2000 AD 25 (13 August 1977)

144915

It’s another all right issue. There’s some really interesting art, which helps things along.

Invasion is fine. Dorey doesn’t get many amazing visuals, but it’s amusing enough. It takes place in an abandoned city; could be better, but when couldn’t Invasion be better.

Harlem Heroes–without Gibbons, which I didn’t even notice–is really lame. Again it seems like Tully might be wrapping things up, but probably not. It’s probably unending.

Sola does a fantastic job on the Shako art. Wagner’s got him loose in a village, eating the jerky people. It’s weird how the mean polar bear gets all the sympathy.

There’s a funny little Future-Shocks from Steve Moore and Blasquez. The ending is pleasantly surprising.

Pierre Frisano draws an awesome looking M.A.C.H. 1. Allen’s script is weak, but the art is very interesting for an action piece.

Then a funny Dredd from Wagner and Gibson.

Okay issue.

CREDITS

Invasion, Bathtub; writer, Gerry Finley-Day; artist, Mike Dorey; letterer, John Aldrich. Harlem Heroes, Part Twenty-five; writer, Tom Tully; artist, Massimo Belardinelli; letterer, Aldrich. Shako, Part Six; writers, John Wagner; artist, Ramon Sola; letterer, Jack Potter. Tharg the Mighty, King of the World!; writer, Steve Moore; artist, Blasquez; letterer, Tom Frame. M.A.C.H. 1, Terror Train; writer, Nick Allen; artist, Pierre Frisano; letterer, Aldrich. Judge Dredd, You Bet Your Life; writer, Wagner; artist, Ian Gibson; letterer, Bill Nutall. Editor, Kelvin Gosnell; publisher, IPC.

2000 AD 22 (23 July 1977)

144912

Odd, odd issue. Lots of too long stories and too short ones.

Invasion and Shako are both way too short. Invasion is dumb and–inexplicably–for laughs. Shako is dumb and serious; at least it has good art from Arancio, who’d have been better served just doing wildlife studies.

Bad Harlem Heroes. Bad Dan Dare. Dare reads really, really long. For that matter, so does M.A.C.H. 1. Dare is just more nonsense with Dare versus the Mekon, who isn’t actually very smart, but M.A.C.H. is this really complicated story about the machine man proving himself in the Middle East. Writer Nick Allen relies a whole lot on the computer talking to the protagonist, which flops.

But not even Dredd works out until the end. Writer John Wagner takes a while to get going. Ian Gibson’s art is good throughout and the story ends well, but the beginning’s weak.

Weird issue.

CREDITS

Invasion, Cheddar Gorge; writer, Nick Allen; artist, John Cooper; letterer, Jack Potter. Shako, Part Three; writers, Pat Mills and John Wagner; artist, Arancio; letterer, Potter. Harlem Heroes, Part Twenty-two; writer, Tom Tully; artist and letterer, Dave Gibbons. Dan Dare, Hollow World, Part Eleven; writer, Steve Moore; artist, Massimo Belardinelli; letterer, John Aldrich. M.A.C.H. 1, Arab Story; writer, Allen; artist, Cooper; letterer, Potter. Judge Dredd, Mr Buzzz; writer, Wagner; artist, Ian Gibson; letterer, Peter Knight. Editor, Kelvin Gosnell; publisher, IPC.

2000 AD 21 (16 July 1977)

144911

It’s not the worst issue but there’s sure nothing to recommend it. Not even Dredd. Gerry Finley-Day writes both it and Invasion. Neither stand out except by not being as bad as the rest of the entries. Good twist at the end of Dredd though.

Oh, wait, Shako. It has some really nice art from Arancio. It’s beyond dumb–it’s the adventures of a mean-spirited, fugitive from the CIA polar bear–but it’s well drawn dumb.

Harlem Heroes and Dan Dare both stink in uninteresting ways. It almost seemed like Heroes was going to end, but then Tully finds a way to keep it going. Presumably forever. The main characters barely appear this story. I can’t even remember Dare.

M.A.C.H. 1 is a strange one; it’s not good, but the idea of the Probe character doing private investigation work isn’t a bad one. Carlos’s art isn’t terrible either.

CREDITS

Invasion, Sandringham; writer, Gerry Finley-Day; artist, Mike Dorey; letterer, Peter Knight. Shako, Part Two; writers, Pat Mills and John Wagner; artist, Arancio; letterer, Jack Potter. Harlem Heroes, Part Twenty-one; writer, Tom Tully; artist and letterer, Dave Gibbons. Dan Dare, Hollow World, Part Ten; writer, Steve Moore; artist, Massimo Belardinelli; letterers, Knight and Bill Nuttall. M.A.C.H. 1, Recluse; writer, Nick Allen; artist, Carlos; letterer, John Aldrich. Judge Dredd, The Solar Sniper; writer, Finley-Day; artist, Ron Turner; letterer, Potter. Editor, Kelvin Gosnell; publisher, IPC.

