Cry Havoc 1 (January 2016)

Cry Havoc #1

Yeah, wrong Simon Spurrier. How common a name is Simon Spurrier? It seems somewhat specific. I suppose one could do some cross referencing via Google but whatever. I read this comic, Cry Havoc, because I thought it was the other Simon Spurrier writing with Ryan Kelly on art.

I’m pretty sure it’s the regular Ryan Kelly, though his colorists do a lot of work. He has three, one for each setting. The comic is the story of a punk violinist who gets bitten by a werewolf and goes to work for the American government. I think she might be British.

I think I’m going to keep reading it, even though none of the colorists complement Kelly’s art particularly well. The pop London stuff gets tired, the war stuff doesn’t look right. I suppose the “Red Place”–I can’t believe I’m going to try reading a werewolf comic. Good grief.

It’s almost okay. Spurrier takes himself way too seriously, but Cry Havoc is almost okay. What’s strange is how impersonal Kelly’s art comes across.

CREDITS

Dog Days; writer, Simon Spurrier; artist, Ryan Kelly; colorists, Nick Filardi, Lee Loughridge and Matt Wilson; letterer, Simon Bowland; publisher, Image Comics.

Crossed + One Hundred 12 (November 2015)

crossedonehundred12Six issues into the Simon Spurrier run, Future Taylor is undergoing unexpected adaptions to life that echo what Alan Moore put her through at the conclusion of his initial arc. The difference is that small surprises of this busy installment aren’t as shattering as the gradually revealed unknown unknown of Bosol’s prophecy, they’re the logical tipping points of every development since then. The most gripping turns are within Future herself. Her exhaustion is forcing some radical choices and it’s some of her most significant character development in the entire series. All her decisions feel like the natural results of who we’ve know her to be, combining with where the story has taken her. It’s incredibly satisfying and occasionally startling.

There’s a combat scene towards the end which echoes, perhaps unintentionally, a very similar sequence at the climax of Garth Ennis’ original Crossed wherein the protagonists are, at least momentarily, relieved of all their pain through the simple satisfaction of killing their hated enemies. The war may go on forever, but if battles can still be decisively won then the struggle has not been in vain. Spurrier and Rafael Ortiz convey all that in a few panels where Ennis and Jacen Burrows took a page of internal narration, which isn’t to say that they did it better, rather that they’ve successfully harkened back to a very Ennis-esque emotional peak within the context of Alan Moore’s spinoff from his original concept.

Ortiz is maybe the best artist for Crossed + One Hundred since Gabriel Andrade, for all the opposite reasons. Andrade illustrated the post-apocalypse with technical skill that made you believe in the world’s details, Ortiz goes for the rickety chaos of life post-sacking-of-Chooga. You feel the desperation and turbulence in everyone’s faces. He can also stage elaborate action scenes. Both are heavily required at this point in the story and he absolutely delivers. It’s thrilling how Spurrier and Moore constructed all the drama that’s transpired to build up into these simultaneous interpersonal and external conflicts. I would never recommend jumping into this series from anywhere except the very start, but you could do worse than here.

If I recall correctly, this is the first issue not to identify, via Future, the wishful fiction novel from whose title each issue is borrowed. “Behold The Man” is – according to our own pre-surprise Wi-Fi Encyclopedia, Wikipedia – a 1966 novella by Michael Moorcock, in which a time traveller with a messiah complex meets Jesus of Nazareth and it turns out he’s not the messiah, just a very naughty boy. So the time traveller takes his place, effectively becoming the legend. Beyond the classic sci-fi trope of a predestination paradox, it’s a very Alan Moorish kind of story, speaking to the idea that the meaning of life is storytelling. I don’t skull the connection to the events of this particular Crossed + One Hundred chapter but it’s worth noting that Moorcock was an avowed anarchist and the tactical limits of pacifist religion have very much become a focus in this comic. The loss of blind faith and forging of a more pragmatic one may have something to do with it. Or it may all hinge on the last-page cliffhanger revelation of a babe wrapped in swaddling clothes.

