m surprised Barr hasn’t already done this one.

All of the previous issue’s problems are here, Padilla’s lack of personality, the rendering of the leads as twenty-somethings off “Buffy” (which might just be an IDW thing), but there’s another problem in the mix….

Barr tries too hard on the banter. Instead of actually talking, Gabe and Jennifer exchange quips. Barr’s got a real problem with a revival series–appeal to the existing fan base while being accessible to new readers. Only his existing fan base is from the eighties; it’s impressive he was able to mount a revival almost twenty years later, but comics readership might have changed too much. Or maybe he shouldn’t have tried for bland.

A compelling mystery would have helped a lot.

D 

CREDITS

A Beautiful Crime; writer, Mike W. Barr; penciller, Ariel Padilla; inker, Ernest Jocson; colorist, Romulo Fajardo Jr.; letterer, Tom B. Long; editor, Dan Taylor; publisher, IDW Publishing.

The Maze Agency 3 (1998)

Maze Agency v2 3

It’s a rough, rough issue.

First there’s the storyline. Barr does this whole Bettie Page thing with a magazine trying to find an old model. Three show up, so there’s the investigation to figure out who’s who–only two other private detectives show up besides Jennifer, one supporting each possibility.

Then there’s the murder and that mystery. Barr wraps them up at the same time, of course, in an incredibly convoluted finish. It’s a lot of information to digest, none of it particularly interesting–lots of scenes this issue to move things along. He’s trying to hard.

But the real problem is the art. Gonzales and Baumgartner do half the issue and it’s fine, but it’s the first half so not the big revelation scene. James Bible and Larry Shuput do the second half and it’s just plain bad.

It’s an unfortunate outing for Maze; it’s too long, too ugly.

CREDITS

The Two Wrong Rhoades; writer, Mike W. Barr; pencillers, Gene Gonzalez and James Bible; inkers, Jason Baumgartner and Larry Shuput; letterer, Caliber Graphics; editor, Joe Pruett; publisher, Caliber Comics.

The Maze Agency 1 (July 1997)

Maze agency v2 1

The Maze Agency returns in black and white and it really fits that format. The inherent moodiness offsets the genial romance stuff. The mystery itself is an odd riff on Brandon Lee’s death on the Crow set, which seems a little close to home in a comic book.

Mike W. Barr does a direct continuation from the previous series–Caliber put out this second volume–and he’s definitely writing for the familiar reader. The banter with the characters is strong, even if the mystery itself goes on a little long. Barr’s enthusiasm carries a lot of it.

The art, from Gene Gonzalez and David Rowe, is relatively good. There are some rough spots, particularly with Jennifer in her silly stealth costume, but it’s decent.

Barr doesn’t spend much time establishing the suspects–they’re more scenery than guest stars. That approach probably makes it read a little slower than it should.

CREDITS

The Death of Justice Girl; writer, Mike W. Barr; penciller, Gene Gonzalez; inker, David Rowe; letterer, Caliber Graphics; editor, Joe Pruett; publisher, Caliber Comics.

The Maze Agency 23 (August 1991)

275588

This issue’s incredibly confusing. Barr spends too long setting up the story–Gabe and Jennifer have to go to a biosphere to solve a murder but there’s already drama with the client. It’s Barr wasting pages for no reason.

Maybe he wanted to give the penciller, Franchesco Bufano, something to do. Otherwise, wasted pages. Especially since Barr starts the comic with a letter talking about the issue being an homage to Poe. Oh, sure, the homage part does come up–but very late in the story.

By that time, most of the damage is done. Bufano’s pencils are exaggerated, which is fine, but he gets lazy almost immediately. He also doesn’t draw the characters distinctly enough; even with different physical characteristics, it gets confusing in long shots.

Barr throws in too many love triangles and crushes among his poorly established suspects.

Sadly, the series ends with a particularly weak entry.

CREDITS

Crime in Eden; writer, Mike W. Barr; penciller, Franchesco Bufano; inker, Michael Avon Oeming; colorist, Michelle Basil; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation.