2000 AD 18 (25 June 1977)

144908

2000 A.D. is averaging about a thirty-three percent success rate, but the lame stuff is proving extra lame this time around.

Invasion is barely comprehensible. Finley-Day fills it with these little scenes, but about the only major event is the resistance’s base being discovered. He can’t even properly introduce a new villain.

And Flesh is off too. The first story fully in the future and it’s mostly just one of the protagonists getting in trouble for letting things go wrong. Very boring stuff.

As for Harlem Heroes, Tully’s the Energizer Bunny. The series keeps going and going and Tully doesn’t even try coming up with details anymore. It’s just the evil cyborg ranting and raving. The Heroes don’t even get a scene to themselves.

Crappy all-action Dan Dare.

M.A.C.H. 1 is far from perfect, but Allen comes up with some good scenarios.

Dredd is hilarious and awesome.

CREDITS

Invasion, Breakout; writer, Gerry Finley-Day; artist, Carlos Pino; letterer, Tom Frame. Flesh, Book One, Part Eighteen; writer, Pat Mills; artist, Felix Carrion; letterer, Tony Jacob. Harlem Heroes, Part Eighteen; writer, Tom Tully; artist and letterer, Dave Gibbons. Dan Dare, Hollow World, Part Seven; writer, Steve Moore; artist, Massimo Belardinelli; letterer, Peter Knight. M.A.C.H. 1, Skyscraper Terrorists; writer, Nick Allen; artist, Marzal Canos; letterer, Knight. Judge Dredd, Brainblooms; writer, John Wagner; artist, Mike McMahon; letterer, Jack Potter. Editor, Kelvin Gosnell; publisher, IPC.

2000 AD 17 (18 June 1977)

144907

This issue has some strange turns. Mostly when Flesh all of a sudden become about dinosaurs teleporting to the future and having Fly-like effects with the guys’ heads ending on a dinosaur. It’s the cliffhanger and it’s dumb, but Gosnell writes a decent enough story before it.

Invasion is a little weird too. Finley-Day plots the opening somewhat backwards, leading to a confusing story.

Gibbons has some good panels and some really bad ones on Harlem Heroes. The bad ones outweigh the good, unfortunately.

And Moore doesn’t have much going on with Dan Dare. It’s basically a bridging story–but all action. It’s not good. And Belardinelli can’t decide on Dare’s hair.

Allen and Redondo do an almost incomprehensible skiing M.A.C.H. 1. The art’s good, but confusing.

Wager and Gibson play Dredd mostly for laughs. There’s a big fight, where Gibson fails; luckily, he does the comedy well.

CREDITS

Invasion, Slaves; writer, Gerry Finley-Day; artist, Mike Dorey; letterer, John Aldrich. Flesh, Book One, Part Seventeen; writer, Kelvin Gosnell; artist, Felix Carrion; letterer, Tony Jacob. Harlem Heroes, Part Seventeen; writer, Tom Tully; artist and letterer, Dave Gibbons. Dan Dare, Hollow World, Part Six; writer, Steve Moore; artist, Massimo Belardinelli; letterer, Peter Knight. M.A.C.H. 1, Spotbox; writer, Nick Allen; artist, Jesus Redondo; letterer, Knight. Judge Dredd, Robot Wars, Part Eight; writer, John Wagner; artist, Ian Gibson; letterer, Knight. Editor, Gosnell; publisher, IPC.

2000 AD 13 (21 May 1977)

144903

With a couple exceptions, it’s one of the better 2000 AD progs so far.

Invasion is decent; very nice art from Dorey and Finley-Day has learned how to plot out a rewarding cliffhanger.

A real surprise is Flesh. Without dinosaurs–this issue’s just future men against giant spiders–the comic is a lot better. Great art from Felix Carrion too.

Okay, Harlem Heroes is still lame. The Heroes are finally losing a game (against the Scots), but it doesn’t make the comic any more interesting.

And Steve Moore’s disappointing on his second Dan Dare outing. He spends way too much time with the villains and almost none with Dan Dare. If the villain pages were good, it’d be different, but they’re lame.

Jesus Redondo illustrates a fantastic M.A.C.H. 1. It’s all action and gorgeously done.

And Dredd is good. Wagner gets in some funny moments; Turner’s art’s passable too.

CREDITS

Invasion, The Doomsdale Scenario, Part One; writer, Gerry Finley-Day; artist, Mike Dorey; letterer, Jack Potter. Flesh, Book One, Part Thirteen; writer, Studio Giolitti; artist, Felix Carrion; letterer, J. Swain. Harlem Heroes, Part Thirteen; writer, Tom Tully; artist and letterer, Dave Gibbons. Dan Dare, Hollow World, Part Two; writer, Steve Moore; artist, Massimo Belardinelli; letterer, Bill Nuttall. M.A.C.H. 1, Airship; writer, Nick Allen; artist, Jesus Redondo; letterer, Potter. Judge Dredd, Robot Wars, Part Four; writer, John Wagner; artist, Ron Turner; letterer, Potter. Editor, Pat Mills; publisher, IPC.