CREDITS

Writer, Simon Spurrier; series outline, Alan Moore; artist, Rafa Ortiz; colorist, Digikore Studios; lettering, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 11 (October 2015)

crossed100-11reg-600x928‘Slims, churchface surprises, a refugee crisis with possible in-filled-traitors. Crossed +100 is the most satirically relevant dystopic sci-fi of modern times that no-one is reading because it’s a comic book. A lot more will read Frank Miller’s oncoming Dark Knight III: The Master Race (myself included) which will doubtlessly contain a lot of heavy handed, big-fisted references to the state of world affairs. Alan Moore’s funhouse mirror to our clash of civilizations leads the reader to reconsider recent events – chiefly the proliferation of barbarism and resulting struggle to defend ourselves without losing human decency – through the disarmingly pulpy prism of the Crossed franchise. The clever conceit of Garth Ennis’ original story was to make the zombie apocalypse subgenre more human and therefore scarier. This spinoff’s logical next step of evolving the Crossed as an organized force of religious terrorism is so uncannily relatable and disturbing as to not only render the old George Romero films kind of quaint by comparison (which Ennis’ original run did a pretty good job of anyways) but to also dissipate any suspense within the flagship series Crossed: Badlands. No wonder Kieron Gillen’s recent arc Homo Tortor was set set in the ancient past, essentially Crossed Minus Seventy-Five Thousand.

Actually talking about issue 11 now; life amongst the survivalers has hit the tipping point where Future’s warnings can’t be ignored any longer. There’s been a back and forth between installments in seeing her go out to learn more about the Salt-Crossed’s moves, then fruitlessly reporting back her findings to Murfreesboro. This is the chapter when the situation finds its way back with her, and it’s not the attackers but the wounded who are banging at the doors. Rafa Ortiz’s sketchy, thin-lined art is wholly suited to depicting the poor and tired huddled masses, while consternation grows amongst the settled. What’s slightly off is that sometimes his character’s faces will appear rushed or haphazardly constructed in some panels, and then become amazingly, painstakingly detailed on the very next page. Halfway through the comic Si Spurrier writes a terrific dialogue between Future and Mustaqba, wherein Ortiz gives Fewch kind of a goofy “angry” face at the start. By the scene’s climax she has one of the most startlingly withered looks of desperation in the entire series so far. Despite that occasional unevenness, Ortiz turns in great work throughout on a challenging variety of scenes: refugee crowds, flashbacks to battle, another heated argument between Future and Ima’am Fajr. There’s also a mysterious and imposing new character who may or may not be another Robbie Greer / Jokemercy.

If we’re still allowed to read comic books a hundred years from now we might be studying Crossed + One Hundred, not necessarily for storytelling technique but as a record of how contemporary fears are more honestly dramatized under the mainstream radar by less genteel entertainments – horror movies, sure, but now also horror comics.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Rafa Ortiz; colorist, Digikore Studios; lettering, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 10 (September 2015)

crossed one hundred 10It took me two readings of this issue to realize why it feels like the shortest in the series thus far: terse dialogue between two peoples, the Crossed and the non, is made twice as terse by the rules of Alan Moore’s debilitated future English. Nearly half the pages are an excruciatingly tense standoff between Future and the camp she and her exploratory party stumbled upon, and new info gleaned about the Salt-Crossed is kept in line with Moore & Spurrier’s highly disciplined rationing of revelations across the second arc. Spurrier’s ear for dialogue might actually be better amongst the Salt-Crossed and their sickly lower-tier classes than Future and her fellow survivalers. The introduction of uncrossed humans indoctrinated as servants to the empire of Bosol is a harrowing, barely fictionalized snapshot of how slave mentality continues to function when the slave masters are away.