The Maze Agency 22 (July 1991)

275587

Young Jason Pearson handles the pencils. He tries very hard to compose interesting panels, which he usually does, though often a few details get forgotten. He can’t draw hats, for example.

The mystery concerns a role-playing game company; Barr is trying really hard to make the book seem accessible. He also tones down the annoying romance between the leads. They’re still together, engaged even, but Barr plays them off other characters to great success.

The mystery itself gets fairly confusing; Barr takes a long time to introduce all the suspects and their motives. It’s kind of a messy way to set up the comic–I think it’s the first time he’s ever not had the suspects sorted out–but the issue definitely has a romantic comedy appeal. Barr’s finally got some idea how to use Gabe and Jennifer as a couple.

Mostly by removing focus from Gabe.

Whatever works.

CREDITS

Magic & Monsters–and Murder; writer, Mike W. Barr; penciller, Jason Pearson; inker, Mike Witherby; colorist, Michelle Basil; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation.

The Maze Agency 21 (June 1991)

275586

It’s an odd issue with Barr trying to do something on gay rights–Jennifer’s secretary has his father come out to meet his boyfriend for the first time, just as there’s some psycho killer hunting down gay guys–but Barr still goes for the occasional joke.

The biggest one is when Gabe is worried someone thinks he’s gay so he overcompensates. Oh, and then when the icy lesbian assumes the female cop is gay when I don’t think she’s supposed to be gay. The latter’s not a joke, just a cheap moment from Barr.

Mary Mitchell’s layouts are rather ambitious. The finished art doesn’t quite match them, but it’s a reasonably successful issue. The investigation has highs and lows–and the solution itself is simple and dumb–but there are some unexpected turns.

The leads’ romantic moments are awful; Barr doesn’t seem to give his plotting much thought at all.

CREDITS

Valentine’s Slay; writer, Mike W. Barr; penciller, Mary Mitchell; inker, Mike Witherby; colorist, Michelle Basil; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation.

The Maze Agency 20 (May 1991)

275585

John Calimee and Michael Avon Oeming bring something of a cartoon style to the characters. Not in a bad way–exaggerated expressions help the mystery aspect–but they don’t bring anything to the setting. The act doesn’t lift anything heavy and it definitely should have tried; Barr relies on it, in fact.

The issue takes place on a private island, with Gabe and Jennifer trying to figure out a twenty year-old murder and a modern one too. That deserted mansion setting needs something from the art; Barr clearly writes the issue with that expectation. But the artists don’t deliver.

The issue’s all right otherwise. Barr does have some decent moments in the mystery (just no characters ones) and it proves a fine diversion. The end, after a while, is unexpected.

Maze is suffering, however. Barr doesn’t have a character development arc anymore. He’s holding everything still and it shows.

CREDITS

The Problem of the Devil’s Chambers; writer, Mike W. Barr; penciller, John Calimee; inker, Michael Avon Oeming; colorist, Scott Rockwell; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.

The Maze Agency 19 (March 1991)

275584

Barr tries to do something really big with Gabe and Jen this issue in their personal life. He sort of hints at it throughout, then reveals it in the finale. It’s not much of a development as Barr seems to be forcing it to fit the Christmas theme.

The mystery this issue is fairly lame. There’s an association of amateur private detectives and they hire Gabe, Jen and Jen’s rival to solve some year old murder. The investigation of the actual crime–being a year late–is weak. Worse, Barr focuses on the rivalry between Jen and her rival more than the case. Maybe he knew it was weak too.

Rob Davis’s pencils are particularly tepid. He does take the time to make sure Jen’s got an upset expression when her rival’s around, but there’s nothing else to it.

The comic feels tired. Not exhausted, run out. Barr’s on empty.

CREDITS

The Adventure of the Mystery League; writer, Mike W. Barr; penciller, Rob Davis; inker, John Tighe; colorists, Susan Glod and Michelle Basil; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.