2000 AD 8 (16 April 1977)

144898

Harlem Heroes takes place in a world with a Mega City-One. That one detail is more diverting than anything else in this issue’s entry, except maybe how Gibbons draws the Russian players. They’re giant bear furries. They’ve been so attired a while now, I just hadn’t bothered to comment.

The Invasion story isn’t bad. Finley-Day doesn’t really do any character or plot development and his last pages are always hurried.

Flesh, with new artist Boix, is dumb but not too bad. Apparently none of the characters outside Invasion or Dredd make any sense in 2000 AD.

The issue also has less loathsome Dan Dare and M.A.C.H. 1 entries. Dare because it moves too fast to leave an impression but John Cooper’s art on M.A.C.H. is decent. Rough but competent.

Belardinelli, who does so bad on Dare, does a decent job on Dredd.

CREDITS

Invasion, Concorde; writer, Gerry Finley-Day; artist, Mike Dorey; letterer, Jack Potter. Flesh, Book One, Part Eight; writer, Ken Armstrong; artist, Boix; letterer, Potter. Harlem Heroes, Part Eight; writer, Tom Tully; artist and letterer, Dave Gibbons. Dan Dare, Part Eight; writer, Kelvin Gosnell; artist, Massimo Belardinelli; letterer, Potter. M.A.C.H. 1, Spain Kidnap; writer, Nick Allen; artist, John Cooper; letterer, Bill Nuttall. Judge Dredd, Antique Car Heist; writer, Charles Herring; artist, Belardinelli; letterer, Tony Jacob. Publisher, IPC.

2000 AD 5 (26 March 1977)

144895

It’s a distressingly tepid issue. Even with Judge Dredd fighting a giant robot gorilla–or maybe because of that emphasis on absurd bigness. The Dredd story does look good though–Carlos Ezquerra bakes dry humor into every panel.

The opening Invasion story is a bore. Finley-Day’s just writing dialogue for action scenes and he’s not particularly good at it. Sarompas’s art on the story is lacking.

At least the art on Flesh is good. Nothing happens in the story except dinosaur rampage (including raptors before anyone knew to call them raptors). Sola’s artwork is beautiful, which makes up for a lot. But it’s still pointless.

Harlem Heroes finishes the first game and then Tully speeds up the overall plot. The plot’s more interesting than the game coverage, but not much.

Dan Dare and M.A.C.H. 1 are both lame, but M.A.C.H. 1 is much worse. It’s exceptionally bad this programme.

CREDITS

Invasion, The Resistance, Part Five; writer, Gerry Finley-Day; artist, Sarompas; letterer, John Aldrich. Flesh, Book One, Part Five; writer, Studio Giolitti; artist, Ramon Sola; letterer, Bill Nuttall. Harlem Heroes, Part Five; writer, Tom Tully; artist and letterer, Dave Gibbons. Dan Dare, Part Five; writer, Kelvin Gosnell; artist, Massimo Belardinelli; letterer, Jack Potter. M.A.C.H. 1, Probesnatch; writer, Nick Allen; artist, John Cooper; letterer, Jack Potter. Judge Dredd, Krong; writer, Malcolm Shaw; artist, Carlos Ezquerra; letterer, S. Richardson. Publisher, IPC.

2000 AD 3 (12 March 1977)

144893

Ramon Sola does the art on Flesh and all of a sudden it looks great. The dinosaurs, the landscapes, even the cowboys. All the strip needed was good art to make it palatable.

Belardinelli handles the art on both Dan Dare and M.A.C.H. 1. He doesn’t do a good job on either, but Dare is better thanks to the space scenes. He can draw the space stuff, just not humanoids interacting.

Invasion is okay enough–Blasco’s still the best art. The writing’s a little wonky, but not terrible. Harlem Heroes is inoffensive sports stuff, if a little dumb. And Gibbons’s art is problematic on the athletics.

Judge Dredd, with Kelvin Gosnell writing–McMahon is still on art–is little better. It helps if one reads it as some kind of riff on a Dick Tracy comic strip, some comedically self-aware future one.

AD’s definitely improving.

CREDITS

Invasion, The Resistance, Part Three; writer, Gerry Finley-Day; artist, Jesus Blasco; letterer, Jack Potter. Flesh, Book One, Part Three; writer, Ken Armstrong; artist, Ramon Sola; letterer, Bill Nuttall. Harlem Heroes, Part Three; writer, Tom Tully; artist and letterer, Dave Gibbons. Dan Dare, Part Three; writer, Kelvin Gosnell; artist, Massimo Belardinelli; letterer, Potter. M.A.C.H. 1, Battleship; writer, Nick Allen; artist, Belardinelli; letterer, Tony Jacob. Judge Dredd, The New You; writer, Gosnell; artist, Mike McMahon; letterer, John Aldrich. Publisher, IPC.

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