The only downside to this excellent scene is that it takes so little time to read, there’s barely any story left in the remaining pages. I actually went back and counted them, thinking I’d been short-changed from the usual 22. A heavy firefight action bit in the middle section also sped up the pacing. Since it’s all in greater service of the plot rather than gratuitous pandering, however, you can’t really complain.

Of equal weight to new developments in Future’s adventures, Crossed +One Hundred now has a third artist in the fold: Rafa Ortiz, who’s apparently done prior work elsewhere in the CCU (Crossed Comics Universe.) The changeover from Fernando Heinz is a mixed bag. Though his skills aren’t equal to Gabriel Andrade’s, his character acting still strives towards a comparable level of realism rather than manga-inspired rendering. The grit is back. But man-oh-man, there are two panels that are just BLATANTLY re-used near the beginning of that confrontation sequence, abruptly jerking you right out of the moment. They actually almost mirror each other across the two-page spread, it’s kind of impossible to ignore. Not sure if that’s Avatar’s fault or his – both this and the previous issue are dated for September, what was the big rush?

Hopefully we don’t see that kind of sloppiness again. Especially since Ortiz proves himself otherwise capable throughout his debut installment, both at staging action and depicting complicated outdoor crowd scenes, as he does on the final page. Those two aspects will doubtless become more critical as the saga continues simmering to a boil.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Rafa Ortiz; colorist, Digikore Studios; lettering, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 9 (September 2015)

Crossed One Hundred 9Like Alan Moore, Spurrier respects the value of a single issue. There’s a substantial amount of plot development in this one, with reading time expanded by the process of deciphering future-speak, at which Spurrier is gradually getting better and more clever. Fernando Heinz’s art still occasionally does the characters a disservice with distractingly cartoonish facial expressions during tough, emotional scenes, but his panel compositions are rock solid, as are his crowd scenes and backgrounds. There’s a flashy two-page splash reveal near the beginning, which is really nice to pause on and explore. Spurrier is also working in conjunction with Heinz in more creative ways; using flashbacks, panel breaks within static angles, internal thought balloon counterpoints and other cool tricks.

What Spurrier and Moore achieve with Crossed+One Hundred number 9 is that like the previous issue’s unsettling new angle on the strategies of the Salt-Crossed, this one raises unpleasant questions about the limitations of religious leadership in the post-apocalypse. Moore’s introduction of the ‘Slims as the last surviving faith after The Surprise in his original arc was one of the more brilliant details, and now this second arc is addressing the implications. The casual homosexuality and female leadership have already been touched upon as plusses for a formerly repressive religion made pluralistic by necessity, but now Future is hitting the glass ceiling when she needs Murfreesboro’s help the most: her hair’s in a scarf, not a full hijab. They’re only going to listen to and respect someone so much who isn’t a member of the faith, ditto Cautious. There’s an arrogant trust in God’s benevolence that everything will work out, keeping them from heeding their warnings. Meanwhile, that other faith-based organization of the post-Surprise world – who have no qualms about reproducing images of their prophet – are employing Dark Ages tactics of proselytization, Taqiyya and Jizya with expert efficacy.

The thought-provoking satirical details of this theocratic in-fighting are unfortunately at a slight cost to the logic of the story: Future finally has evidence, VIDEO evidence of the Salt-Crossed working their unholy plans, and she still can’t rally everyone together yet? It was already a stretch to accept that Murfreesboro wouldn’t listen to her about what REALLY happened to Chooga, and write it off as some freak incident of unpreparedness against a breakout from within, or attack from outside, by run-of-the-mill churchface illbillies. Chooga wasn’t just some two-bit settle, you’d think they’d afford Future and Cautious some credit as the only surviving witnesses. But they’re women – and infidel women at that – so perhaps that’s the point.

It’s totally forgivable for the overall quality of the package, including a disturbing new revelation about the Salt-Crossed’s social castes, which leads into a great cliffhanger.