The Maze Agency 18 (February 1991)

275583

Scott Clark has the most ambitious layouts of a Maze artist for a long time. There are all these different little sequences, sometimes only taking a half page, where he crams in visual information and sometimes important scenes.

It’s a shame he doesn’t draw better, or have a better inker than John Tighe. Forget people not looking alike, there are some panels where entire noses disappear. But there are a few good panels, which makes one wonder if Clark didn’t put in the time.

The mystery’s strong; Barr has some good twists. The major one is how none of the suspects really suspicious. Instead, they’re all bland suspects without much motive to misdirect. Kind of. At one point I didn’t even think anyone involved had committed the crime, like Barr would bring in some surprise guest.

It’s a reasonably successful issue, with Barr ignoring his tepid subplots for the regular cast.

CREDITS

This Murder Comes to You Live; writer, Mike W. Barr; penciller, Scott Clark; inker, John Tighe; colorist, Susan Glod; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.

The Maze Agency 17 (December 1990)

275582

It’s a religious cult mystery, along with some teenage lovers–one being the daughter of Jennifer’s friend. Barr doesn’t pause on his contrivances (it’s not just the daughter, but also Gabe’s religious history), just moves full steam ahead.

Only the setting is terrible and the characters all act really dumb. Maybe not Gabe and Jennifer, but the daughter gets busted running around with her boyfriend and her parents stay in the woods, which causes the rest of the issue’s events. It’s way too easy.

There’s a little character stuff between Gabe and Jennifer, only their romance has become boring. Barr doesn’t seem to have any long-term plots for them anymore. They’re boring.

Darick Robertson–a young Darick Robertson–does the art. He’s got ambitious panel composition, but no level of detail. With better art, the issue might pass easier, but it’s still not much good.

Maze’s on the skids.

CREDITS

Terrible Swift Sword; writer, Mike W. Barr; penciller, Darick Robertson; inkers, Jim Sinclair and Keith Aiken; colorist, Susan Glod; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.

The Maze Agency 16 (October 1990)

275581

Mary Mitchell is an odd choice for the comic. If her lines were messier, it might work better but she has a very cartoony, clean style. All of a sudden The Maze Agency looks like a reductionist Disney cartoon.

It’s occasionally interesting looking, but would work better for a backup story not a feature. Especially since Mitchell doesn’t handle certain standard things–shoes, for instance–well at all.

The mystery once again gives Gabe and Jennifer some tension in their dating life. They’ve both sold true crime books, but she’s sold hers to a big publisher, him to a not big publisher. Barr enjoys writing about their relationship problems, but there’s always something missing. It’s like he doesn’t imagine them having a life when they aren’t in the comic… They don’t have any texture.

So, in short, it’s an odd looking comic with some problems. The supporting cast really shines.

CREDITS

Fires of Love; writer, Mike W. Barr; penciller, Mary Mitchell; inkers, Don Martinec and Paul Worley; colorist, Susan Glod; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.

The Maze Agency Annual 1 (August 1990)

340992

The annual has three stories. The first has Rick Magyar, Darick Robertson and William Messner-Loebs illustrating a Spirit homage. It’s a lot of fun; Barr’s script for it is very fast. Gabe’s on a mission, runs into Jennifer, both having Spirit references in their appearance. It’d be impossible to tell the story without the art angle. Very nice opening.

Sadly, the second story just goes on and on. Allen Curtis is a mediocre artist and Barr asks him to do a lot. The mystery involves a corpse in a moving box. It takes forever to get going, then Barr rushes the big finale. Curtis doesn’t draw characters distinctly enough; two suspects look exactly the same, making the end confusing.

The last story–with Adam Hughes pencils and Magyar inks–is a reprint of a convention special. The mystery’s solution is confounding, but the excellent art makes up for it.

B- 

CREDITS

A Night at the Rose Petal; artists, Rick Magyar, Darick Robertson and William Messner-Loebs; colorists, Michelle Basil and Susan Glod; letterer, Vickie Williams. Moving Stiffs; penciller, Allen Curtis; inkers, Keith Aiken and Jim Sinclair; colorists, Basil and Glod; letterer, Williams; Murder in Mint Condition; penciller, Adam Hughes; inker, Magyar; colorist, Glod; letterer, Bob Pinaha. Writer, Mike W. Barr; editors, Michael Eury and David Campiti; publisher, Innovation Publishing.

The Maze Agency 15 (August 1990)

275580

Barr does an amazing job pacing out the narrative this issue. He opens with Gabe and Jennifer, but moves quickly to Lieutenant Bliss. She dominates the issue–the first time a supporting cast member was gotten a Maze spotlight–even when she’s off panel in the second act. Barr comes up with an amusing way of keeping her around then too.

And Bliss becomes so important to the issue, Barr doesn’t even save time to resolve Gabe and Jennifer’s subplot. He deals with it in a panel or two, second fiddle to the murder resolution.

The issue has fill-in art from Mike Okamoto, who has an odd set of problems. His figures don’t match in terms of size and the way he positions them almost feels like he’s gluing cutouts together. But he’s got some great facial expressions, which is very important in a dialogue-heavy book like Maze.

CREDITS

Too Much Bliss; writer, Mike W. Barr; penciller, Mike Okamoto; inkers, Mike Witherby and Rick Magyar; colorist, Susan Glod; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.

The Maze Agency 14 (July 1990)

275579

More bad art from Phipps. I’m not sure, but I think he’s getting worse. Like Barr thinks he’s getting better so he can handle more stuff–this issue there’s a lengthy “trial” sequence and then a nightmare scene at the end… the only scary parts being Phipps’s art though.

He hurts what Barr is trying to do with the romantic angle, with both Jennifer and Gabe changing as their relationship deepens. Phipps being weak on the mystery stuff is fine, it always gets resolved by the end of the issue, but he’s messing up what makes the comic distinct.

This issue takes place at a prison, where Jennifer and Gabe have to solve an unlikely murder to end a riot. Barr’s pacing is a little off. It’s front heavy, with all the characters’ introductions–not to mention the return of a previous villain–but it’s a decent mystery, if predictable.

CREDITS

Before Midnight; writer, Mike W. Barr; penciller, Robb Phipps; inker, Rick Magyar; colorist, Susan Glod; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.

The Maze Agency 13 (June 1990)

275578

This issue might have the worst Phipps art so far. It’s incredibly bad, but also very precise. So each bad panel pokes at you as you read it; the hands are off, the expressions are terrible. Phipps doesn’t have any personality either, which might not make the art any better but at least it’d be interesting.

The crime this issue is rather vicious, with a dismembered and mutilated corpse. There’s also a subplot about one of Jennifer’s friends, a retired Secret Service agent turned gumshoe. Barr tries too hard to make the guy likable; unfortunately he seems to be a new regular.

As for Gabe and Jennifer’s romantic stuff… Barr has a case of mistaken identity cause some acerbic banter but it’s just tacked on. It’s a quick, glossy read; without the sensational murder it wouldn’t have any teeth.

The Phipps art pretty much does it in from the start.

CREDITS

The Adventure of the Bleeding Venus; writer, Mike W. Barr; penciller, Robb Phipps; inker, Rick Magyar; colorist, Susan Glod; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.

The Maze Agency 12 (May 1990)

275577

Hughes is back this issue; he concentrates on mood more than faces, which is odd for a detective comic. At least it seems odd for Maze Agency. Oh, there are some good shots of Jennifer and Gabe, but some of the suspects are completely indistinct.

The cynical take is Hughes was hurrying through and skipping faces sped things along. Even so, the result is a peculiarly wonderful looking book. The lack of focus puts the reader off to the side of the story while still inside it, like things overheard. It’s very interesting.

The mystery itself isn’t particularly interesting. There are some good character moments for Gabe and Jennifer–Hughes doesn’t rush through their scenes and his facial expressions are amazing–and a funny little “Remington Steele” nod.

The wrap-up, however, is a little rushed. The comic feels like it’s missing a page or two. But it’s fine work.