Crossed + 100 continues to impress.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Fernando Heinz; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 8 (August 2015)

crossedonehundred8The good news of Crossed + One Hundred number eight is that the story does has someplace to go. Alan Moore’s “Series Outline” credit has been proven creditable, and the new arc is shaping up in a logical way to the groundwork laid out in volume one. Simon Spurrier’s future-English dialogue is still not as diabolically punny as Moore, but he’s playing around with some new details. This issue spends time with a new character’s dialect that’s a mishmash of Bostonian and Jersey twang. There’s also a monologue from one of the Salt-Crossed, probably the longest speech we’ve heard from any of them, and it reads how you’d hope it would: brutal, scary. After their near-absence in issue seven, Moore seems to have figured out how to continue revealing their insanity gradually, to maintain the creep factor.

That monologue reveals an important new plot point, which is also the turning point where Crossed + One Hundred justifies its ongoing existence. The Salt-Crossed’s organizational skills open up a whole new slew of dramatic possibilities, based on what is actually a fairly unique sci-fi/horror hybrid idea: if a burgeoning civilization were centered around the celebration of sadism, how could such a civilization function? The question slightly nudges the franchise out of the realm of pure horror and into a more philosophical kind of terror that’s not exactly a zombie tale any longer. It’s more akin to 1984, The Man in the High Castle or The Handmaid’s Tale, where the horror comes from contemplating the ruthlessness of an insane society. Future Taylor isn’t nearly as fucked as Winston Smith or even Evey from Moore’s V For Vendetta, but she’s got her work cut out for her in trying to stem the rising tides of Salt water.

Spurrier’s scripting, besides the adequate continuation of the future-speak, is not as good as Moore’s in terms of panel and page pacing, but come on. Whose is? The highlight once again is his bookending of Future’s latest sci-fi book review around her situation at hand.

The only missing component from the equation is, once again, Fernando Heinz’s art. The technical skills are mostly there – despite one distracting perspective problem on the opening splash page which makes a character appear armless, he actually nails a lot of tricky angles from high aerial perspectives as Future travels around by hot air balloon.  But his particular manga-influenced style is just too unserious. Future still looks weirdly younger than she did in the first arc, despite it taking place a year after the taking of Chooga and characters occasionally just look cute. One of the Crossed, leering maniacally, vaguely resembles a heavy from Dragonball Z. Even Future’s expressions of fear are a little too aesthetically appealing. It doesn’t ruin the whole package, but undermines the moments of grave seriousness.

Despite the aesthetic setback, Crossed + One Hundred is still compelling reading.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Fernando Heinz; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 7 (July 2015)

crossed100-7Simon Spurrier isn’t the first writer to have to fill Alan Moore’s shoes on a title, but I can’t recall another writer having to do it quite so immediately, with such an urgency to validate himself. Swamp Thing had a history before Moore, Before Watchmen was done years after the original, and Tom Strong was way more than six issues in before anyone else had to take over. Spurrier’s no slouch; his Wish You Were Here series for the Crossed franchise was about on par with any of Garth Ennis’ arcs. Moore also gave his blessing in interviews, and claimed to have bequeathed extensive notes for the furtherance of the series – which apparently must be true because while Spurrier has the “story” credit, Moore is credited for “Series Outline,” whatever that entails. Still, hardly an enviable position.

Issue seven isn’t an oh-eight level surprise, just mediocre. Gabriel Andrade has been replaced with Fernando Heinz, whose manga influenced style makes Future Taylor look like she’s fifteen. She gets action lines during an emotional outburst in one panel, there’s gratuitous ass shots, a child in a crowd scene looks like he fell out of a Tokyopop book and another ‘Slim looks like Spike Spiegel. It’s all professionally rendered, but tonally inconsistent with Andrade’s designs – it feels less serious, more cartoonish. The coloring helps. Digikore Studios continues their fine work, keeping the bleakly naturalistic palette entirely consistent with what’s come before.

Spurrier’s writing is the big relief. Moore’s amazing post-apocalypse diction created for + One Hundred has more or less been maintained, with all the impish wordplay and a few funny new malapropisms. And but it’s hard to skull if you’ve audied the vernacular so closely now, you’re just used to it, or if Spurrier’s writing it a little easier to read for the first-timers. That’s a fuck possible, since the issue’s biggest problem is that nothing happens. He’s writing for the trade, for volume 2. Future does a big recap of the last issue, and Murfreesboro does a defense drill against a potential churchface attack. Some of them show up at the very end, basically just to realize that Keller lied; Future’s still alive. It actually pales in comparison to an early bit of casual, highly blasphemous worldbuilding about ‘Slim life in Murfreesboro. After so much masterful suspense built up around the revelation of the Bo Salt Crossed tribe, all I want now is to see more of them, but this issue is still just teasing.

Carrying on Moore’s literary studies theme, Spurrier bookends the issue with Future’s take on Richard Matheson’s I Am Legend, certainly a sci-fi book more comparable to her own situation than any of the wishful fictions Moore referenced in the initial arc. She acknowledges one of the genre details which Ennis has publicly cited as inspiration for Crossed, that all zombies and vampires can only be so scary if they have well-known exploitable weaknesses. She also acknowledges the similarity of the novel’s twist ending to Moore’s own twist conclusion from the previous issue. It’s thoughtful but almost too deconstructive of itself.

Despite being merely competent + One Issue after Moore, the Fewch of Crossed + One Hundred may still be worth an opsy.

CREDITS

Writer, Simon Spurrier; Series Outline, Alan Moore; artist, Fernando Heinz; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Six-Gun Gorilla 6 (November 2013)

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Spurrier brings the series to a decent, if underwhelming conclusion. Lots of things don’t get resolved and Spurrier has introduced so much over the previous five issues, it’s hard to remember them all when he brings them back in. He was able to entertain when he was being confounding, but this time he’s trying too hard to be literal.

He splits the issue between Blue and the gorilla. Only the gorilla doesn’t get a good plot thread, just an action scene. And Blue has a master plan the reader doesn’t know about, which gives Spurrier some time to kill explaining it all… time he could have spent a whole lot better.

It’s a big, monumental, earth-shattering finish and the series never felt particularly big. Stokely’s art for it isn’t composed big–and Spurrier’s plotting isn’t big either. It’s big for the sequel? Who knows….

It’s okay, but not great.

CREDITS

Fill Your Hand; writer, Simon Spurrier; artist, Jeff Stokely; colorist, Andre May; letterer, Steve Wands; editor, Eric Harburn; publisher, Boom! Studios.

Six-Gun Gorilla 5 (October 2013)

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And here Spurrier gets to the big reveal, or at least starts to hint at it. For a while, it looks like Gorilla could just be one incredibly long dream sequence–and it still could be–with a bunch of characters out of books the protagonist, Blue, has read running through his mind.

But it’s not a dream, not exactly.

Spurrier handles the reveal quite well, encouraging the reader to imagine all sorts of possible explanations before getting to the finish.

However, instead of the issue being entirely incomprehensible, Spurrier just has one incomprehensible plot development and it sadly matters. He skips over an important detail and it’s noticeable.

The issue races along, but remains a rewarding reading experience.

It’ll be interesting to see how Spurrier wraps it all up. He might have done some of the heaviest lifting this issue, leaving the more action oriented stuff for the finish.

CREDITS

And Those Who Dig; writer, Simon Spurrier; artist, Jeff Stokely; colorist, Andre May; letterer, Steve Wands; editor, Eric Harburn; publisher, Boom! Studios.

Six-Gun Gorilla 4 (September 2013)

SixGunGorilla 04 rev

I’m totally confused but I still love this comic. I assume the confusion is intentional on Spurrier’s part. He has Blue talking to the gorilla and the gorilla not answering him, talking instead about unrelated things. It’s very strange, very dense.