CREDITS

Murderer’s Mask; writer, Mike W. Barr; penciller, Adam Hughes; inker, Rick Magyar; colorist, Susan Glod; letterer, Tom Addis; editor, David Campiti; publisher, Innovation Publishing.

The Maze Agency 11 (April 1990)

275576

Between Phipps’s awkwardly cherubic faces and the forgetful coloring (sometimes faces don’t get done, sometimes they get overdone–I assume it’s a printing issue and not Michele Wolfman’s fault), this issue isn’t much to behold. Phipps doesn’t have graceful figures and his framing suggests he’d be better suited for a newspaper comic strip than a full book.

It’s a Christmas issue, with Gabe and Jennifer celebrating their first one as a holiday. It’s not a particularly effective subplot; Barr gives them a silly subplot and not enough space to actually resolve it. It’s a transition issue–for Jennifer–but we don’t why she’s changing.

The mystery involves a mob family and their police informant problems. If Barr spent more time on it, it would have been better… but there’s the romance stuff.

The comic still has some charm, but not much else. No one seems to be trying particularly hard.

CREDITS

Twas the Crime Before Christmas; writer, Mike W. Barr; penciller, Robb Phipps; inker, Rick Magyar; colorist, Michele Wolfman; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.

The Maze Agency 10 (March 1990)

275575

Robb Phipps takes over as penciller this issue (Magyar stays on inking thank goodness). He’s not good, not bad. His scale is off, with people, settings, especially hands, but he’s competent. Maze feels professional, in terms of the art, just not special.

The story, however, is quite good. Now, with Gabe and Jennifer dating–this issue is more of him in her world–Barr focuses on the non-mystery aspects. Jennifer’s back story is far more interesting than the rather tame mystery. Barr uses Gabe as the vehicle for these discoveries (the reader the passenger) and there’s never any boring exposition.

There are some fantastic moments in the dialogue. Barr sets up difficult situations and writes great lines to move them along. Phipps is good at the visual pacing of these scenes, probably more so than the actual investigation ones.

It’s solid, the writing overcoming the somewhat trivial art problems.

CREDITS

Deadly Anniversary; writer, Mike W. Barr; penciller, Robb Phipps; inker, Rick Magyar; colorist, Susan Glod; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.

The Maze Agency 9 (February 1990)

275574

So, for those who don’t know, Ellery Queen is an amateur sleuth, created in 1928 or so, and has had numerous print, film, television and probably radio adventures. This issue of Maze celebrates his sixtieth anniversary and gives him a comic book adventure.

I’m vaguely sure Barr mentioned him earlier in the series as a fictional character, which makes his appearance here strange. It’s a gimmick for mystery geeks… not sure there are a lot of those but whatever, Barr actually does quite well.

He establishes the character’s modernized setting quickly, he gives Queen a fun relationship with the leads (Queen admires Jennifer’s abilities while Gabe follows him around like a lapdog) and produces a relatively interesting mystery.

I say relatively because it’s interesting while reading, but immediately forgettable. The guest stars aren’t the suspects–Barr focuses that spotlight on Queen.

Some very nice work from Hughes and Magyar too.

CREDITS

The English Channeler Mystery: A Problem in Deduction; writer, Mike W. Barr; penciller, Adam Hughes; inker, Rick Magyar; colorists, Carol Van Hook and Kevin Van Hook; letterers, Tom Addis and Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.

The Maze Agency 8 (December 1989)

275573

Barr does a lot better introducing Jennifer to Gabe’s world than he did introducing Gabe to her’s. Gabe lives in a crappy New York apartment with an assortment of interesting neighbors. Bringing glamorous Jennifer into it provides a lot of amusement.

There’s also a lot of innuendo, whether it’s the actual sex or Gabe begging for sex. Barr does a good job with it–Gabe is back as Maze’s protagonist.

The mystery involves his neighbors, which also works out. It’s interesting to see a high profile private detective thrown into a more mundane crime setting. The regular police detectives sadly don’t appear; Barr establishes the new ones too fast.