The density is a little surprising as Spurrier opens with some expository dialogue explaining everything–almost–to the reader. There’s an explanation of the other world, there’s an explanation of how the humans got there–about the only time the gorilla does make sense is when he’s talking about the natives of the other dimension.

Sometimes it feels like Spurrier’s trying to comment on Blue’s place in the story as protagonist. He keeps arguing he’s on the hero’s journey, the gorilla keeps telling him he isn’t. It’s weird.

Spurrier makes nods to his subplots, especially for the cliffhanger, but he’s mostly just gloriously confusing the reader.

Still love it.

CREDITS

Deserve’s Got Nothin’ To Do With It; writer, Simon Spurrier; artist, Jeff Stokely; colorist, Andre May; letterer, Steve Wands; editor, Eric Harburn; publisher, Boom! Studios.

Six-Gun Gorilla 3 (August 2013)

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The series just keeps getting better. Spurrier brings in more of the sci-fi aspect–people born in the different dimension have the chance of mutation–while introducing a lot of backstory.

The rebels all talk to Blue, but because they want their stories sent back to Earth. Spurrier is able to cover a lot of ground with them, especially since Blue is sort of a dunce.

There’s a lot with the evil corporation talking to Blue’s ex-girlfriend, trying to figure out where the gorilla came from, checking in on their bounty hunter. It’s a packed read, with Blue romancing the girl from last issue too. Well, she more romances him.

Spurrier even has enough time to introduce another bad guy, this one a rebel general. She’s only in a scene, but she terrifies them all so much she’s a frequent topic of conversation.

Gorilla is a great book.

CREDITS

Dyin Ain’t Much Of A Livin; writer, Simon Spurrier; artist, Jeff Stokely; colorist, Andre May; letterer, Steve Wands; editor, Eric Harburn; publisher, Boom! Studios.

Six-Gun Gorilla 2 (July 2013)

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Spurrier brings in the ladies for the second issue, with Blue’s ex-girlfriend discovering he’s gone to the colony–which Spurrier reveals is extra-dimensional this issue, not interplanetary–and he also meets a fetching working girl.

There’s a lot more with the conflict between the rebels and the Earth people; Spurrier’s just updating the Civil War, which is fine. He could have done the same thing set during the Civil War, if only he didn’t have to deal with the talking gorilla.

The talking gorilla doesn’t talk a lot, but when he does, it counts. He’s also really funny.

Spurrier and Stokely continue to deliver exactly what one expects from a comic called Six-Gun Gorilla, ending the issue with a gigantic hard cliffhanger (gigantic in size, not story importance); it’s just a lot of fun.

The only soft spot? Spurrier rushes through his sci-fi details too much.

CREDITS

Just Another Filthy Memory; writer, Simon Spurrier; artist, Jeff Stokely; colorist, Andre May; letterer, Steve Wands; editor, Eric Harburn; publisher, Boom! Studios.

Six-Gun Gorilla 1 (June 2013)

SixGunGorilla 01 rev

Talk about high concept. Six-Gun Gorilla takes place in a somewhat distant future, where there is fighting over Earth’s colonies. On these planet colonies are gigantic battle tortoises, amongst other things I’m sure, and it all appears very Monument Valley. Simon Spurrier mixes old and new; the combatants are an analogue of the American Civil War, but he’s following a protagonist who’s got a brain implant to broadcast his experiences back to Earth.

You know, for TV.

That plot alone is pretty awesome, but then there’s a mysterious gorilla who has real pistols–apparently they only use steam punk technology on the colony world, but regular future stuff on Earth–and the pistols are a big deal.

Additionally, the writing on the protagonist is outstanding and Spurrier gives him a lot of interesting conversation partners throughout.

Very nice art from Jeff Stokely too. Gorilla’s off to a great start.

CREDITS

Shoot Don’t Talk; writer, Simon Spurrier; artist, Jeff Stokely; colorist, Andre May; letterer, Steve Wands; editor, Eric Harburn; publisher, Boom! Studios.

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