Hughes and Magyar do well with the art. There are no fantastic locations, but Hughes has some nice summary pages of the investigation and its solution.

It’s a good issue. Barr’s excellent handling of the dating makes all the difference.

CREDITS

A New Lease on Death; writer, Mike W. Barr; penciller, Adam Hughes; inker, Rick Magyar; colorists, Carol Van Hook and Kevin Van Hook; letterer, Deborah Marks; editor, Michael Eury; publisher, Innovation Publishing.

The Maze Agency 7 (June 1989)

275572

I’m not sure what does more damage this issue, Barr’s melodramatic writing or the art. Greg Shoemaker’s so bad, it doesn’t make any sense to mock him. He’s just not ready for a full comic. Or a tenth of one. I suppose his scenery is all right; at least it’s fully visualized, which I can’t say about his figures.

But then there’s Barr’s writing. He takes leads Jennifer and Gabe to the Hamptons for a weekend of murder and lots of expository dialogue. Even for a mystery, there’s a lot of exposition because Barr thinks Jennifer has to talk about her feelings.

Gabe’s always been Maze’s erstwhile protagonist, but this issue he’s not just reactionary, he needs to be reminded to act. Barr thinks he’s come up with something great for Jennifer (it’s not); he downgrades Gabe.

There’re some decently written scenes, but Barr flops with the omnipresent romance stuff.

CREDITS

Hearts of Glass; writer, Mike W. Barr; penciller, Greg Shoemaker; inker, Bill Anderson; colorist, Julia Lacquement; letterer, Tom Addis; editor, Michael Eury; publisher, Comico.

The Maze Agency 6 (May 1989)

275571

Joe Staton, wow. Odd body shapes, oddly shaped faces, visual oddities abound. About the only place Staton didn’t do something strange is on location. They aren’t the best street scenes, but they’re better than the rest.

Oh, and hands. The hand close-ups are fine. Most of the rest is painful.

It’s Gabe’s birthday–to get to the story–and Jennifer doesn’t know what to get him. The issue opens with a great scene of her shopping with two friends. They came in the city to hang out. It’s Barr’s best writing in the issue as it’s completely mundane and honest.

The mystery is a little less exciting. The occurrence is predictable, though the resolution is not. But Barr focuses the issue on Gabe and Jennifer’s romance, not the mystery. The balance is off.

The decidedly unsexy art from Staton hurts the romantic scenes, but it’s not all his fault.

CREDITS

Double Edge; writer, Mike W. Barr; penciller, Joe Staton; inker, Rich Rankin; colorist, Julia Lacquement; letterer, Dan McKinnon; editor, Michael Eury; publisher, Comico.

The Maze Agency 5 (April 1989)

275570

Barr establishes a bad first here–he has his leads accuse an off-panel suspect. The reader finds out the suspect’s identity at the confession.

Overall, it’s a troubled issue. The format keeps it going, but there are art problems (Al Vey isn’t the best inker for Hughes) and lots of story ones. The art ones aren’t too bad–Vey just doesn’t suit Hughes, the art isn’t bad. But Barr’s story? It’s weak.

First, the romance subplot between leads Gabe and Jennifer. They’re dating other people but making out once an issue. When Gabe dates someone else, Jennifer gets upset. Barr’s solution to their tiff is to have Gabe be cruel to his date. It makes both leads unsympathetic.

Then the little things. A cryogenics firm owner’s name is Lazare (as in Lazurus). It’s like Jim Shooter’s writing the comic.

I’m glad it’s the fifth issue and not the first.

CREDITS

Death Warmed Over; writer, Mike W. Barr; penciller, Adam Hughes; inker, Al Vey; colorist, Julia Lacquement; letterer, Deborah Marks; editor, Michael Eury; publisher, Comico.

The Maze Agency 4 (March 1989)

275569

One of the most impressive things about The Maze Agency is how Barr manages such a large cast. He has two leads, one or two regular supporting players and then all the murder suspects. In this issue, concerning a Jack the Ripper copycat, he has something like eight suspects.

Obviously, the art plays a real factor. Hughes has to make each of the suspects distinct but believable. There’s one page identifying all the eventual suspects–every person gets a little description–and it all matches up beautifully. The reader can infer based on profession and appearance (and name, if one’s really playing attention). Maze is a rather well-produced comic book, it couldn’t work otherwise.

The mystery itself is solid; lots of unexpected turns, lots of creative page composition to maximize the space. The flirtation between the leads, however, is still stalled. Barr is starting to strain credulity with it.

CREDITS

The Return of Jack the Ripper?; writer, Mike W. Barr; penciller, Adam Hughes; inker, Rick Magyar; colorist, Julia Lacquement; letterer, Deborah Marks; editor, Michael Eury; publisher, Comico.

The Maze Agency 3 (February 1989)

275568

The art is good here, it doesn’t even matter when it doesn’t make sense. Hughes comes up with these lovely pages for the investigation scenes–Gabe and Jennifer are touring New York state to question people–and the pages are simply wondrous. There’s this amazing condo in the middle of nowhere; Hughes’s page composition makes the mundane extraordinary.

As for the mystery, things get lost but it’s still decent. A prototype car disappears. Murder plays a factor eventually, since there’d be no danger otherwise. Barr and the artists handle all that aspect just fine. But Maze’s other plot–the romance–gets downgraded.

Gabe is something of a puppy dog here, following Jennifer around. Barr goes out of his way to make Gabe likable, but Jennifer’s just better than her colleagues. She’s not soluble enough.

Barr also reveals the issues take place a month apart, which is a nice device.

CREDITS

The Case of the Vanishing Vehicle; writer, Mike W. Barr; penciller, Adam Hughes; inker, Rick Magyar; colorist, Julia Lacquement; letterer, Deborah Marks; editor, Michael Eury; publisher, Comico.

The Maze Agency 2 (January 1989)

275567

Barr uses Gabriel–the amateur detective slash novelist-for-hire (there’s a great joke about Friday the 13th adaptations)–to bring the reader to the mystery. Then he has to bring Jennifer–the professional detective–into it. The approach lets him do some more character development without having to use too much exposition, but Barr often errs on the side of subtlety.

Maze is, at this point in the series, about the chemistry between Gabriel and Jennifer, who aren’t exactly dating. Not steady, anyway. So when Gabriel meets another suitor, it should give Barr the chance to explain some things. He doesn’t. He just lets it raise more questions.

The mystery this issue involves an old TV show, modeled on “The Honeymooners,” I think. It’s a solid mystery, with the ending unexpected (and, frankly, unexplored) and a good read.

The moody but exact art from Hughes and Magyar is lovely.

CREDITS

Murder–The Lost Episodes; writer, Mike W. Barr; penciller, Adam Hughes; inker, Rick Magyar; colorist, Julia Lacquement; letterer, Deborah Marks; editor, Michael Eury; publisher, Comico.

The Maze Agency 1 (December 1988)

275566

While it might be full of intrigue and murder–well, contain murder, not quite full of it–The Maze Agency is very clean. Adam Hughes and Rick Magyar’s Manhattan is so perfect, it’s almost dreamlike. That comment’s not a knock–the art is excellent. Some of the faces are bland, but otherwise Hughes does great work.

As for the rest of the issue, it’s a lot of fun. Mike W. Barr sets up his romantically possible protagonists, Jennifer and Gabriel, at alternating speeds. Their back stories come in throughout the issue; there’s no big exposition scene. Barr succeeds at keeping the dialogue natural for most of the comic.

The only time he lets the artificiality come through is the mystery resolution scene. The art and characters are good enough to smooth it over. Though there is one big bombshell I had to read a couple times to understand.

Maze’s charming.

CREDITS

The Adventure of the Rogue’s Gallery; writer, Mike W. Barr; penciller, Adam Hughes; inker, Rick Magyar; colorist, Julia Lacquement; letterer, Deborah Marks; editor, Michael Eury; publisher, Comico.

Website Powered by WordPress.com.

Up ↑

%d bloggers like this: